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"Go Home Dinosaurs!" is a tower defense game where you must defend your barbecue from hungry dinosaurs. Unlock powerful weapons and use strategic placement to stop the dinosaur hordes in their tracks. With 60 levels, varied characters, and easy-to-learn mouse-only controls, this game offers fun for all ages. Protect your steak and send those dinos packing!

Go Home Dinosaurs! screenshot
Go Home Dinosaurs! screenshot
Go Home Dinosaurs! screenshot
Go Home Dinosaurs! screenshot
Go Home Dinosaurs! screenshot
Go Home Dinosaurs! screenshot

86%
Audience ScoreBased on 391 reviews
graphics26 positive mentions
replayability4 negative mentions

  • Charming and colorful graphics that appeal to both kids and adults.
  • Unique tower placement mechanic that combines Tetris-like shapes with tower defense strategy.
  • Engaging gameplay with a good balance of challenge and humor, making it fun for casual play.
  • Can become repetitive and lacks depth, with limited replayability once levels are completed.
  • Some levels may feel too easy, especially at the beginning, leading to a lack of challenge.
  • Occasional technical issues, such as crashing and sound problems, detract from the overall experience.
  • graphics
    63 mentions Positive Neutral Negative

    The graphics of the game are characterized by a charming, cartoonish style that appeals to both children and adults, featuring cute characters and vibrant colors. However, some players noted issues with over-sharpened visuals and dated aesthetics, which detracted from the overall experience. While the art style is generally well-received for its lightheartedness and humor, it may feel juvenile to some, and there are limitations in customization options for graphics settings.

    • “The comic-style graphics are charming and add to the overall lighthearted tone of the game.”
    • “Go Home Dinosaurs is a tower-defense (or in this case, BBQ defense) game with adorable graphics, witty one-liners, and was completely enjoyable from start to finish.”
    • “The main charm of the game comes from the cute, cartoony graphics and catchy music, added to a steeply increasing difficulty.”
    • “For some reason, all the artwork looks extremely digitally over-sharpened, and it definitely makes the game look weird, but at the same time makes you feel like you're in an action game and just shot up some painkillers.”
    • “Graphics - dated claymation-style graphics.”
    • “There's no way for gamers to try to improve the low-quality graphics.”
  • gameplay
    54 mentions Positive Neutral Negative

    The gameplay of "Go Home Dinosaurs" is characterized by its mix of tower defense and puzzle mechanics, featuring a unique tower placement system reminiscent of Tetris. While many players appreciate the charming graphics and humorous elements, criticisms include simplistic mechanics, lack of depth, and limited replay value, leading to a generally mixed reception regarding its overall engagement and challenge. Despite its appeal to younger audiences, some find the gameplay repetitive and lacking in features compared to other titles in the genre.

    • “I have found many pros in this game - humorous story, instant and fast gameplay, direct control over the main character, system of inventory and cards, interesting tower types, good level design, variable and funny enemies, user-friendly interface and controls, reasonable difficulty, beautiful graphics and great sounds along with funny dubbing.”
    • “It is a very cute game with well-done visual effects and fun gameplay.”
    • “The mechanics are solid, the gameplay is challenging, and the art and sound design are very cute.”
    • “The gameplay here is what kills it.”
    • “Between the slow gameplay and the fact that the game provided little challenge, I just found myself growing bored too quickly with not much in-game to keep me wanting to advance into the further stages.”
    • “I was also disappointed with how shallow the mechanics are, with no leveling system for towers, or even the ability to remove towers after you've placed them.”
  • humor
    36 mentions Positive Neutral Negative

    The humor in the game is widely praised for its lighthearted, child-friendly charm, featuring funny voice acting, colorful graphics, and a whimsical premise involving gophers defending a BBQ from dinosaurs. While some players note that the humor can become repetitive and may primarily appeal to a younger audience, the overall comedic elements contribute significantly to the game's enjoyment and make it a delightful addition to the tower defense genre. Despite its simplicity and lack of challenge, the game's humor and engaging mechanics leave a positive impression on players.

    • “The game is filled with humor and doesn't try to be something it's not.”
    • “Add to the mix a host of charming graphics, campy and hilarious voice acting, and freaking dinosaurs, and you've got yourself a winning combination.”
    • “A fun little tower defense game, with a funny premise (you are gophers, having a BBQ and dinosaurs attack - don't question it).”
  • music
    20 mentions Positive Neutral Negative

    The music in the game is generally described as forgettable and middle-of-the-road, providing a suitable ambiance without being particularly memorable or engaging. While some players find it adds a nice touch to the gameplay, others note that it can become annoying after a few levels, leading to a tendency to mute it. Overall, the soundtrack is seen as a minor aspect of the experience, neither enhancing nor detracting significantly from the game.

