- February 18, 2024
- Axelotl
Grow a Carrot
Platforms
About
"Grow a Carrot" is a low-cost, charming idler game with pixel art aesthetics, where players cultivate carrots on a bunny island through various methods such as planting, harvesting, mining, and fighting. The game also features hourly Steam Item drops, including regular and golden tokens, offering an additional layer of collectible fun. It's perfect for playing on a second screen while enjoying other content.











- The game is a cute and relaxing idle experience with charming graphics and a variety of ways to earn carrots.
- It has a clear end goal, which is refreshing for a clicker game, and offers multiple activities to engage with.
- The low price point makes it accessible and worth trying for those who enjoy casual gaming.
- The game suffers from slow progression and lacks meaningful offline progression, making it feel tedious at times.
- There are several technical issues, including buggy achievements and a poorly designed user interface without basic features like a quit button.
- The gameplay can become repetitive and boring, especially as the mechanics require constant attention to avoid losing progress.
story
8 mentions Positive Neutral NegativeThe game's story is largely criticized for its lack of depth, with players comparing it to simplistic mechanics found in casual games like "Candy Crush." Many express a desire for a more engaging narrative, as current quests feel repetitive and uninspired, primarily revolving around mundane tasks like defeating carrot slimes for minimal rewards. Overall, there is a hope that future updates will introduce a more substantial plot to enhance the gaming experience.
“Epic story.”
“☑️ No story.”
“You can simply watch carrots grow on a tree, earning carrots by killing carrot slimes in the most boring minigame possible (just click on them), and completing quests that are just 'kill x carrot slimes' and, guess what, the reward is more carrots.”
“It feels like it hints at more, and I really do hope to see more of a plot or story for why things are the way they are if the game has plans for growing.”