- July 8, 2015
- Hollywood
- 4h median play time
Ground Control
Platforms
About
"Ground Control" is a real-time strategy game set in the year 2419, where mankind has taken to the stars to fight over colonized planets. As a commander for the Crayven Corporation, you must lead an army of ground and air forces on the distant world of Krig-7-B, in a war that is more than just a brush-fire conflict. The Anthology edition includes the original game and the Dark Conspiracy expansion, with 45 single-player missions across two factions and various environments. The game is known for its unique blend of 3D action and strategic combat.
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- Ground Control is a classic RTS that emphasizes tactical gameplay over resource management, offering a unique experience for players.
- The game features a compelling sci-fi story and allows for significant customization of units before missions, enhancing strategic depth.
- Despite its age, the game still provides a challenging and engaging experience, with many players enjoying the nostalgia and tactical elements.
- The game suffers from outdated graphics and poor pathfinding, which can lead to frustrating gameplay experiences.
- There is no save option during missions, making it difficult to progress through longer levels without repeating sections after failure.
- Many players have reported technical issues, including crashes and compatibility problems with modern systems, which detracts from the overall enjoyment.
story
140 mentions Positive Neutral NegativeThe game's story is generally engaging, with a character-driven narrative that evolves through well-voiced briefings and mission interactions, although it suffers from a lack of depth in the sequel and expansion. Players appreciate the tactical customization of units and the long campaign length, but many find the gameplay mechanics outdated and the difficulty spikes frustrating, particularly in later missions. Overall, while the story has its moments and keeps players interested, it is often overshadowed by gameplay issues and a lack of saving options.
“The story gets better as you go on.”
“Furthermore, I really like the way in which characters vocalize themselves in pre- and post-mission briefings, with the respective commanders giving very well voice-acted diary entries after every engagement that gives you some deeper insight into them as people, as well as having terse interactions with their sinister superiors before each new mission, which are really nice little details that showcase excellent writing on the game's part.”
“The game succeeded wildly in hooking me into the story, through its excellent voice acting and deep gameplay mechanics.”
“Unfortunately, GC2 lacks this, giving players extremely bland boxes of text to read in-between missions during the loading screen.”
“While the expansion does continue the story, it ends on an even bigger cliffhanger than the base game, and the events of it go largely unaddressed in the sequel, which takes place a good two hundred years after the fact.”
“The story also doesn't offer much.”