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GORN 2

GORN 2 Game Cover
85%Game Brain Score
story, humor
replayability, monetization
85% User Score Based on 388 reviews

Platforms

PCVirtual RealityWindowsPlayStationPlayStation VR2
GORN 2 Game Cover

About

GORN 2 is a single player hack and slash game with a fantasy theme. It was developed by Cortopia and was released on April 17, 2025. It received positive reviews from players.

GORN 2 delivers an over-the-top VR gladiator experience with fully physics-driven combat and a brutal arsenal of 35 unique weapons. Face off against fierce otherworldly bosses across diverse heavenly realms, using newfound power-ups and avoiding deadly traps. Prepare for wildly violent, immersive battles that push your gladiator skills to the limit.

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85%
Audience ScoreBased on 388 reviews
story14 positive mentions
replayability2 negative mentions

  • The throwing mechanics and combat feel amazing, providing a satisfying experience that surpasses the original game.
  • The game features a variety of new weapons, enemies, and arenas, making it a fun and chaotic experience.
  • The humor and dialogue are entertaining, adding to the overall enjoyment of the game.
  • The game feels shorter than expected, with many players completing the campaign in just a few hours.
  • Some players find the combat mechanics less satisfying compared to the first game, with issues related to hit detection and weapon feel.
  • The humor can be overly crude and childish, which may not appeal to all players.
  • story
    40 mentions Positive Neutral Negative

    The story in Gorn 2 has received mixed feedback, with many players appreciating the addition of a narrative to the sequel, though some found it too short and lacking depth. While the gameplay remains fun and engaging, criticisms have been directed at the portrayal of certain characters and the overall execution of the story, which some felt was disconnected from the original game. Overall, the story mode is seen as a worthwhile addition, but it may not satisfy those looking for a more substantial narrative experience.

    • “Gorn 2 is a beautiful sequel to the original, now with an actual storyline.”
    • “I enjoyed the story and the boss/arena designs were very fun.”
    • “The gameplay is more refined but retains its wackiness, the visual style has been entirely overhauled and I'm a big fan of the change, and the story takes a more centered focus.”
    • “Finished the story in less than three hours, just not worth the cost.”
    • “Overall, I enjoyed returning to the world, even if it felt a bit disconnected from the original and the ending + story didn't set any future games or content up.”
    • “Recommended if you want this game for freeplay, not recommended if you want it for the story.”
  • humor
    39 mentions Positive Neutral Negative

    The humor in the game is a mix of crude, sophomoric jokes and slapstick comedy, often revolving around graphic violence and innuendo, which some players find hilarious while others consider it outdated and repetitive. While many appreciate the absurdity and chaotic energy of the dialogue and boss interactions, others feel that the humor can be childish and forced, leading to a divide in player enjoyment. Overall, the game's comedic elements are a significant aspect, but their effectiveness varies widely among players.

    • “For $20, GORN 2 offers players cartoonish graphics, sophomoric humor, and floppy weaponry that bounces off of armor and bare skin all the same.”
    • “The combat is free-flowing and weighty, the bosses and overall dialogue are funny and engaging, all wrapped in a kick-ass soundtrack.”
    • “I had to pause the game multiple times to catch my breath from laughing after some of the bosses' graphic lines.”
    • “My biggest problem is that it's painfully unfunny and just filled to the brim with the same joke over and over again.”
    • “The arenas themselves are well designed, but the hosts in each of them are some of the most unfunny people imaginable.”
    • “Fourth of the NPCs were really unfunny and just bland in my opinion; you can skip cutscenes by flipping them off, but they only have one repetitive response like 'what??' and '*burp*', and the jokes overall fall short.”
  • gameplay
    38 mentions Positive Neutral Negative

    Gameplay in the latest installment has received mixed reviews, with some praising the introduction of new mechanics and improved graphics, while others criticize the clunky and sluggish feel compared to its predecessor. Many players find the combat less satisfying due to issues with weapon physics and enemy interactions, leading to a less rewarding experience overall. Despite these drawbacks, the game retains its humor and offers engaging level designs, making it enjoyable for some, though it may not meet the expectations set by the original.

    • “The gameplay is really great and polished.”
    • “Great use of VR, fun mechanics, funny dialogue, well optimized, and just fun.”
    • “The overall gameplay is fast-paced with a superb flow, along with interesting gimmicks in every level to spice things up.”
    • “The physics are just different... the way enemies are hit, the way they react, trying to grab them, trying to hit your weapon against theirs to cause the old slow-motion... it's all just trash. They cared more about making a second game that had 'more' content instead of focusing on the most important part... the mechanics!”
    • “Everything in the game feels unpleasantly rubbery: the enemies, the weapons, the excessive slow-motion after every kill – and the overall gameplay is just sluggish.”
    • “First of many problems are the weapons: the cutting feels so janky and unclear, you cannot, in my experience, cut the enemies' legs off anymore, and cutting anything other than the head was a chore. The arena hazards really just got in the way and were an overall bad addition in my opinion.”
  • graphics
    30 mentions Positive Neutral Negative

    The graphics of *iGorn 2* have received mixed reviews, with some players appreciating the cartoonish art style and improved detail in environments and character models, while others criticize the overall graphical fidelity and performance issues, particularly on PC. Many noted that while the visuals are an upgrade from the first game, they still lack depth and customization options, leading to a somewhat inconsistent experience. Overall, the graphics contribute to the game's fun and engaging atmosphere, despite some technical shortcomings.

