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God's Trigger

A demon and an angel teaming up to prevent the apocalypse isn’t the most original story in the world. But then God’s Trigger isn’t the type of game you play for its story.
God's Trigger Game Cover
74%Game Brain Score
gameplay, story
stability, replayability
68% User Score Based on 451 reviews
Critic Score 79%Based on 12 reviews

Platforms

Xbox Series X|SPCAmazon LunaCloudPlaystation 4Xbox OneSteam DeckWindowsPlayStation
God's Trigger Game Cover

About

God's Trigger is a single player and multiplayer hack and slash game with a fantasy theme. It was developed by One More Level and was released on April 18, 2019. It received mostly positive reviews from both critics and players.

In "God's Trigger," players control supernatural beings in a brutal top-down shooter game. The duo, Harry and Judy, must kill their way through hordes of enemies to prevent the Apocalypse. With fast-paced combat, gory execution moves, and a wide range of weapons, players must combine strategy and skill to defeat the forces of evil.

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68%
Audience ScoreBased on 451 reviews
gameplay40 positive mentions
stability18 negative mentions

  • Fast-paced, satisfying combat with a variety of weapons and abilities.
  • Engaging co-op gameplay that encourages teamwork and strategy.
  • Stylish graphics and a vibrant aesthetic that enhance the overall experience.
  • Unforgiving difficulty with one-hit deaths can be frustrating for players.
  • Some controls feel unresponsive, particularly with mouse aiming.
  • The story and character development are shallow and not particularly engaging.
  • gameplay
    119 mentions Positive Neutral Negative

    The gameplay of "God's Trigger" is characterized by fast-paced, twin-stick shooter mechanics that emphasize precision and quick reflexes, making it enjoyable, especially in co-op mode. While the game features a vibrant aesthetic and humorous writing, it suffers from some repetitive elements, unbalanced boss fights, and occasionally clunky controls that can detract from the overall experience. Despite these issues, the combination of unique character abilities and a variety of gameplay mechanics keeps the action engaging for fans of the genre.

    • “The core gameplay of switching between Harry and Judy (or playing with a friend in co-op) is a blast.”
    • “Gameplay is where God's Trigger truly shines.”
    • “Its tight controls, inventive combat mechanics, and cooperative play make it a standout title for fans of fast-paced shooters who enjoy a bit of humor and flair with their carnage.”
    • “The controls are floaty, sluggish, and a bit clunky, and not precise enough for this sort of gameplay. The graphics and level design lead to visual clutter, and nearly nothing about the world or the motivation of characters is explained. The characters are all one-dimensional and basically just walking clichés.”
    • “It's fun in short bursts, but the gameplay gets repetitive quickly, and it lacks the precision and style that make other games in the genre so addictive.”
    • “The gameplay isn't as crisp, the camera is never quite right, the object collision is... bad, to say the least, and the storyline - dear god, don't get me started on the plot.”
  • story
    109 mentions Positive Neutral Negative

    The game's story revolves around a demon and an angel teaming up to prevent an apocalypse, a premise that, while entertaining, is often described as straightforward and lacking depth. Many reviews highlight the writing as witty and fun, but ultimately consider the narrative to be forgettable and serving primarily as a backdrop to the gameplay. Overall, while the story has its moments, it is generally viewed as mediocre and not the main draw of the game.

    • “At its core, the game delivers relentless twin-stick shooting action infused with tactical depth, all wrapped in a story about two supernatural agents—heaven’s angel and hell’s demon—who team up to prevent an apocalypse unleashed by a deranged cult.”
    • “The story is that the archangel Gabriel has taken over purgatory and heaven and sent four horsemen to earth to initiate the apocalypse.”
    • “It's a very serious topic approached by a lighthearted story and an easy-to-pick-up game with a hard-to-master system with a lot more intricacies than I expected.”
    • “The story is poorly written and cliched.”
    • “The story barely exists; characters are not fleshed out.”
    • “The story is even shallower than in a porn movie; it's just slapped on to somehow justify the action.”
  • graphics
    62 mentions Positive Neutral Negative

    The graphics of God’s Trigger are widely praised for their vibrant, comic book-inspired art style, featuring bold colors and exaggerated character designs that enhance the game's chaotic tone. While many reviewers appreciate the unique visual aesthetic and overall presentation, some note issues with visual clutter and occasional glitches. Overall, the graphics are considered a strong point, contributing positively to the game's appeal despite some mixed opinions on their execution.

