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Graveyard Keeper

Graveyard Keeper is an engaging sim that's a little too cheap with giving out information.
75%Game Brain Score
story, gameplay
grinding, stability
84% User Score Based on 38,444 reviews
Critic Score 66%Based on 18 reviews

Platforms

Nintendo SwitchAndroidPlaystation 4Xbox Cloud GamingXboxSteam DeckiPhoneWindowsPlayStationLinuxXbox Series X|SPCTabletCloudMac OSPhoneXbox OneiPadMobile Platform

About

Graveyard Keeper is a darkly humorous medieval cemetery management sim, where you'll build and maintain your own graveyard, cut costs, and explore for valuable resources. Face ethical dilemmas, craft items, and expand your business, all while dealing with the game's unique take on capitalism and love.

Graveyard Keeper screenshot
Graveyard Keeper screenshot
Graveyard Keeper screenshot
Graveyard Keeper screenshot
Graveyard Keeper screenshot
Graveyard Keeper screenshot
Graveyard Keeper screenshot
Graveyard Keeper screenshot
Graveyard Keeper screenshot
Graveyard Keeper screenshot
Graveyard Keeper screenshot
+10
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84%
Audience ScoreBased on 38,444 reviews
story3.5k positive mentions
grinding9.2k negative mentions

  • The music is relaxing and atmospheric, enhancing the immersive experience of the game.
  • The graphics are vibrant and charming, contributing significantly to the game's appeal.
  • The dark humor and engaging storyline, combined with quirky characters, create a unique and enjoyable experience.
  • The gameplay is often grindy and tedious, requiring excessive backtracking and resource gathering.
  • The game suffers from frequent technical issues, including crashes and performance problems that detract from the overall experience.
  • Many players find the character development and emotional depth lacking, leading to a feeling of missed potential.
  • story
    14,221 mentions Positive Neutral Negative

    The story of "Graveyard Keeper" is a darkly humorous and engaging narrative that revolves around a graveyard manager who must complete various quests for quirky NPCs to progress and ultimately find a way back home. Players appreciate the intertwining character storylines and the comedic elements, although many express frustration with the game's reliance on tedious fetch quests and time-gated interactions, which can disrupt the flow of the narrative. While the base game offers a solid storyline, the DLCs significantly enhance the depth and richness of the plot, making them highly recommended for a fuller experience.

    • “Great storyline and goofy characters.”
    • “The story explores themes of mortality, morality, and the afterlife, but does so with a lighthearted, often irreverent tone.”
    • “The storyline is engaging, with a good mix of humor and mystery.”
    • “The story isn't interesting enough to keep me going after 32 hours.”
    • “The game is filled with softlock quests, a shallow to non-existent relationship system, a bland setting, nothing to do but fetch quests that are mandatory to progress even in the most basic sense, a tech tree that lacks any form of clarity, and constant having to wait around while doing nothing because certain things can only be done on specific days and the story locks you out of basic activities constantly until you finish the quests.”
    • “The quests are written in a way that always keep you on your toes, with simple plot-twists and entertaining dialogues.”
  • grinding
    9,329 mentions Positive Neutral Negative

    The grinding aspect of "Graveyard Keeper" has received mixed feedback from players, with many describing it as excessively tedious and time-consuming. While some enjoy the grind as a means of progression and find satisfaction in the game's complex crafting and resource management systems, others feel that the constant back-and-forth tasks and waiting for specific NPCs detract from the overall experience. Overall, the game appeals to those who appreciate grind-heavy gameplay, but it may frustrate players seeking a more streamlined or less labor-intensive experience.

    • “Super fun to get to a point where all you have to worry about is completing the quests and not really farming resources out for extended periods of time.”
    • “However, this grind wasn't tedious, annoying, timed, or rushed in any way whatsoever.”
    • “Great relaxing game, interesting plot, and mainly for me, it wasn't too grindy.”
    • “Far too much grinding for often very little reward.”
    • “Various NPCs that are important to game progression appear only once in-game week, which I found to be way too restrictive and tedious for a game that dumps a ton of tasks and things to do right from the start.”
    • “The game is a grindy mess, where you spend more of your time walking from place to place or standing in front of an object and holding a button.”
  • gameplay
    6,162 mentions Positive Neutral Negative

    The gameplay of "Graveyard Keeper" is characterized by a mix of engaging mechanics and frustrating design choices. While players appreciate the dark humor, crafting systems, and the unique premise of managing a graveyard, many find the gameplay loop to be grindy and tedious, often requiring extensive backtracking and resource gathering. The lack of clear tutorials and the overwhelming number of mechanics can lead to confusion, necessitating the use of external guides, which detracts from the overall experience. Despite these issues, the game offers a satisfying progression system and a wealth of content, making it enjoyable for fans of the genre, particularly those who appreciate a more complex and darker twist on the farming sim formula.

