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GORN 2

GORN 2 Game Cover
83%Game Brain Score
story, gameplay
grinding, stability
83% User Score Based on 446 reviews

Platforms

PCVirtual RealityWindowsPlayStationPlayStation VR2
GORN 2 Game Cover

About

GORN 2 is a single player and multiplayer hack and slash game with fantasy, medieval, historical and violence themes. It was developed by Cortopia and was released on April 17, 2025. It received positive reviews from players.

GORN 2 is a ludicrous sequel to the hit VR gladiator simulator from Free Lives. It's bigger, wilder, and stronger than ever before, with mighty new weapons to wield, treacherous new traps to avoid, and new power-ups to imbue you with supernatural strength. Enjoy GORN 2's improved VR combat as you battle the five sons of the God of the Afterlife across an array of heavenly realms, with in-your-face…

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83%
Audience ScoreBased on 446 reviews
story16 positive mentions
grinding3 negative mentions

  • Improved graphics and more colorful, detailed maps compared to the first game.
  • Adds new weapons, bosses, and unique arena gimmicks which increase variety and fun.
  • Humorous and memorable dialogue and characters enhance the entertaining experience.
  • Combat and physics feel janky and less satisfying than the first game, with floppy weapons and weak punches.
  • Game is short with limited replayability and a relatively easy difficulty, making it less challenging.
  • Annoying or forced humor, technical issues like grabbing enemies, and poor final boss design frustrate players.
  • story
    51 mentions Positive Neutral Negative

    The story in this game is a new addition compared to the original, offering a more structured and humorous narrative with memorable characters, though it is generally considered short and somewhat lightweight. While some players appreciate the quirky and silly tone, others find it less engaging or criticize its handling of certain themes. Overall, the story enhances the experience but is not the game's primary focus, with many recommending it mainly for the gameplay and freeplay modes.

    • “The gameplay was smooth, the graphics are fun and cartoony (besides the gore), and the story was much better compared to the original Gorn.”
    • “The story has more characters and they're memorable and funny, [spoiler] "soy meat for a soy boy!"”
    • “Gorn 2 is a beautiful sequel to the original, now with an actual storyline.”
    • “Lost the art style from the first game, punching feels awful, tearing off limbs feels weightless, unlike the first game where it took a little effort, enemies feel slow, can't ever grab them, the story is kinda wack, and overall not fun.”
    • “Finished the story in less than three hours, just not worth the cost.”
    • “If you played Gorn, this is pretty much the same game with a storyline attached to it now.”
  • gameplay
    49 mentions Positive Neutral Negative

    The gameplay in this title is a mixed bag, featuring improved variety, new mechanics, and refined visuals but often criticized for clunky, floaty, and inconsistent combat feel compared to the original. While some players enjoy the added complexity and fun level gimmicks, others find the physics rubbery, hit detection poor, and overall mechanics less satisfying or streamlined. Progression and content have increased, yet issues with controls, pacing, and a short campaign dampen the long-term appeal for many.

    • “Gameplay wise this game is fun for the most part, there isn't much consistency but it's just a lot of stupid fun, it's very quality over quantity and there's tons of variety.”
    • “All the greatness of the first one plus all the bad mechanics fixed with a side of new great mechanics.”
    • “Honestly I did not think I would like this game but turns out I love the gameplay, it's awesome; the graphics are incredible. This game is one of my favorites, I was grinding so hard just to beat it. Also the first Gorn was great, just really hard. Keep it up.”
    • “Prime strategy is just grabbing a big weapon and instakilling all of them by swinging at their heads, very boring gameplay.”
    • “The gameplay is still the same, except somehow wonkier, jankier and worse in literally every way.”
    • “The physics are just different: the way enemies are hit, the way they react, trying to grab them, trying to hit your weapon against theirs to cause the old slow-motion. It's all just trash. They cared more about making a second game that had "more" content instead of focusing on the most important part: the mechanics.”
  • humor
    40 mentions Positive Neutral Negative

    The humor in the game is a polarizing mix of cartoonish, crude, and often juvenile jokes centered around raunchy, slapstick, and gore-filled antics that some players find hilarious and fitting to the chaotic gameplay, while others consider it repetitive, forced, and outdated. Fans of the original generally appreciate the expanded and absurd comedic elements, especially the funny boss lines and absurd violence, but many reviewers note that some NPC dialogue and jokes fall flat or feel immature. Overall, the humor is best enjoyed by those who appreciate irreverent, over-the-top, and silly content combined with visceral VR combat.

