- June 9, 2017
- Green Willow Games, LLC
Gray Skies, Dark Waters
Platforms
About
"Gray Skies, Dark Waters" is a first-person adventure game set in a moody, atmospheric world. Players uncover a mystery while exploring a seemingly abandoned town and sailing the surrounding waters. The game features puzzle-solving, sailing mechanics, and a focus on narrative and exploration.
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- The game features a beautifully crafted story that explores themes of loss and family dynamics, resonating deeply with players.
- The hand-drawn 2D art style and atmospheric music create an immersive and melancholic experience that enhances the narrative.
- Dialogue choices significantly impact the story, providing replay value and allowing players to shape the outcome based on their decisions.
- The 3D character models are poorly integrated with the stunning 2D backgrounds, leading to a jarring visual experience.
- Voice acting quality is inconsistent, with some recordings suffering from echo and varying sound levels, detracting from the overall immersion.
- The gameplay can feel slow and lacks traditional puzzles, which may not appeal to players looking for more interactive challenges.
story
63 mentions Positive Neutral NegativeThe game's story is widely praised for its depth, emotional resonance, and innovative mechanics that allow player choices to shape the narrative. Set in a fictional small town, it explores themes of loss and coping, blending realism with fantastical elements, though some players noted a desire for more backstory and character development. While the gameplay is primarily focused on dialogue and atmosphere rather than traditional puzzles, the overall experience is considered rewarding for those who appreciate story-driven games.
“This was a moving story, and the 'decide what is true' aspect is innovative.”
“The game’s plot isn’t some big bombastic adventure; it’s a character piece all about coping with loss and trying to move on with life.”
“This is a well-fleshed out story game that presents a thoughtful, multi-dimensional picture of loss through the eyes of a family.”
“Very slow gameplay and stereotypical, vanilla (aka boring) narrative despite choices and storyline.”
“The story is so short that there is no room for growth or change; they stay at the same place and never change.”
“I think that's because the game is mostly filler for the first 75%, a series of fetch quests that give out information in tiny, tiny chunks.”