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Go Home Dinosaurs! Game Cover

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Go Home Dinosaurs! is a single player casual puzzle game with fantasy, comedy and historical themes. It was developed by Fire Hose Games and was released on March 14, 2013. It received positive reviews from players.

"Go Home Dinosaurs!" is a tower defense game where you must defend your barbecue from hungry dinosaurs. Unlock powerful weapons and use strategic placement to stop the dinosaur hordes in their tracks. With 60 levels, varied characters, and easy-to-learn mouse-only controls, this game offers fun for all ages. Protect your steak and send those dinos packing!

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86%
Audience ScoreBased on 404 reviews
graphics27 positive mentions
replayability4 negative mentions

  • Charming and colorful graphics with a cute art style that appeals to all ages.
  • Unique tower placement mechanic that combines Tetris-like shapes with tower defense strategy, adding a fun puzzle element.
  • Engaging gameplay with a mix of humor and light-heartedness, making it enjoyable for casual play.
  • Lacks depth and replayability, with many levels feeling repetitive and easy after the initial challenge.
  • Some players may find the voice acting and sound effects grating after extended play.
  • Limited tower variety and no upgrade system for towers, which can make gameplay feel simplistic.
  • graphics
    65 mentions Positive Neutral Negative

    The graphics of the game are characterized by a cheerful, cartoony art style that adds personality to each level, appealing to both younger audiences and adults with its humorous references. While many players appreciate the cute and vibrant visuals, some criticize the graphics for being overly simplistic or dated, with issues like over-sharpening and a lack of customization options. Overall, the graphics contribute to a lighthearted and enjoyable gaming experience, despite some mixed opinions on their quality.

    • “The presentation leans on bold, cartoony visuals that give each level personality, and the sound design packs satisfying crunches and explosions that sell every hit.”
    • “The comic-style graphics are charming and add to the overall lighthearted tone of the game.”
    • “The main charm of the game comes from the cute, cartoony graphics and catchy music, added to a steeply increasing difficulty.”
    • “For some reason, all the artwork looks extremely digitally over-sharpened, and it definitely makes the game look weird, but at the same time makes you feel like you're in an action game and just shot up some painkillers.”
    • “There's no options to change the resolution for the game or customize the graphics settings.”
    • “The style and graphics of the game are more akin to grade school children who play games on their parents' iPads.”
  • gameplay
    55 mentions Positive Neutral Negative

    The gameplay of the game features a unique tower placement mechanic reminiscent of Tetris, adding a puzzle element to the tower defense genre. While many players appreciate the cute graphics and humorous elements, criticisms arise regarding the simplistic mechanics, lack of upgrades, and limited challenge, leading to a mixed reception overall. Some find the gameplay enjoyable and engaging, while others feel it lacks depth and replay value, particularly when compared to other tower defense games.

    • “The mechanics are solid, the gameplay is challenging, and the art and sound design are very cute.”
    • “A tower defense game with a Tetris-style mechanic which allows you to arrange your towers within the available space.”
    • “It is a very cute game with well-done visual effects and fun gameplay.”
    • “The gameplay here is what kills it.”
    • “Between the slow gameplay and the fact that the game provided little challenge, I just found myself growing bored too quickly with not much in-game to keep me wanting to advance into the further stages.”
    • “I was also disappointed with how shallow the mechanics are, with no leveling system for towers, or even the ability to remove towers after you've placed them.”
  • humor
    31 mentions Positive Neutral Negative

    The game's humor is characterized as lighthearted, silly, and often aimed at a younger audience, making it a fun experience for casual play with friends. While some players find the humor repetitive and simplistic, the colorful graphics, charming voice acting, and whimsical premise contribute to an overall enjoyable and comedic atmosphere. It’s a humorous tower defense game that prioritizes fun over depth, appealing to those looking for a lighthearted gaming experience.

    • “The game doesn’t pretend to be deep; it’s built for short, frantic sessions and for laughing with friends while everything burns down.”
    • “If you want a polished, endlessly deep experience, look elsewhere; if you want a loud, silly romp that’ll eat an evening and leave you smiling (and maybe a little sore from laughing), this is a solid pick.”
    • “Add to the mix a host of charming graphics, campy and hilarious voice acting, and freaking dinosaurs, and you've got yourself a winning combination.”
  • music
    20 mentions Positive Neutral Negative

    The music in the game is generally described as forgettable and middle-of-the-road, providing a suitable ambiance without being particularly memorable or engaging. While some players find it adds a nice touch to the gameplay, others note that it can become annoying after a few levels, leading to a tendency to mute it. Overall, the soundtrack is seen as a minor aspect of the experience, neither enhancing nor detracting significantly from the game.