    • “I had to pause the game multiple times to catch my breath from laughing after some of the bosses' graphic lines.”
    • “Combat's still as dumb and hilarious as ever, with that same chaotic energy.”
    • “Man this was an instant buy from me when I saw this, much better than the first one, better hit recognition, better graphics, and the same slapstick humor that had me rolling. If you're a fan of the first you have to grab this one.”
    • “My biggest problem is that it's painfully unfunny and just filled to the brim with the same joke over and over again.”
    • “The arenas themselves are well designed, but the hosts in each of them are some of the most unfunny people imaginable.”
    • “Fourth of the NPCs were really unfunny and just bland. You can skip cutscenes by flipping them off, but they only have one repetitive response like 'what??' and '*burp*', and the jokes overall fall short.”
  • graphics
    34 mentions Positive Neutral Negative

    The graphics of the game received mixed feedback, with many appreciating the updated, cartoony art style and detailed arenas, while others criticized the loss of visceral detail and lack of PC-specific graphical options. Some noted performance issues and a lower graphical fidelity compared to expectations, but overall the visuals were seen as engaging and a step up from the original, enhancing immersion despite occasional roughness.

    • “Man this was an instant buy for me when I saw this, much better than the first one, with better hit recognition, improved graphics, and the same slapstick humor that had me rolling. If you're a fan of the first, you have to grab this one.”
    • “Graphically, the game looks good. There are big crowds in the arena (adjustable) and a lot of detail in the surroundings for each arena.”
    • “Honestly, I did not think I would like this game but it turns out I love it. The gameplay is awesome, the graphics are incredible. This game is one of my favorites; I was grinding hard just to beat it. Also, the first Gorn was great but really hard. Keep it up.”
    • “I never thought I'd say this about a PC game, but the graphics are, frankly, terrible.”
    • “Graphics: like the first game though cutting through them has less overall detail (no graphics settings whatsoever)... first game had bones and more apparent viscera inside the gladiators that stuck out (ribs for example would appear with some guts in there)... blood decals disappear too quickly. 7/10 sucks they don't have PC specific options.”
    • “Although graphics are very quest focused, I would have really enjoyed a higher graphical fidelity mode for PC. Also, there's weird performance issues at 120Hz, although it might just be me.”
  • optimization
    9 mentions Positive Neutral Negative

    The game's optimization is clearly tailored for standalone Meta Quest headsets, resulting in reduced graphical fidelity and detail on PC VR setups. While the game runs smoothly and is well-optimized on devices like Pico 4 Ultra, PC players note a lack of higher graphical quality options and occasional performance hiccups, especially at higher refresh rates. Overall, it delivers solid performance and enjoyable gameplay, though PC users may desire more customization for graphics and stability.

    • “Very fun and well optimized for PCVR with Pico 4 Ultra.”
    • “Great use of VR, fun mechanics, funny dialogue, well optimized and just fun.”
    • “Besides that, this game is fantastic, runs smoothly, looks really nice and still captures the silliness and absurdity of the first game and cranks it up to 11 which I absolutely love so much.”
    • “It's immediately clear where this game’s priorities lie: it was designed and optimized almost exclusively for the standalone Meta Quest headsets, and the PC version suffers for it in almost every measurable way.”
    • “This isn't a stylistic choice; it's a consequence of over-optimization, stripping the world of any detail or fidelity that a modern PC VR setup should be able to handle effortlessly.”
    • “Although graphics are very Quest focused, I would have really enjoyed a higher graphical fidelity mode for PC. Also, there are weird performance issues at 120hz, although it might just be me.”
  • music
    6 mentions Positive Neutral Negative

    The game's soundtrack is widely praised for enhancing the overall experience, described as kick-ass, awesome, and a masterpiece alongside strong voice acting. The music complements the lively new art style and adds a fun, engaging tone that fits well with the gameplay.