    • “Visually, God's Trigger sports a striking, comic book-inspired art style with bold colors, sharp contrasts, and exaggerated character designs that perfectly match its chaotic tone.”
    • “Such polish, presentation, graphics, and world-building offers immense entertainment.”
    • “Graphically, the game also looks very juicy, everything shatters into different directions, brutality rolls over, long combos can be felt almost physically, from a shotgun shot the enemies fly off almost to the other side of the world, everything is fun and bright.”
    • “The graphics could be better, the story is a bit sparse, and the balancing between the two characters is a bit off, with one being noticeably more powerful at the start.”
    • “The graphics are cartoony and the movement and general gameplay interface is clunky and I never got used to it.”
    • “Voice acting is bad and graphics aren't great but good enough to get the job done.”
  • music
    50 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with many praising the energetic and fitting soundtrack that enhances the gameplay experience, particularly during battles. However, some players criticize certain tracks as bland or not well-suited to the game's style, with a few even opting to mute the music entirely. Overall, while the soundtrack is highlighted as a strong point by many, opinions vary significantly on its quality and impact.

    • “The soundtrack complements the frenetic pace with a pulsating, adrenaline-pumping score that heightens the excitement during battles.”
    • “The art design hits home, the soundtrack is quite trippy as well as very fitting and I truly had a blast playing this over and over again.”
    • “Great game, great soundtrack, great graphics.”
    • “Soundtrack is straight trash.”
    • “The sounds lack impact, most of the guns feel more like cap guns than anything remotely lethal, and to top it off most of this is drowned out by the game's mediocre soundtrack by default.”
    • “But I was not a fan of the menu music.”
  • stability
    18 mentions Positive Neutral Negative

    The game's stability is heavily criticized, with numerous players reporting a wide range of bugs and glitches that significantly hinder the experience, particularly in multiplayer modes. While the gameplay and design elements are praised for their charm and replayability, the frequent technical issues, including game-breaking glitches and poor netcode, detract from the overall enjoyment, making it feel unpolished and frustrating at times.

    • “Thing is, Satan clearly was in charge of the game's QA process - the end result is buggy in some irritating ways.”
    • “There's a lot of glitches ranging from game-breaking ones where one person cannot progress, to others such as a giant invisible cube that you have to walk around in the middle of the map, or enemies not being dead for one person and doing attacks while the other cannot see them.”
    • “The story mode was riddled with bugs and glitches where at one point (chapter 5 stage 4) we even had to start trying to play around the bugs because the level would completely break at times.”
  • humor
    13 mentions Positive Neutral Negative

    The humor in "God's Trigger" is characterized by its irreverent and dark comedic tone, often blending over-the-top violence with tongue-in-cheek narratives and quirky character interactions. While many players appreciate the campy humor and engaging banter, some find the jokes to be hit-or-miss, with a few describing them as obvious or not particularly funny. Overall, the game's humor adds a unique flair to the fast-paced action, though opinions on its effectiveness vary among players.

    • “God’s Trigger is a fast-paced, top-down action shooter developed by One More Level that combines intense gameplay with a vibrant, stylized aesthetic and a devilishly dark sense of humor.”
    • “The narrative in God's Trigger is presented with tongue firmly in cheek, leaning heavily into irreverent humor and over-the-top violence.”
    • “Their distinct playstyles and humorous banter make the campaign feel engaging beyond just the explosions and gunfire.”
    • “The humor falls flat with obvious jokes that aren't funny.”
    • “After just three hours of gameplay, the humor feels stale and uninspired.”
    • “The cooperative mechanics are lackluster, and the attempts at humor do not land.”
  • replayability
    9 mentions Positive Neutral Negative

    The game offers strong replayability through its multiplayer options, varying difficulty levels, and features like collectibles and skill trees. While the campaign is relatively short, modes such as co-op and arcade provide additional content and challenges, encouraging players to revisit levels multiple times. However, some players may find that the limited variety in character abilities does not significantly enhance replay value.

