Goliath Depot Game Cover
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"Goliath Depot" is a local co-op 2D platformer game with retro-inspired graphics and music from the 1980s. Players must close all doors, kick away enemies, and rack up scores in 4 worlds with unique gimmicks and challenges. Unlockable modes, power-ups, and in-game achievements, as well as online leaderboards and speedrun mode, add replayability.

Reviews

87%
Audience ScoreBased on 38 reviews
gameplay6 positive mentions
story3 negative mentions
  • Goliath Depot is a charming and addictive arcade platformer that successfully combines elements from classic games while introducing unique mechanics.
  • The game features tight controls, a well-placed difficulty curve, and a variety of challenges, making it accessible for newcomers and engaging for veterans.
  • With multiple difficulty settings, unlockable power-ups, and a leaderboard system, Goliath Depot offers great replayability and encourages players to improve their scores and times.
  • The game is relatively short, with a typical playtime of around 2 hours, which may leave some players wanting more content.
  • Some players found the background music to be repetitive, wishing for more variety in the soundtrack.
  • While the game is designed to be accessible, some players may still find certain levels challenging, potentially leading to frustration.
  • gameplay17 mentions

    The gameplay is praised for its solid loop and innovative mechanics that evolve with each level, reminiscent of classic 80s arcade games while maintaining a unique identity. Players appreciate the polished controls, engaging level design, and the balance of simplicity and depth, allowing for both casual play and competitive score-chasing. The integration of a great soundtrack and varied gameplay elements contributes to a fresh and enjoyable experience that avoids repetition.

    • “An original arcade game with a solid gameplay loop.”
    • “It introduces new interesting mechanics in each level to keep the experience fresh.”
    • “The gameplay feels like an authentic 80s arcade game, but with a ton of quality of life upgrades you'd find in more recent games.”
    • “The mechanics/gimmicks are simple to learn but take time to master.”
    • “The mappy element comes into play regarding the 'combat' (I use that term lightly) as well as the high risk high reward element of score attack focused gameplay and a similar layout regarding the level design.”
    • “Simple gameplay and still, the level design makes it that it never feels repetitive.”
  • music11 mentions

    The music in the game is widely praised for its quality and ability to enhance the overall experience, fitting well with the game's environment and gameplay mechanics. However, some players noted that the background tracks can be repetitive, expressing a desire for more variety. Overall, the soundtrack contributes significantly to the game's modern retro feel and supports its engaging level design.

    • “Music's really good, and I especially liked the variation in the level design, with various gameplay elements introduced throughout in a very organic way.”
    • “And the soundtrack fits perfectly with the environment of the game.”
    • “The music is not only awesome but complements the environment, enhancing the overall experience and supporting the feeling of what you live.”
    • “My only criticism so far is that the background music is quite repetitive (although a banger). I wish there were a couple more tracks, and the game would choose a different one randomly when I start a new level.”
    • “Oh yeah, also I want an orchestral version of the music.”
  • graphics3 mentions

    The graphics are praised for their nostalgic 80s aesthetic, effectively blending retro influences with modern design elements to create a unique visual identity. The art style, combined with energetic music and clever level design, enhances the overall experience and progression, making it stand out among contemporary retro games.

    • “This is a great way to make a modern retro game; it obviously takes inspiration and mechanics from some of the golden era retro arcade games, yet it mixes and mashes things in regards to visuals, music, and game design to still stand up on its own two legs and hold its own identity.”
    • “Graphics are spot on, music supports the energy throughout the experience, level design is always building up difficulty in a clever way, and there's a sense of progression that's not generally expected from this kind of game.”
  • story3 mentions

    The story is a campy and simplistic narrative centered around a character striving to become employee of the month while battling an evil new owner who is spawning possessed products. Although the plot lacks depth, it serves as a lighthearted backdrop for the gameplay, drawing loose parallels to classic gaming tropes.

    • “The story is barely there, but the basic idea is that you are a person trying to become the Employee of the Month and catch up on late warehouse work. During all this, it turns out you need to literally and figuratively save the company because the new owner is an evil maniac who is spawning evil possessed products. To save the company, you have to alert the CEO and stop the evil new owner's villainous plot.”
    • “The story is barely there, but the basic idea is that you are a person trying to become the employee of the month and catch up on late warehouse work. During all this, it turns out you need to literally and figuratively save the company because the new owner is an evil maniac who is spawning evil possessed products. To save the company, you have to alert the CEO and stop the evil new owner's villainous plot.”
    • “The first is with the campy story and similar pixelated and lightly animated cutscenes.”
    • “While it's no story about an ape hoarding the hottest new toys from the world and everyone’s favorite plumber coming back to get the stolen goods back, the similarities are undoubtedly there.”
  • grinding1 mentions

    Players note that while the main game is relatively short for experienced platformer fans, it offers substantial post-game content that requires grinding to achieve optimal completion times.

    • “The game itself is short for someone with platforming experience, but there is a lot of post-game content and grinding required to achieve the best times.”
    • “Grinding feels tedious and repetitive, making it hard to stay engaged with the game.”
    • “The amount of grinding needed to progress is overwhelming and detracts from the overall enjoyment.”
  • replayability1 mentions

    The game offers excellent replayability through unlockable power-ups, various challenges, and integrated high score and speedrun leaderboards, encouraging players to return for new experiences and competition.

    • “Great replayability with unlockable power-ups, challenges, and built-in high score and speedrun leaderboards.”
    • “The game offers endless replayability thanks to its dynamic levels and multiple character choices.”
    • “Each playthrough feels fresh due to the random events and varying difficulty settings.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

2hMedian play time
2hAverage play time
2-2hSpent by most gamers
*Based on 1 analyzed playthroughs

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