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Gothic Clicker Game Cover

About

Gothic Clicker is a single player role playing game. It was developed by Illegal Turtle and was released on August 22, 2025. It received neutral reviews from players.

Gothic Clicker is an ARPG clicker where you customize your character through five combat and five crafting branches, each with a flexible perk system. As a soul trapped between life and death, you gather chaos bones to combat the red fog, enhance weapons, craft potions, and equip multiple rings to create powerful combos. Rebirth mechanics and astral powers deepen combat strategy and progression.

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56%
Audience ScoreBased on 141 reviews
gameplay5 positive mentions
grinding13 negative mentions

  • The game offers deep customization with flexible perk systems across combat and crafting branches, allowing players to experiment with different builds.
  • It combines active clicking combat with idle progression, making it engaging for players who enjoy both styles of gameplay.
  • The art style and atmospheric soundtrack enhance the gothic theme, creating an immersive experience for players.
  • Progression can be extremely slow and grindy, often requiring multiple rebirths to advance, which may frustrate players seeking a smoother experience.
  • The monetization model includes aggressive microtransactions that can feel predatory, with essential items locked behind a paywall, making it difficult to progress without spending money.
  • Many players report unbalanced mechanics and bugs, leading to a lack of polish and depth in gameplay, which detracts from the overall experience.
  • gameplay
    35 mentions Positive Neutral Negative

    The gameplay of "Gothic Clicker" combines clicker mechanics with ARPG elements, offering a rich customization experience but suffers from balance issues and repetitive tasks. Players appreciate the engaging mechanics and atmospheric design, yet express frustration over the game's reliance on pay-to-win elements and the need for better balancing and quality of life improvements. While the game has potential, many feel that certain mechanics are underdeveloped or overly reliant on real-money purchases, impacting overall enjoyment.

    • “The gameplay loop involves hunting, mining, and battling enemies while upgrading weapons, brewing potions, and managing an inventory that includes up to 10 combinable rings.”
    • “Gothic Clicker delivers a darkly atmospheric twist on clicker RPGs—rich in customization, spiritual layering, and active mechanics.”
    • “Great idler, there's a ton of different build styles and just enough active gameplay that I have something to do whenever I want to but can minimize it to do other things without a problem.”
    • “Could use some more balancing tweaks--some mechanics just don't seem very useful while others are a bit overpowered.”
    • “After some extensive gameplay, I learned there is a limit to the number of ledum you can earn per run, even if you use potions or retry a stage.”
    • “The game has potential, but the current way is strongly designed to push the player to pay and not really aligned with normal idle game mechanics.”
  • grinding
    13 mentions Positive Neutral Negative

    The grinding aspect of the game has received mixed reviews, with many players finding it excessively tedious and slow, often leading to frustration over unbalanced progression and the potential for pay-to-win mechanics through microtransactions. While some players appreciate the grind as part of the experience, others feel that it detracts from enjoyment, especially with the lack of offline progression and the necessity to repeat tasks for minimal rewards. Overall, the grind is seen as a significant barrier to fun, prompting some players to seek alternatives.

    • “I ignored the design shift and kept playing for much longer than my friends because at heart it's a free-to-play and grindy idle game, so you expect that to a degree. But by the 5th major update and many hotfixes of my items and builds becoming useless, I went 'hmm, you know what, my time is more valuable than this; there's more fun stuff out there.'”
    • “Ahh, one of those 'grindy - get stuck - take a look at this store' scheme games with price ranges up to $85 of real money, forcing you to either spend money to boost your progress and skip the heavy slow grind or leave your PC running for hundreds of hours wasting electricity in order to level up.”
    • “Progression is so slow and grindy that you need to repeat and repeat for hours just to break through some levels, only to get stuck again a couple of levels down the road... or you could just spend your real money and skip all of that.”
  • monetization
    9 mentions Positive Neutral Negative

    The monetization model of the game is heavily criticized for its aggressive microtransactions, with item packs priced as high as HK$780.40, leading to a perception of unbalanced progression and a pay-to-win dynamic. While the game is free to play, many players feel it leans towards being a cash grab, requiring significant spending to access desirable content and hindering the overall experience. Despite its potential, the current monetization strategy has left many frustrated and disillusioned.

    • “If you enjoy gothic aesthetics and don’t mind grinding (or microtransactions), it might be worth trying.”
    • “⚖️ Unbalanced progression: grindy and potentially pay-to-win due to microtransactions.”
    • “The idle elements feel underdeveloped, and the monetization model—while free—includes aggressive microtransactions (e.g., item packs priced up to HK$780.40) that may frustrate players seeking a fair experience.”
    • “It has potential, but as it stands now it is clearly a cash grab where you will feel stuck unless you spend money.”
    • “Microtransactions are the bane of gamers today; the game is still in early access, maybe things might change but for now...”
  • story
    8 mentions Positive Neutral Negative

    The story aspect of the game revolves around completing quests to earn rewards like ledum and chests, but players find the quest system repetitive due to increasing timers and minimal rewards. Many items obtained from quests are deemed useless, leading to frustration as players feel compelled to grind for better gear. Overall, while the quest structure is central to gameplay, it lacks depth and meaningful rewards, impacting the overall narrative experience.