    • “The graphics, colors, and the change of settings, the ideas thrown in overall are dope; I can't complain one bit.”
    • “Graphically, the game looks good; there are big crowds in the arena (adjustable) and there's a lot of detail to the surroundings for each arena.”
    • “The new art style and soundtrack is a nice change of tone that makes the game look much more lively.”
    • “For $20, iGorn 2 offers players cartoonish graphics, sophomoric humor, and floppy weaponry that bounces off of armor and bare skin all the same.”
    • “I never thought I'd say this about a PC game, but the graphics are, frankly, terrible.”
    • “Graphics: like the first game though cutting through them has less overall detail (no graphics settings whatsoever) ... first game had bones and more apparent viscera inside the gladiators that stuck out (ribs for example would appear with some guts in there) .. blood decals disappear too quickly. 7/10 sucks they don't have PC specific options.”
  • optimization
    9 mentions Positive Neutral Negative

    The game's optimization is heavily skewed towards standalone Meta Quest headsets, resulting in a lack of detail and fidelity in the PC version, which some players found disappointing. While the game runs smoothly and is well-optimized for PC VR with certain headsets, there are reports of performance issues, particularly at higher refresh rates, and a desire for enhanced graphical fidelity on PC. Overall, players appreciate the fun mechanics and solid performance, but some feel that the graphics could be improved for a more rewarding experience.

    • “Very fun and well optimized for PC VR with Pico 4 Ultra.”
    • “Great use of VR, fun mechanics, funny dialogue, well optimized and just fun.”
    • “Besides that... this game is fantastic, runs smoothly, looks really nice and still captures the silliness and absurdity of the first game and cranks it up to 11 which I absolutely love so much.”
    • “It's immediately clear where this game’s priorities lie: it was designed and optimized almost exclusively for the standalone Meta Quest headsets, and the PC version suffers for it in almost every measurable way.”
    • “This isn't a stylistic choice; it's a consequence of over-optimization, stripping the world of any detail or fidelity that a modern PC VR setup should be able to handle effortlessly.”
    • “Although the graphics are very Quest-focused, I would have really enjoyed a higher graphical fidelity mode for PC. Also, there are weird performance issues at 120Hz, although it might just be me.”
  • music
    6 mentions Positive Neutral Negative

    The music in the game has received positive feedback, with players praising the engaging and lively soundtrack that complements the gameplay. Many find the original score to be a masterpiece, enhancing the overall experience, while the new art style and goofy yet enjoyable tunes add a fresh tone to the game. Overall, the soundtrack is considered a standout feature, contributing significantly to the game's atmosphere.

    • “The combat is free-flowing and weighty, the bosses and overall dialogue are funny and engaging, all wrapped in a kick-ass soundtrack.”
    • “The new art style and soundtrack is a nice change of tone that makes the game look much more lively.”
    • “There is now music and it sounds goofy, yet pretty good at the same time.”
  • replayability
    3 mentions Positive Neutral Negative

    The game offers minimal replayability, primarily limited to increased difficulty and achievement hunting in an endless mode, as the core experience can be completed in just four to five hours. While some players find it fun initially, the novelty quickly fades, leaving little incentive to return once the quirky physics lose their charm. Overall, the replay value is considered lacking, with only minor variations like new weapons and color themes.

    • “Very fun to play, with good replayability that keeps me coming back for more.”
    • “With that said, the video game can be completed in under four to five hours with relative ease, and there is no replayability outside of increased difficulty and achievement hunting in the endless mode. It can easily be argued that Free Lives Studio has a skewed sense of what constitutes a 'massive sequel,' as the product offers little outside of new weapons and color themes.”
    • “Replay value is non-existent: once the initial novelty of the goofy physics wears off (which happens fast), there's nothing compelling to bring you back.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization aspect of the game is criticized as a blatant cash grab, with users feeling that it fails to deliver on its promises despite the humorous and chaotic advertising. While it attempts to enhance the experience with multiple arenas and hazards, the overall sentiment suggests disappointment in its value compared to the original game.

    • “The game is a cash grab.”
    • “It holds up to the 'hilariously violent' video game they are advertising.”
    • “Compared to the first game, this one tries to ramp the wacky factor up to 11, as the advertising shows there are 5 different arenas, each with different stage hazards and effects.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be intense and time-consuming, often requiring significant effort to progress. Despite the demanding nature of grinding, many appreciate the engaging gameplay and impressive graphics, leading to a rewarding experience overall.

    • “You'll need a second life for grinding.”
    • “Grinding in this game feels endless and exhausting.”
    • “The amount of grinding required to progress is overwhelming.”
  • emotional
    1 mentions Positive Neutral Negative

    Players report that the game evokes strong emotions, with some describing their experience as intensely "gorny," suggesting a mix of excitement and discomfort that enhances the overall emotional impact.

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5h Median play time
5h Average play time
5-5h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

GORN 2 is a hack and slash game with fantasy theme.

GORN 2 is available on PC, Virtual Reality, Windows, PlayStation and others.

On average players spend around 5 hours playing GORN 2.

GORN 2 was released on April 17, 2025.

GORN 2 was developed by Cortopia.

GORN 2 has received positive reviews from players. Most players liked this game for its story but disliked it for its replayability.

GORN 2 is a single player game.

Similar games include Hellsplit: Arena, GORN, Swordsman VR, Clone Drone in the Hyperdome, SUPERHOT and others.