    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
    • “Good music: adds nice ambiance to the game as you play it.”
    • “The main charm of the game comes from the cute, cartoony graphics and catchy music, added to a steeply increasing difficulty.”
    • “Music is very forgettable.”
    • “The music is ultimately forgettable - it's fine - it's just middle of the road.”
    • “Same goes for the music, which is so terribly bland that you'll most likely end up muting it.”
  • story
    17 mentions Positive Neutral Negative

    The story in the game is largely considered weak and underdeveloped, with many reviewers noting its minimal presence and lack of depth, often reduced to a few images and text. While some players appreciate the humorous elements and quirky premise, the overall narrative fails to engage, leaving it feeling more like an afterthought amidst the gameplay mechanics.

    • “Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
    • “For a quick synopsis of the plot itself, you're one gopher in a large clan of gophers and you're having a barbecue.”
    • “If the storyline sounds totally ridiculous, just wait until you put a DJ booth down and destroy a dozen compy via the power of your record scratching.”
    • “Story - what story?”
    • “There isn't exactly a 'story' as some videos when you defeat each world, which are nice.”
    • “Story is almost non-existent – you get a few images with some text but nothing to write home about.”
  • replayability
    15 mentions Positive Neutral Negative

    Overall, the game has low replayability, with many players noting that once the campaign is completed, there is little incentive to return. While it offers charm and humor, it lacks the challenge and depth found in other titles, making it less appealing for experienced gamers seeking more replay value. Some players recommend it for newcomers or achievement hunters, but caution that there are better options available in the genre.

    • “While it may lack the challenge and replayability that some more experienced gamers are looking for, the game's humor and charm make it a worthwhile addition to any game library.”
    • “Although it doesn't have much replayability once you beat all three worlds, the journey there is amazing :) especially if you can get it right now during the autumn sale.”
    • “Replayability on this game is low, but I recommend it to anyone new to tower defense games or who is an achievement hunter.”
    • “Additionally, once the campaign is cleared, there's not much to do in terms of replayability.”
    • “The game has a couple of clever ideas and mechanics, but in the end it's laughably easy and has little to no replay value whatsoever, aside from perhaps getting all the achievements (which are mostly focused on grind, rather than skill).”
    • “Unfortunately, it doesn't have the replayability of its competitor.”
  • grinding
    10 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be tedious, particularly when pursuing achievements like sending 10,000 dinosaurs home, which requires repetitive gameplay and can detract from overall enjoyment. While some appreciate the fun elements of the game, the limited content and the necessity of grinding for achievements can lead to frustration and diminish replayability. Overall, the grinding is seen as a significant drawback, especially for completionists.

    • “And with 60 levels, the game doesn't have much content; the last few hours of my playtime are spent grinding for the last achievement.”
    • “The only problem is that if you want to go for all achievements, the 10,000 dinosaurs sent home will take you a while of grinding, because completing the game only leaves you with about half of those.”
    • “I really wanted to write a good review, but the last achievement just killed any joy I had from playing this game, because I spent 3 hours grinding the same level over and over again just to get it.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere of the game is characterized as light and unique, with users noting that it creates a distinct experience without any significant issues.

    • “It has its own unique atmosphere.”
    • “The atmosphere is incredibly immersive and captivating.”
    • “The game creates a hauntingly beautiful atmosphere that draws you in.”
    • “The atmosphere feels too light and lacks any real depth.”
    • “The game fails to create an immersive atmosphere, leaving it feeling flat.”
    • “There is a distinct absence of tension or mood, making the atmosphere feel lifeless.”
  • emotional
    1 mentions Positive Neutral Negative

    Players find the game evokes a sense of nostalgia and warmth, serving as a precursor to more wholesome gaming experiences. This emotional connection enhances their overall enjoyment and appreciation of the game.

  • monetization
    1 mentions Positive Neutral Negative

    The monetization of the game is criticized as a cash grab, with users feeling it is a poorly ported mobile app aimed at exploiting players financially. Despite its charming low-poly aesthetic and child-friendly gameplay, the overall impression is that the developers prioritize profit over quality.

    • “It's a mobile app that's been dumped on Steam as a cash grab by greedy mobile developers.”
    • “The game feels like a cutesy low-poly tower defense aimed at children, but the monetization tactics are frustrating.”
    • “The focus on monetization overshadows the gameplay experience, making it feel more like a money-making scheme than a fun game.”
  • stability
    1 mentions Positive Neutral Negative

    Users report that the snowball thrower feature experiences freezing issues, which disrupts gameplay and affects overall stability.

Buy Go Home Dinosaurs!

8h Median play time
7h Average play time
6-8h Spent by most gamers
*Based on 2 analyzed playthroughs

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