    • “The gameplay loop revolves around getting quests either from NPCs or something like a roadblock that requires materials, which need to be gathered and produced at workstations.”
    • “The gameplay strikes a perfect balance between farming tasks, adventure, and character development, keeping things fresh and engaging.”
    • “The core gameplay loop is decently deep and still fun many hours later, and the later developments into automation help you to keep motivation.”
    • “It throws a million and one things at you from day one and does a poor job of explaining the mechanics.”
    • “The gameplay loop just won't let go, which is very peculiar because it's the most basic game loop one could design.”
    • “The gameplay is a grim, relentless slog through the mundane.”
  • humor
    4,447 mentions Positive Neutral Negative

    The humor in "Graveyard Keeper" is characterized by its dark, quirky, and often absurd nature, appealing to players with a taste for macabre comedy. Many reviews highlight the clever writing, witty dialogue, and humorous interactions with eccentric characters, such as a talking skull and a politically charged donkey, which contribute to the game's charm. While some players find the humor hit-or-miss, the overall consensus is that it successfully blends dark themes with lighthearted moments, making it a unique and entertaining experience for fans of simulation and management games.

    • “Funny part is, a lot of things make sense in this nonsensical world of you working as a graveyard keeper, talking to a skull and a donkey, mastering dead bodies (and their parts), burning witches, etc. so it's not really hard to transition from other farming games to this.”
    • “Graveyard keeper is a game that takes the macabre and adds a healthy dose of humor and absurdity.”
    • “The witty dialogue and humorous situations provide a perfect counterbalance to the game's darker themes, making for a unique and enjoyable experience.”
    • “One look at the titles gave me insights into how unfunny the humor of Tiny Build truly is.”
    • “The world is not very immersive, breaks the fourth wall quite a bit, and the humor falls flat and is kind of cringey.”
    • “Firstly, deliberately leaving major plot points uncovered and joking that it will be covered in DLCs in the future is not funny and is a big 'screw you' to the players.”
  • graphics
    2,890 mentions Positive Neutral Negative

    The graphics of "Graveyard Keeper" are widely praised for their charming pixel art style, which combines vibrant colors and detailed animations to create an engaging atmosphere. Many players appreciate the unique aesthetic that blends dark humor with a whimsical design, often comparing it favorably to other titles like "Stardew Valley." However, some critiques mention occasional graphical glitches and a lack of polish in certain areas, though overall, the visuals contribute significantly to the game's appeal.

    • “The graphics are vibrant and detailed, adding so much life to each season and area you explore – you can tell the designers put a lot of love into creating this world.”
    • “The graphics and design are incredibly well-executed from every angle.”
    • “The pixel art style is beautifully done and the animations are smooth.”
    • “The developers worked hard at trying to rip off Stardew Valley without understanding what made Stardew Valley a success... they copied the godawful pixel art, but Stardew Valley succeeded despite the bad visuals, not because of them.”
    • “A choice was made to use obsolete, decades-old retro pixel 'art' as a substitute for contemporary PC graphics.”
    • “Without any other substantial graphics tweaks, it's not possible for gamers to improve the lackluster 2D visuals.”
  • music
    1,722 mentions Positive Neutral Negative

    The music in "Graveyard Keeper" is widely praised for its relaxing and atmospheric qualities, enhancing the game's immersive experience. However, many players note that the soundtrack can become repetitive over extended play sessions, with a limited number of tracks that may lead to fatigue. Overall, while the music complements the charming visuals and dark humor of the game, a desire for more variety in the soundtrack is a common sentiment among reviewers.