    • “The fairly varied customization will add plenty of replayability, and the arcade mode that randomizes enemies and pickups will make sure that it's more about soft skills and less about memorization.”
    • “Most of the levels are highly replayable; I already finished some of them 10+ times.”
    • “Replay value is strong due to the multiplayer and varying difficulty levels, but the campaign itself is relatively short, which might leave some craving more content once completed.”
    • “It's a relatively short game but offers some replayability, especially for collectibles if you're into that, and co-op mode.”
    • “Any of the available abilities on both characters are usable, but don't necessarily encourage replayability, and I always just found myself using the same ones for the most part.”
  • character development
    4 mentions Positive Neutral Negative

    Character development in "God's Trigger" is visually striking with a comic book-inspired art style, but it lacks depth and nuance, serving primarily as a backdrop to the gameplay. While the character designs are strong and engaging, they can sometimes lead to confusion during gameplay. Overall, the focus remains more on action than on character growth.

    • “Visually, God's Trigger sports a striking, comic book-inspired art style with bold colors, sharp contrasts, and exaggerated character designs that perfectly match its chaotic tone.”
    • “Gameplay was nice and taking on large mobs kept the action moving and feeling fresh; character design is strong, but I would be lying if I said I never confused my character for the other.”
    • “Gameplay was nice and taking on large mobs kept the action moving and feeling fresh, character design is strong but I would be lying if I said I never confused my character for the other.”
    • “I was really interested in this game based on the character design and art.”
  • emotional
    3 mentions Positive Neutral Negative

    The emotional aspect of the game is criticized for its boring storytelling, which fails to engage players on a deeper level. This lack of compelling narrative diminishes the overall emotional impact of the experience.

    • “The story is incredibly boring and fails to evoke any emotional response.”
    • “I found the narrative to be dull and lacking in emotional depth.”
    • “The emotional impact of the story was non-existent, making it hard to connect with the characters.”
  • monetization
    3 mentions Positive Neutral Negative

    Users express a desire for clearer communication regarding the monetization aspects of the game in its advertising.

    • “The monetization strategy feels overly aggressive and detracts from the overall experience.”
    • “It's frustrating how much you have to spend to enjoy the game fully.”
    • “The in-game purchases are not clearly communicated, making it hard to understand what you're actually paying for.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The game's atmosphere is characterized by diverse and meticulously crafted environments, from eerie cult hideouts to vibrant celestial realms, enhancing immersion without compromising gameplay clarity. Additionally, the unique synthwave aesthetic and John Woo-inspired gun-fu combat contribute to a distinctive and engaging overall atmosphere.

    • “The environments range from eerie cultist hideouts to fiery infernos and celestial realms, each rendered with detail that enriches the atmosphere without detracting from the action clarity.”
    • “The game offers a unique synthwave atmosphere that enhances the overall experience.”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of the game tedious and frustrating, with complaints about poor art quality and problematic enemy mechanics that detract from the experience. Boss fights are also noted as being particularly unengaging, contributing to an overall sense of monotony.

    • “I can't believe I only played 1 hour of this game, and I feel it has been so tedious.”
    • “Cons: Art-wise, this game doesn't look that great. Enemies' attacks can occur before their animation starts, and they can shoot/attack in directions 180 degrees behind them when they shouldn't be able to. Two of the boss fights (not going to say which so as to not spoil) are tedious and frankly were not fun.”
  • optimization
    1 mentions Positive Neutral Negative

    The optimization of the game is praised for its faultless performance, particularly highlighting the well-executed sound design.

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5h Median play time
6h Average play time
5-11h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

God's Trigger is a hack and slash game with fantasy theme.

God's Trigger is available on Xbox Series X|S, PC, PlayStation 4, Xbox One and others.

On average players spend around 6 hours playing God's Trigger.

God's Trigger was released on April 18, 2019.

God's Trigger was developed by One More Level.

God's Trigger has received mostly positive reviews from both players and critics. Most players liked this game for its gameplay but disliked it for its stability.

God's Trigger is a single player game with multiplayer and local co-op support.

Similar games include Redeemer, Darksiders Genesis, Mr. Shifty, 12 is Better Than 6, The Hong Kong Massacre and others.