- November 18, 2015
- Zonitron Productions
GooCubelets 2
Platforms
About
"GooCubelets 2" is a challenging puzzle game set in the GooUniverse with new anomalies causing even more mind-bending puzzles. The game features new traps, buttons, and aspects that will test your problem-solving skills and push the limits of your brainpower. Prepare to have your mind twisted and turned into ooze in this exciting sequel.









- The game offers challenging puzzles that require strategic thinking and planning.
- The graphics are colorful and the goo cubes have a fun, jiggly movement that adds charm to the gameplay.
- It's a decent time-waster with a simple concept that can be enjoyable for casual players.
- The achievement system is criticized for being spammy and focused on dying repeatedly rather than actual gameplay progression.
- Many players report frustrating glitches and inconsistent physics that can make puzzles feel unfair and tedious.
- The game lacks clear instructions and can be confusing, leading to a frustrating experience for some players.
gameplay
22 mentions Positive Neutral NegativeGameplay in this title is a mixed bag, featuring new mechanics that aim to refresh the experience but often result in frustrating controls and poorly designed levels. While some players appreciate the simplicity and relaxing pace, others criticize the inconsistent physics and the introduction of challenging elements that detract from the overall enjoyment. Despite these issues, the game offers a decent number of levels and a satisfying challenge for those willing to navigate its quirks.
“Gameplay is simple and easy to understand.”
“I have found this pace of gameplay relaxing and satisfying - a soothing experience after endless escapes from hordes of zombies in other games.”
“While there are some annoyances, the game is pretty much mind-blowing and interesting in the way that various game mechanics make the game very tough until you get the feeling of the fact that you can go onto empty space and then move one more tile without falling and until you actually start planning your movements far in advance.”
“After I'd gotten about halfway through the levels, I found myself dealing with backwards control mechanics, which I found very finicky and frustrating.”
“These new mechanics could've been implemented well, but their execution is absolutely horrendous.”
“The last point is the biggest concern as most of the puzzles have mechanics based on more edge-focused movements which sometimes cause your block to be off-grid and it can throw off the whole puzzle.”