- November 7, 2019
- Choice of Games
Grand Academy II: Attack of the Sequel
30%Game Brain Score
humor, replayability
story
50% User Score 10 reviews
Platforms
LinuxPCMac OSWindows
About
Seize your destiny and vanquish your rivals at the world's finest evil preparatory school! The whole gang is back for a deliciously meta sequel.



Audience ScoreBased on 10 reviews
humor2 positive mentions
- The writing is on par with the first game, providing a funny and engaging experience.
- The game offers high replayability with branching plots, allowing for different play styles.
- For players who enjoyed being a villain in the first game, this sequel can be a fun continuation of that experience.
- The game fails to acknowledge player choices from the first game, leading to a lack of agency and continuity.
- Many characters from the first game are absent or have minimal roles, which can be disappointing for returning players.
- The story is inconsistent and derivative, making it difficult to follow and connect with the characters.
- story9 mentions Positive Neutral Negative
The story of the game is criticized for its inconsistency and lack of clarity, making it difficult for players to follow character interactions and plot developments. Reviewers describe it as derivative and pointless, with a narrative that frequently shifts in unpredictable ways, undermining character importance and player immersion. Additionally, the impact of choices from the previous game appears minimal, leaving some players feeling disconnected from the story.
“Funny and a good story”
“It really seems like this game only follows up on some of the story threads of the original.”
“I noticed that my imported save (the book one choices) seemed to make very little difference to this story, and some of the interactions I had seemed to be geared more towards somebody who played book one with a different play style.”
“I don't know what the hell is up with this game, but it is far too inconsistent to be a 'story' based game.”
“I am not sure if my roommate is male or female most of the time because the game itself keeps changing what they are called. It's the same with the other characters in the story as well. If my character is in a room with two others and it says 'he said,' it creates an immersion-breaking problem of trying to figure out who just said what and who the game is referring to.”
“The story of the game in one word is 'derivative.' I say this because it is so pointless. In the first game, you make your way through as best you can; it's overly simplistic, but that is fine. In this one, the 'ground' of the story moves in weird and unforeseen ways all the time, making it really hard to keep track of what is going on. When it's built up and then thrown away the next moment, it makes it hard to like or see anything or anyone in the story as important or having a reason to be in it in the first place.”