    • “Graveyard Keeper has become my comfort game after long days; I deeply love the worldbuilding, the characters, the music - everything.”
    • “The soundtrack complements this with haunting, atmospheric melodies that enhance immersion without being intrusive.”
    • “The music is great and the art is absolutely gorgeous.”
    • “The music is annoying and repetitive to me but, I sincerely hope that you like it where I could not.”
    • “The music gets repetitive and annoying within the first hour, the list of tasks grow and grow, and your progress goes at a snail's pace the second you need to start gathering blue points.”
    • “The music is also extremely repetitive, slow, and just not conducive to the core gameplay.”
  • atmosphere
    469 mentions Positive Neutral Negative

    The atmosphere of "Graveyard Keeper" is a captivating blend of dark humor and whimsical charm, enhanced by its stunning pixel art and atmospheric soundtrack. Players appreciate the quirky, spooky environment that balances macabre themes with lighthearted dialogue, creating an immersive experience that draws them into its unique world. While some find the gameplay grindy, the overall aesthetic and engaging atmosphere keep many players coming back for more.

    • “The soundtrack complements this with haunting, atmospheric melodies that enhance immersion without being intrusive.”
    • “The quirky dark humor, combined with the medieval atmosphere, really sets the tone.”
    • “The characters are quirky and endearing, the writing is witty and often hilarious, and the overall atmosphere is a delightful blend of the macabre and the lighthearted.”
    • “Furthermore, while saying that a graveyard is lifeless is like saying the ocean is salty, there's nothing to the graveyard's atmosphere that makes it feel like an actively-used cemetery.”
    • “A lot of wasted potential, idiotic design decisions, pointless grind and decent atmosphere combine to make a game that is more stressful than relaxing, more addicting than anything resembling fun, and as others have said, more mobile game than fully fledged indie title.”
    • “Dont get me wrong, the setting and atmosphere is there and you get the general and overall feeling of it being a darker cousin to the former mentioned game, but it is so incredibly unpolished, that I have lost a great deal of motivation.”
  • stability
    414 mentions Positive Neutral Negative

    The game's stability is a significant concern among players, with many reporting frequent freezes, crashes, and various bugs that hinder gameplay. While some users have noted improvements over time, particularly with updates, the overall consensus is that the game remains quite buggy, often leading to frustrating experiences, especially during critical moments like saving or progressing through quests. Despite its engaging gameplay and potential, the persistent technical issues detract from the overall enjoyment and make it difficult to recommend without reservations.

    • “The game runs fine, no glitches - you can see a lot of hard work and passion went into this project and how it is polished.”
    • “I'd only expect a AAA title to launch 1.0 with a very stable, bug-free experience.”
    • “The artwork is awesome and it's pretty bug-free for a new game.”
    • “I wish I could even play this game, but it freezes as soon as Gerry takes you to see whatever is ringing the bell.”
    • “Take into consideration that it's buggy; in 59 hours of playing, I suffered 3 crashes, one of them setting me back 3 hours as the game has no autosave.”
    • “This game is far too buggy for me to recommend, even if I found the gameplay itself fun for killing time.”
  • optimization
    385 mentions Positive Neutral Negative

    The game's optimization has been widely criticized, with players reporting significant performance issues such as frequent stuttering, lag, and frame drops, particularly during late-game scenarios or when many objects are on screen. Despite some players experiencing smooth gameplay, the overall consensus is that the game suffers from persistent optimization problems that detract from the enjoyment, making it nearly unplayable for many, even on high-end systems. While developers have released patches to improve performance, many issues remain unresolved, leading to frustration among the player base.

    • “There's a community-made spreadsheet with the most optimized layouts for everything from all places you can build things at to how to create the highest rated corpse possible; it really helped me out during my playthrough.”
    • “Different areas and associated crafts have a great deal of diversity in mechanics and crafting options: preparing corpses for your graveyard, decorating the graveyard, unlocking new materials, etc... each region can be optimized and there is no time limit, so tinker away.”
    • “Being able to place machines and such where and how we want allows for better optimization.”
    • “Unfortunately, after a while it started lagging/stuttering and at this point it's just unplayable... I googled this problem and as it turns out it's quite a common issue that appeared a few years ago, still isn't fixed to this day.”
    • “Game is highly addictive, good writing, etc., but it has really bad issues with performance which I find very annoying and distracting; stuttering, lag, fps go down very often, kinda spoils the whole overall experience for me.”
    • “The biggest issue I've encountered is the issues with optimization; I've had regular issues with the game stalling, stuttering, and sometimes briefly freezing.”
  • replayability
    268 mentions Positive Neutral Negative

    The game's replayability is generally viewed as low, with many players expressing frustration over missable achievements and a linear storyline that limits motivation to replay. While some mention the potential for replay through different research branches or DLC content, the overall sentiment leans towards a lack of engaging post-game content, making it feel tedious for many. A few players find enjoyment in the game despite its limitations, but the consensus is that it does not offer significant replay value.

