- February 3, 2015
- Ubisoft Reflections
- 6h median play time
Grow Home
"Grow Home isn't awfully deep, nor does it provide any real story to hook you, but this game taps into the pleasure centers of seeing something and going there... however you may choose to do so."
Platforms
About
In Grow Home, players control a quirky robot named B.U.D., tasked with growing a massive plant to save his homeworld. Featuring unique climbing mechanics, players navigate the open-world of an alien planet, exploring and solving puzzles to further their progress. The game boasts a serene atmosphere, with soothing visuals and a calming soundtrack, making it a refreshing take on the platforming genre.
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- Charming and relaxing gameplay with a unique climbing mechanic.
- Beautiful low-poly art style and vibrant colors create an inviting atmosphere.
- Fun exploration and discovery elements, rewarding players for collecting crystals and interacting with the environment.
gameplay
1,157 mentions Positive Neutral NegativeThe gameplay of "Grow Home" is characterized by its unique climbing mechanics and physics-based movement, which, while occasionally clunky, provide a satisfying and engaging experience. Players navigate a vibrant world by climbing, gliding, and growing plants, with exploration being a key element, though the game is relatively short, typically lasting around 3-5 hours. While some find the mechanics repetitive and the controls frustrating at times, many appreciate the game's charm, simplicity, and the sense of freedom it offers.
“The mechanics are simple yet satisfying, allowing you to climb, glide, and grow your way through the landscape.”
“The overall gameplay was incredible, exploring the tiny but vertical map was insane, the story was so short but really added to the lore triggering all my neurons to activate just for this game.”
“The gameplay flow of guiding the growth of each bud while you track down those delicious crystals and gain more and more mobility yourself is at once fully engrossing and totally relaxing.”
“It's only realistically 5 hours of gameplay - after you finish the main 'part', you can still do additional collectibles, but since the game gives you very little to go by, it becomes a bit of a scavenger hunt, and with these controls, it's not exactly fun.”
“The climbing mechanic, on top of being extremely tedious (right click/left click for each step), simply does not work, and even though you see the grab indicators, your clicks are ineffective and the robot just refuses to grab.”
“The gameplay just feels like a chore and all it really consists of is connecting a large plant to flying islands in order to make the plant grow, allowing you to reach your goal which is located 2km up in the sky.”
Grow Home Review
"Grow Home isn't awfully deep, nor does it provide any real story to hook you, but this game taps into the pleasure centers of seeing something and going there... however you may choose to do so."
90%Time to grow home - Grow Home review
Ultimately, Grow Home ends up feeling like a product you really want to love, but is unable to produce the content required to hook your attention. It presents a lovable character, but that character lacks a meaningful world to participate in. If there were better visuals or a stronger story, the strong main character would have been able to develop more and become an integral part of the game. As it is, the game is focused on sprouting vines, which is, no doubt, fun as hell. But that fun begins to fade away when you are forced to slowly make your way up a large tree, in what seems like the slowest way possible. As previously stated, Grow Home feels like a piece of a very enjoyable video game, but by itself it lacks the power to stand on its own two feet.
60%Grow Home Review — The Sexy Tentacle of Life
Grow Home manages to bring something new, relaxing and polished to the table, just not nearly enough of it. Feels like an excellent demo of a bigger game.
75%