"Golem" is a visually stunning single-player platformer game with a good soundtrack. The game follows the story of a young girl who discovers a mysterious orb in the ancient tower near her drought-stricken village. As she explores the ruins with her companion, she uncovers new hopes for her village and unravels the mysteries of the tower. With great visuals and an engaging plot, "Golem" promises an unforgettable gaming experience.
Reviews
- The game features beautiful artwork and a relaxing atmosphere, complemented by a light soundtrack.
- Puzzles are interesting and encourage experimentation and logical thinking, providing a satisfying challenge.
- The game has a charming concept with a unique theme, and the level design is innovative.
- The camera controls are frustrating, often pulling away from the action and making navigation cumbersome.
- There are significant issues with controls, including sensitivity problems and bugs that can disrupt gameplay.
- The game lacks autosave and checkpoints, leading to potential loss of progress after crashes or mistakes.
- graphics10 mentions
- 60 % positive mentions
- 10 % neutral mentions
- 30 % negative mentions
The graphics of the game receive mixed reviews, with some praising the astonishing visuals, good artwork, and fitting atmosphere, while others criticize issues like graphical glitches, poor rendering, and camera angles that hinder gameplay. While the aesthetic may appeal to some players, technical problems detract from the overall experience for others.
“Great game with astonishing graphics and a nice minimalistic story.”
“The graphics and music were also really good and perfectly suited to the atmosphere of the game.”
“Great music, pretty artwork, interesting theme.”
“Graphics are okay, but they look like a mobile game.”
“Bit of a bummer this... Golem is precisely the sort of game I typically love (no pressure puzzle solving), but between the obtuse camera angles (thankfully you can adjust the camera with WASD and the mouse wheel to zoom in or out, but still... the camera and how it affects your ability to click on targets is your enemy more often than not), some graphical glitches/bugs, and the increasingly convoluted puzzles, and a broken achievement, which the devs can't be bothered to address/fix, ultimately means I can't recommend this game.”
“Furthermore, in my case, the images weren't rendering properly, resulting in the blurred graphics you'd expect from a game on one of the older consoles, not a game whose selling point is at least partially the graphics/beautiful environment.”
- music6 mentions
- 67 % positive mentions
- 0 % neutral mentions
- 33 % negative mentions
The music in the game is generally praised for its chill and relaxing quality, complementing the beautiful visuals and overall atmosphere. However, some users noted issues with abrupt cuts during specific events and inconsistencies in sound effects, which detracted from the experience. Overall, the soundtrack is well-received, enhancing the game's aesthetic and theme.
“It is really chill and relaxing, with beautiful art and even better music.”
“The graphics and music were also really good and perfectly suited to the atmosphere of the game.”
“Great music, pretty artwork, interesting theme.”
“The music cuts oddly when the golem 'evolves'; some sounds create an awful amount of racket, such as the golem walking up and down stairs, while other actions, like object collision, lack sound for no obvious reason.”
“The music is inconsistent and often feels out of place, detracting from the overall experience.”
- gameplay5 mentions
- 60 % positive mentions
- 20 % neutral mentions
- 20 % negative mentions
The gameplay has received mixed reviews, with some players finding the control mechanics frustrating and detrimental to their experience. However, others appreciate the well-introduced mechanics and enjoyable puzzles, even if they are not particularly challenging. Overall, the aesthetic appeal is noted, but the gameplay's execution varies significantly among players.
“Nice atmosphere, mechanics are well-introduced and easy to apply, and the puzzles are pretty nice so far.”
“Puzzles so far aren't extremely challenging, but I enjoy the mechanics of them, or at least the concept of the mechanics.”
“Unfortunately, the control mechanics feel horrid to me; I bounced right off the gameplay because of that.”
- story4 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The story is generally considered interesting, with engaging puzzles, though some find it insubstantial and minimalistic, primarily serving as a backdrop for gameplay. Hints of potential sequels suggest a broader narrative scope, with references to additional towers related to the main storyline.
“The story is interesting, and I enjoy the puzzles too!”
“Great game with astonishing graphics and a nice minimalistic story.”
“The story is pretty insubstantial (arrive at a place, get the machine to work, go to a new place).”
“There are several rather obvious indications of sequels, hinting that at least two more towers exist that are related to the tower the storyline takes place in.”
- atmosphere3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's atmosphere is highly praised for its impressive graphics and music, which complement the overall experience. Reviewers note a relaxing ambiance, enhanced by well-integrated mechanics and enjoyable puzzles.
“The graphics and music were also really good and perfectly suited to the atmosphere of the game.”
“Nice atmosphere, mechanics are well-introduced and easy to apply, and the puzzles are pretty nice so far.”
“It has a relaxing atmosphere to it.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The stability of the game is notably problematic, with users reporting issues such as frustrating camera angles that hinder gameplay, various graphical glitches, and bugs that affect save functionality. These technical shortcomings, along with unaddressed broken achievements, significantly detract from the overall experience, leading to a lack of recommendation from players.
“Bit of a bummer this... Golem is precisely the sort of game I typically love (no pressure puzzle solving), but between the obtuse camera angles (thankfully you can adjust the camera with WASD and the mouse wheel to zoom in or out, but still... the camera and how it affects your ability to click on targets is your enemy more often than not), some graphical glitches/bugs, and the increasingly convoluted puzzles, and a broken achievement, which the devs can't be bothered to address/fix, ultimately means I can't recommend this game.”
“And the bugs/glitches... several times I reloaded a saved game and found the character suspended in the air as if she was climbing a vine, whereas she had in fact been saved handling a lever, and she simply could not be retrieved from that position.”