- March 31, 2016
- Zonitron Productions
GooCubelets: The Algoorithm
Platforms
About
In GooCubelets: The Algoorithm, players journey billions of years into the past to complete the Algoorithm, an ancient equation-solving organism. With 50 challenging levels, players must carefully solve each mathematical puzzle to prevent catastrophic consequences. A single mistake could end everything, making precision and thoughtfulness crucial to success.






- The puzzles are challenging and require critical thinking to solve.
- The game has a unique mechanic with disappearing tiles that adds a new layer to the gameplay.
- It's a decent game for the price, especially if you're interested in trading cards and achievements.
- The game is plagued by excessive achievement spam, making it feel like a cash grab.
- Long wait times to load levels and respawn after dying are frustrating and disrupt the flow of gameplay.
- The camera angle and depth perception issues can make it difficult to navigate levels effectively.
gameplay
9 mentions Positive Neutral NegativeThe gameplay introduces new mechanics, such as disappearing paths and color-matching cubes, which enhance level design and reduce artificial difficulty compared to previous installments. However, some players note that the core mechanics and visuals remain unchanged, and the pacing can be slow due to lengthy wait times before levels start. Overall, the gameplay is seen as more complex and engaging, despite some lingering issues.
“While there is a new mechanic with the puzzles that attempts to keep the game fresh.”
“Where the first two had artificial difficulty from their lazy mechanics and forced failures, this game has much better level design.”
“The new mechanic here is colored paths that disappear after you move off of them.”
“While there is a new mechanic with the puzzles which attempts to keep the game fresh.”
“The mechanics in this one are way more complicated and also you have to wait for an eternity for every level to begin.”
“Same mechanics; however, this one's gimmick is that the floor disappears when a cube with a matching color lands on it.”