Gone Viral
- August 31, 2021
- Akupara Games
"Gone Viral" is an over-the-top action game with roguelite elements, where you fight for your life in a prison arena to entertain blood-thirsty audiences. Perform killer combos, unlock upgrades with fan followings, and utilize an ever-changing variety of mutations and weapons to prolong your killing spree. Real-life audience votes add another layer of interaction and challenge to the experience.
Reviews
- The game features a unique fan mechanic that influences gameplay, providing a fresh experience with each run.
- Combat is engaging and allows for creative strategies, such as using environmental traps to defeat enemies.
- The game has a fun and zany atmosphere, with randomized levels and events that keep gameplay exciting and unpredictable.
- The game has been criticized for not delivering on its early access promises, with fewer updates and content than expected.
- Some characters are considered unplayable or poorly balanced, leading to frustration during gameplay.
- There is a lack of permanent progression between runs, which can diminish the sense of achievement typical in roguelite games.
- gameplay16 mentions
- 50 % positive mentions
- 31 % neutral mentions
- 19 % negative mentions
Gameplay reviews highlight a mix of innovative ideas and execution issues. While some players appreciate the fast-paced mechanics and variety of room interactions, others find the controls feel clunky and the enemies lack depth, leading to a somewhat frustrating experience. Overall, the game shows potential for improvement, especially with the promise of new character unlocks and further gameplay experimentation.
“The mechanics are simple and rewarding when you line up strikes to get pinball kills, trap kills, or otherwise use the room's death traps to your advantage and beat the challenges.”
“Gameplay is fast and frantic.”
“So I've been playing this game not that much, but I really like this kind of stuff. I'm enjoying it a lot, but at some point, it still feels a bit wooden in controls. Maybe it's just because I'm used to faster gameplay styles, or maybe I just don't know what to expect from an early access game. I hope that unlocking new characters will improve this experience for me.”
“Beyond tutorial gameplay:”
“Figuring out the cool interplay between different mutations can come later, and it will, through natural gameplay experimentation.”
- music6 mentions
- 50 % positive mentions
- 17 % neutral mentions
- 33 % negative mentions
The music in the game is highly praised, with many users noting it as a standout feature that enhances the overall experience. While the game is compared to "The Binding of Isaac" and is still in early access, the quality of the music, along with the artwork and sound effects, contributes to a compelling atmosphere and replayability. However, some players feel that the game could benefit from more variety in gameplay elements, such as relics and enemy types.
“The music is cool and adds to the overall experience.”
“There's plenty of replay value, and the music enhances the gameplay.”
“The combination of artwork, music, sound effects, and voiceovers creates a great game.”
“The game is actually a melee Isaac clone with better graphics and music, but it lacks in relics big time (I know it's still in early access) and you never get these 'overpowered' runs you would get in Isaac. It also lacks in enemies, and you find the same ones (6-7 types of enemies) again and again.”
- graphics4 mentions
- 75 % positive mentions
- -25 % neutral mentions
- 50 % negative mentions
The game's graphics are praised for their quality, with standout artwork and effective sound design enhancing the overall experience. However, despite the visual appeal, the game suffers from a lack of variety in enemies and relics, which detracts from the gameplay depth. Overall, while the graphics are a strong point, the limited content may hinder long-term enjoyment.
“The artwork, music, sound effects, and voiceovers come together to create a truly great game.”
“The graphics are stunning and really enhance the overall experience of the game.”
“The visual design is exceptional, making every moment in the game visually captivating.”
“The game is actually a melee Isaac clone with better graphics and music, but it lacks in relics big time (I know it's still in early access) and you never get these 'overpowered' runs you would get in Isaac. It also lacks in enemies, and you find the same ones (6-7 types of enemies) again and again.”
- story4 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The game's story is minimal and lacks depth, with players focusing more on action and combat than narrative development. While there is a hint of a larger goal related to freedom, the overall storytelling is not a significant aspect of the experience.
“This may result in your eventual freedom, but at the moment, there isn't much of a story.”
“Who needs a story when you're mercilessly slaying all those who stand in your way?!”
- atmosphere2 mentions
- 150 % positive mentions
- -50 % neutral mentions
- 0 % negative mentions
The atmosphere of the game is consistently praised, with multiple users highlighting it as a standout feature. Overall, it contributes significantly to the immersive experience.
“Great atmosphere.”
“Great atmosphere.”
“Great atmosphere.”