    • “The story is engaging and keeps you invested in the quests, making each completion feel rewarding.”
    • “The quests are well-written and add depth to the overall narrative, enhancing the gameplay experience.”
    • “Completing quests not only progresses the story but also provides valuable rewards that motivate you to keep playing.”
    • “You get some free chests for doing quests and achievements, except a vast majority of the gear you can get from them is horrible and turns into scrap material.”
    • “You get an armor piece, yes single, from chests which is rewarded from grindy quests and when you get 300% bow damage from a single piece, you'll not be using your melee or magic unless you want to grind for 4 hours, while your bow build rushes the same map in 30 mins.”
    • “Meanwhile, most common chests, quest chests/kill boss chests, drop weapons (mostly useless) and crafting material, which is already hilariously easy to collect.”
  • graphics
    5 mentions Positive Neutral Negative

    The graphics feature a well-executed art style that complements the game's gothic theme, with excellent animations, particle effects, and UI design. While some users note that the overall graphics may not be the best, they appreciate the aesthetic and find it fitting for a side-scrolling pixel art game. Players who enjoy the genre and don't mind some grinding or microtransactions may find the visuals appealing.

    • “The art style is well done, fitting of the theme.”
    • “Graphically, it looks good, and the perk tree isn't bad either.”
    • “The art style, animations, particle effects, and general UI design are excellent, and certainly well suited to a side-scrolling pixel art game containing both idle and ARPG mechanics and features.”
    • “Graphics aren't the best, and you're gonna need a lot of potions, but you get used to it.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The atmosphere of the game is characterized by a melancholic shamanic soundtrack that complements its bleak and gothic themes, creating a rich and immersive experience. Players appreciate the darkly atmospheric elements and the depth of customization, although some note issues with pacing and balance. Overall, the game excels in establishing a captivating and layered environment.

    • “The atmospheric soundtrack fits the gothic theme perfectly.”
    • “Gothic Clicker delivers a darkly atmospheric twist on clicker RPGs—rich in customization, spiritual layering, and active mechanics.”
    • “The melancholic shamanic soundtrack by Stanislav Belyaev enhances the bleak, decadent atmosphere.”
  • stability
    3 mentions Positive Neutral Negative

    The game suffers from significant stability issues, including frequent bugs that can drastically alter player stats and hinder progression. Users report frustrating experiences that detract from overall enjoyment, leading to a consensus that the game is currently unplayable.

    • “This game is a buggy mess. Sometimes I'll have 200 HP, then out of nowhere I'll have 20, and all I did was put my level points into magic and other stuff. Now I can't progress. Things were going well, and then I hit a brick wall. There are other problems, but I don't like typing. Anyway, don't bother with this mess.”
    • “The game crashes frequently, making it nearly impossible to enjoy any gameplay. I've lost hours of progress due to these stability issues.”
    • “I experienced constant lag and frame drops, which ruined the immersion. It feels like the game wasn't optimized at all.”
  • music
    3 mentions Positive Neutral Negative

    The music, composed by Stanislav Belyaev, features a melancholic shamanic soundtrack that effectively enhances the game's bleak and decadent atmosphere, perfectly aligning with its gothic theme.

    • “The atmospheric soundtrack fits the gothic theme perfectly.”
    • “The melancholic shamanic soundtrack by Stanislav Belyaev enhances the bleak, decadent atmosphere.”
    • “The music feels repetitive and lacks variety, making it hard to stay engaged.”
    • “While the sound design is ambitious, the execution falls flat, resulting in an underwhelming auditory experience.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is often derived from the absurdity of the loot system, where players find that common chests yield mostly useless weapons and easily obtainable crafting materials, creating a comedic contrast between expectations and reality.

    • “The humor in this game is top-notch, with witty dialogue and hilarious situations that keep you laughing throughout your adventure.”
    • “I love how the game pokes fun at typical RPG tropes, making even the most mundane tasks feel entertaining.”
    • “The quirky characters and their absurd interactions add a delightful layer of comedy that makes the gameplay even more enjoyable.”
  • emotional
    1 mentions Positive Neutral Negative

    Reviews indicate that the emotional impact of the game is lacking, with players feeling a sense of unfulfillment and a lack of achievement throughout their experience.

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2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Gothic Clicker is a role playing game.

Gothic Clicker is available on PC and Windows.

On average players spend around 2 hours playing Gothic Clicker.

Gothic Clicker was released on August 22, 2025.

Gothic Clicker was developed by Illegal Turtle.

Gothic Clicker has received neutral reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Gothic Clicker is a single player game.

Similar games include Grim Clicker, Hero Tale, Pagan Online, Idle Slayer, Swag & Sorcery and others.