    • “The combat is free-flowing and weighty, the bosses and overall dialogue are funny and engaging, all wrapped in a kick-ass soundtrack.”
    • “I would say the voice acting and OST is a masterpiece.”
    • “The new art style and soundtrack is a nice change of tone that makes the game look much more lively.”
  • grinding
    3 mentions Positive Neutral Negative

    Users find the grinding in the game to be tedious and sometimes feel forced, especially in event modes like Valentine's Day, but many also enjoy the challenge and find the gameplay engaging enough to motivate heavy grinding.

    • “The Valentine's Day update game mode is annoying and tedious, and I feel forced to go through that slog against my will to get the weapons.”
    • “You'll need a second life for grinding.”
    • “I was grinding so hard just to beat it; the gameplay is awesome and the graphics are incredible.”
  • stability
    3 mentions Positive Neutral Negative

    The game suffers from significant stability issues, including frequent bugs, difficult and inconsistent grabbing mechanics, and control glitches during critical moments. These problems, combined with unfair boss mechanics, contribute to a frustrating and unstable gameplay experience.

    • “It's hard to grab things; often times it's buggy. It's nearly impossible to grab other Rokibe, and there isn't a way to automatically hold a weapon like in the first game, so you have to hold the trigger the whole time.”
    • “This game is a buggy mess.”
    • “Meanwhile, the boss precisely shoots at you with blobs that deal deadly AoE on half of the tiny arena, is impervious to damage when there's at least one enemy alive (even below the arena, while arriving in the elevator), shoots lasers at you, and randomly glitches your movement controls.”
  • replayability
    3 mentions Positive Neutral Negative

    Replayability for this game is limited, primarily relying on increased difficulty and achievement hunting rather than substantial new content. While some find it fun with moderate replay value, others feel the novelty fades quickly and the game lacks compelling reasons to return. Additionally, issues like off hitboxes may affect repeated play sessions.

    • “With that said, the video game can be completed in under four to five hours with relative ease and there is no replayability outside of increased difficulty and achievement hunting in the endless mode; it can easily be argued that Free Lives' studio has a skewed sense of what constitutes a 'massive sequel' as the product offers little outside of new weapons and color themes.”
    • “Replay value is non-existent: once the initial novelty of the goofy physics wears off (which happens fast), there's nothing compelling to bring you back.”
  • monetization
    3 mentions Positive Neutral Negative

    The game's monetization is heavily criticized as a blatant cash grab, despite its alignment with the advertised "hilariously violent" theme and varied arenas. Users feel it prioritizes profit over gameplay quality.

    • “The game is a complete cash grab.”
  • emotional
    2 mentions Positive Neutral Negative

    Users express frustration and emotional discomfort due to inconsistent controls and unavoidable damage mechanics, leading to a challenging and sometimes aggravating experience. However, some also mention feeling intense excitement or engagement despite these issues.

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5h Median play time
5h Average play time
4-5h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

GORN 2 is a hack and slash game with fantasy, medieval, historical and violence themes.

GORN 2 is available on PC, Virtual Reality, Windows, PlayStation and others.

On average players spend around 5 hours playing GORN 2.

GORN 2 was released on April 17, 2025.

GORN 2 was developed by Cortopia.

GORN 2 has received positive reviews from players. Most players liked GORN 2 for its story but disliked it for its grinding.

GORN 2 is a single player game with multiplayer support.

Similar games include GORN, Hellsplit: Arena, Battle Talent, Swordsman VR, Blade & Sorcery and others.