- July 13, 2022
- Neon Pink Software LLC
Grid Leaper
Platforms
About
VR SupportGrid Leaper is an OpenXR game and has been tested on Oculus headsets(all), HTC Vive, and HP Reverb G2. It should be supported by all headsets that support OpenXR but has not been tested with the Index or other newer HTC headsets. If you run a different headset and run into problems, please contact us at [email protected] and we will do our best to support. Jumping varies between headset…











- The game offers a fun and engaging VR platforming experience with a vibrant neon aesthetic and a synthwave soundtrack.
- It features a variety of well-implemented mechanics, such as climbing, grappling hooks, and unique platforming elements that keep gameplay fresh and challenging.
- Players appreciate the sense of accomplishment from overcoming difficult levels and the ability to chase high scores on global leaderboards.
- The game can become frustrating due to reliance on imprecise mechanics, particularly in the later levels, which may lead some players to abandon it.
- There are several technical issues, including janky controls on certain VR systems and problems with level resets that can hinder gameplay.
- The developer's lack of communication and support for reported issues has left some players feeling abandoned.
gameplay
10 mentions Positive Neutral NegativeGameplay is engaging and features well-implemented platforming mechanics such as conveyor belts, trampoline platforms, and grappling hooks, alongside unique VR elements like physical climbing and "rocket hand" navigation. However, players may find that as they progress, the game increasingly relies on the accuracy of certain mechanics that can be frustratingly imprecise. Patience is key, as mastering the gameplay can lead to a rewarding experience despite initial challenges.
“There are some well-implemented platforming conventions: 'conveyor belt' blocks, trampoline platforms, grappling hooks, as well as some VR platforming mechanics like physical climbing and 'rocket hand' navigation.”
“The mechanics feel good, with my biggest challenge being how to properly throw myself in order to 'jump' some of the larger gaps between nodes.”
“Good up to a point, but the further into the game you get, the more it relies on the accuracy of a mechanic that is not at all accurate.”
“Highly recommend the game if you have some patience; you'll be dying a bit as you learn the mechanics and overall feel of the gameplay, but man is it worth it.”
“There are some well implemented platforming conventions: 'conveyor belt' blocks, trampoline platforms, grappling hooks, as well as some VR platforming mechanics like physical climbing and 'rocket hand' navigation.”