    • “Cozy and fun simulator with good depth and replayability.”
    • “The game also offers a great deal of replay value, with multiple endings and a variety of side quests to complete.”
    • “Love this game, been playing since beta, lots of replayability if you're willing to spend the time; it's been a lot of fun for me, and it's just light-hearted enough to make you wonder if it's all inside the keeper's mind.”
    • “This game does not hold much replay value, so this wound up being more of a slog than I'd hoped.”
    • “The game was okay for what it is but man having hidden achievements is a massive slap to the face to anyone trying to complete all achievements without having to start another playthrough... this game has zero replayability and is a grindfest for the sake of grinding.”
    • “Unfortunately, because the plot is so linear, there's very little replayability unless you just want to see how quickly and efficiently you can finish it.”
  • emotional
    188 mentions Positive Neutral Negative

    The emotional aspect of "Graveyard Keeper" is a mixed bag, blending dark humor with surprisingly heartwarming moments amidst its morbid themes. While some players appreciate the touching storylines and character backstories, many feel a lack of emotional depth and attachment to the characters compared to similar games like "Stardew Valley." Overall, the game offers a unique experience that can evoke laughter and sadness, but it often leaves players wanting more in terms of narrative fulfillment and emotional payoff.

    • “The most touching part of the game was its story and unfolding of it.”
    • “The story is surprisingly in depth and touching.”
    • “Made me laugh, made me feel the big sad, made me angry, a true masterpiece!”
    • “Overall, the game has plenty of play time, is pleasing to look at, listen to, and progress through, but has the drawback of a boring story, minimal world building, and is confusing for beginners.”
  • monetization
    131 mentions Positive Neutral Negative

    The monetization strategy of the game has been heavily criticized, with many players labeling it a cash grab due to the intrusive in-game advertisements and the reliance on paid DLCs that should have been part of the base game. Users express frustration over misleading marketing, incomplete content, and the feeling that the game prioritizes profit over player experience, likening it to a mobile game designed for microtransactions. Overall, the sentiment is that the game's monetization practices detract significantly from its value and enjoyment.

    • “The design decisions feel like something you would see in a grindy mobile game that wants you to throw money at the game, but this is a PC game with no microtransactions, so why make it so painful.”
    • “I no longer feel this game is worth purchasing at any price... it basically feels like a mobile free-to-play game with all the microtransactions stripped out.”
    • “Microtransactions: none.”
    • “The entire game is a cash grab; they didn't finish what they were originally doing and then locked what was supposed to be part of the base game behind DLCs.”
    • “Forcing in-game ads via an update for a game you already paid for is not something I enjoy.”
    • “I no longer feel this game is worth purchasing at any price... it basically feels like a mobile free-to-play with all the microtransactions stripped out.”
  • character development
    70 mentions Positive Neutral Negative

    Character development in the game receives mixed reviews, with some players appreciating the quirky character designs and the depth of certain storylines, while others criticize it for being sparse and lacking meaningful interactions. Comparisons to games like Stardew Valley highlight that while there are moments of engaging character growth, many feel it falls short in providing a robust development experience. Overall, the potential for deeper character engagement is noted, but many players express disappointment in its execution.

    • “The characters all have a complex personality, and there is wonderful character development as you uncover their story.”
    • “Great game with complex storylines and character development.”
    • “Prepared yourself for an endearing and somewhat meaningful storyline, with a very detailed progression in terms of character development.”
    • “Depth of game and character development is a shallow pond.”
    • “There's a lot of wasted potential in this game where rewards and cut scenes and character development could have been built here, but it's like they ran out of money and released the game.”
    • “Despite various issues with character development, where the main quest givers do undergo change, they still feel shallow and uninteractable, serving only as hollow quest repositories required to complete the game.”
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35h Median play time
50h Average play time
46h Main story
72h Completionist
12-70h Spent by most gamers
*Based on 516 analyzed playthroughs
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