- May 30, 2000
- Massive Entertainment
- 4h median play time
Ground Control Anthology
Platforms
About
Ground Control Anthology is a strategy game set in 2419 where Earth's mega-corporations fight over colonized planets in a brutal interstellar war. Take command of the Crayven Corporation's ground and air forces in single-player, co-op, or multiplayer modes, and prepare for beautiful game mechanics, pretty visuals, and a good soundtrack. With a good story and engaging gameplay, Ground Control Anthology offers a rich and immersive experience for strategy game enthusiasts.











- Ground Control offers a unique tactical RTS experience with no base building, focusing purely on combat and strategy.
- The game features a rich story, engaging voice acting, and a variety of units that allow for deep tactical gameplay.
- Despite its age, the game still provides a challenging and rewarding experience, especially for hardcore RTS fans.
- The game's age is evident in its outdated graphics, poor pathfinding, and lack of quality-of-life features like in-game saving.
- Many missions can become frustratingly difficult, often requiring players to restart lengthy missions after failure due to overwhelming enemy forces.
- Controls can be cumbersome, and unit responsiveness is slow, leading to potential issues during intense combat situations.
story
64 mentions Positive Neutral NegativeThe game's story is generally considered decent, with engaging character-driven narratives and well-voiced briefings that enhance the experience. However, players note that the story can become repetitive and is often overshadowed by frustrating gameplay mechanics, such as the lack of a save option and overwhelming mission difficulty. While the campaign offers a lengthy experience with a variety of missions, the overall narrative may feel outdated and less impactful compared to the gameplay itself.
“The story gets better as you go on.”
“Furthermore, I really like the way in which characters vocalize themselves in pre- and post-mission briefings, with the respective commanders giving very well voice-acted diary entries after every engagement that gives you some deeper insight into them as people, as well as having terse interactions with their sinister superiors before each new mission, which are really nice little details that showcase excellent writing on the game's part.”
“The game succeeded wildly in hooking me into the story, through its excellent voice acting and deep gameplay mechanics.”
“Unfortunately, GC2 lacks this, giving players extremely bland boxes of text to read in-between missions during the loading screen.”
“The story is decent even if the graphics make it quite dated, but the gameplay itself becomes a slog from the sheer size of most campaign maps to the fact that you're going to watch most shots your units take miss completely.”
“While the expansion does continue the story, it ends on an even bigger cliffhanger than the base game and the events of it go largely unaddressed in the sequel, which takes place a good two hundred years after the fact.”