    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
    • “Good music: adds nice ambiance to the game as you play it.”
    • “The main charm of the game comes from the cute, cartoony graphics and catchy music, added to a steeply increasing difficulty.”
    • “The music is ultimately forgettable - it's fine - it's just middle of the road.”
    • “Music gets annoying after the first two or three maps, if not before.”
    • “Same goes for the music, which is so terribly bland that you'll most likely end up muting it.”
  • story
    18 mentions Positive Neutral Negative

    The story in the game is largely considered weak and underdeveloped, with many players noting its minimal presence and lack of depth, often reduced to a few images and text. While some appreciate the humorous elements and quirky premise involving gophers, the overall narrative fails to engage, overshadowed by more enjoyable gameplay mechanics and visuals. Players generally feel that the story does not significantly enhance the gaming experience.

    • “Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
    • “If the storyline sounds totally ridiculous, just wait until you put a DJ booth down and destroy a dozen compy via the power of your record scratching.”
    • “Story - what story?”
    • “Story is almost non-existent – you get a few images with some text but nothing to write home about.”
    • “For a quick synopsis of the plot itself, you're one gopher in a large clan of gophers and you're having a barbecue.”
  • replayability
    16 mentions Positive Neutral Negative

    Overall, the game has low replayability, with many players noting that once the campaign is completed, there is little incentive to return. While it may appeal to newcomers or achievement hunters, its lack of challenge and limited content post-campaign make it less attractive compared to other titles in the genre. Despite its charm, the consensus is that the game does not offer substantial replay value.

    • “While it may lack the challenge and replayability that some more experienced gamers are looking for, the game's humor and charm make it a worthwhile addition to any game library.”
    • “Although it doesn't have much replayability once you beat all three worlds, the journey there is amazing :) especially if you can get it right now during the autumn sale.”
    • “Replayability in this game is low, but I recommend it to anyone new to tower defense games or who is an achievement hunter.”
    • “It doesn't have too much replayability.”
    • “Additionally, once the campaign is cleared, there's not much to do in terms of replayability.”
    • “The game has a couple of clever ideas and mechanics, but in the end it's laughably easy and has little to no replay value whatsoever, aside from perhaps getting all the achievements (which are mostly focused on grind, rather than skill).”
  • grinding
    10 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be tedious, particularly when pursuing achievements like sending 10,000 dinosaurs home, which requires repetitive gameplay and can detract from overall enjoyment. While some appreciate the fun elements of the game, the limited content and lack of meaningful rewards for grinding lead to frustration, especially during the final hours of play. Overall, the grinding can feel excessive and may diminish replayability once achievements are completed.

    • “And with 60 levels, the game doesn't have much content; the last few hours of my playtime are spent grinding for the last achievement.”
    • “The only problem is that if you want to go for all achievements, the 10,000 dinosaurs sent home one will take you a while of grinding, because completing the game only leaves you with about half of those.”
    • “I really wanted to write a good review, but the last achievement just killed any joy I had from playing this game, because I spent 3 hours grinding the same level over and over again just to get it.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization of the game is criticized as a cash grab, with users noting it feels like a mobile app hastily ported to Steam by developers prioritizing profit over quality. Despite its charming low-poly aesthetic and child-friendly gameplay, the underlying sentiment suggests a lack of value for players.

    • “It's a mobile app that's been dumped on Steam as a cash grab by greedy mobile developers.”
    • “The game feels like a blatant attempt to monetize every aspect, making it hard to enjoy without spending money.”
    • “The in-game purchases are excessive and disrupt the overall experience, turning what could be a fun game into a frustrating grind.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere of the game is characterized as light and unique, with users noting that it creates an enjoyable experience without significant issues.

    • “It has its own unique atmosphere.”
    • “The light atmosphere creates an enjoyable experience.”
  • emotional
    1 mentions Positive Neutral Negative

    Players find the game evokes a sense of nostalgia and warmth, serving as a precursor to more positive gaming experiences. This emotional connection enhances their overall enjoyment and appreciation of the game.

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8h Median play time
7h Average play time
6-8h Spent by most gamers
*Based on 2 analyzed playthroughs
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Go Home Dinosaurs! is a casual puzzle game with fantasy, comedy and historical themes.

Go Home Dinosaurs! is available on PC and Windows.

On average players spend around 7 hours playing Go Home Dinosaurs!.

Go Home Dinosaurs! was released on March 14, 2013.

Go Home Dinosaurs! was developed by Fire Hose Games.

Go Home Dinosaurs! has received positive reviews from players. Most players liked this game for its graphics but disliked it for its story.

Go Home Dinosaurs! is a single player game.

Similar games include Defense Grid: The Awakening, Space Run, Kingdom Rush, Sanctum 2, Kingdom Rush Frontiers and others.