- July 12, 2022
- Yames
- 3h median play time
Growing My Grandpa!
Platforms
About
"Growing My Grandpa" is a narrative-driven game where you play as Adrienne, an introverted girl raising a mysterious entity she calls Grandpa in her basement. The game explores themes of loneliness, desire, and intimacy, and features virtual pet elements as you care for and communicate with Grandpa. The game's story is steeped in dark, speculative lore that combines science fiction, magic, and neuroscience, and allows players to uncover the secrets of the basement over the course of its 90-minute playtime.
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- The game features a unique blend of body horror and wholesome themes, creating an engaging and unsettling experience.
- The writing and lore are rich and well-developed, providing depth to the story and encouraging exploration.
- The atmosphere is immersive, with excellent sound design and visuals that enhance the horror elements without relying on jump scares.
- The gameplay can feel repetitive, particularly the trash-cleaning mechanic, which some players found tedious.
- The game is quite short, with a playtime of around 2 hours, leaving some players wanting more content and variety.
- The heavy emphasis on reading and lore may not appeal to everyone, as some players found it overwhelming or detracting from the gameplay experience.
story
70 mentions Positive Neutral NegativeThe game's story is a unique blend of horror and whimsy, revolving around a young girl who attempts to grow her grandpa in the basement, exploring themes of child neglect and alienation. Players appreciate the rich narrative conveyed through various texts and notes, which, while requiring some reading, create an immersive and thought-provoking experience. The atmosphere, combined with well-crafted visuals and sound, enhances the storytelling, making it both eerie and emotionally engaging.
“The game presents you with a whole array of texts from a variety of different genres and modes—from the aforementioned experimental transcripts, to the school counselor's report that serves as the frame story, to the dialogue of the grade school-aged protagonist and of the 'grandpa' entity itself at various stages of development, to the visceral and unsettling descriptions of the world as you observe and interact with it—and each is written in a distinct style and register, each evocative in its own way.”
“A heart-warming body horror story told from two different angles; the little girl Adrienne who tries to grow her grandpa in the basement, and the school counselor/therapist that tries to figure out what Adrienne's colorful stories about growing her grandpa really mean... because no one can grow a grandpa, right?”
“Very interesting and engaging world building with a story that tied it all together nicely as you progressed, feeding you bits and pieces of info to keep it going coherently, but also to keep you just enough in the dark to wonder at the implications of your actions.”
“The storytelling elements rely heavily on reading, and I would have liked it to experiment with other elements to deliver that information, but that's the deal with most story-driven games lately.”
“Everything looks gross, slimy, or otherwise 'off,' and the story is told through research notes that leave a lot open for interpretation.”
“You spend more time reading everything (if you are interested in the story) than actually playing the game.”