- July 1, 2016
- Prismic Studios LLC
- 20h median play time
Gnomes Vs. Fairies
Platforms
About
"Gnomes Vs. Fairies" is a third-person action-adventure game set in a vibrant fantasy world. Players can choose to play as a gnome or a fairy, each with unique abilities, as they explore different environments, complete quests, and battle enemies to uncover the truth about a mysterious force threatening their societies. The game features a variety of weapons, spells, and customization options, as well as a cooperative multiplayer mode.
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- The game has a charming retro feel reminiscent of classic platformers like Mario 64 and Spyro, making it enjoyable for both kids and adults.
- The developer is responsive and actively works on updates and bug fixes, enhancing the overall experience.
- The level design is engaging with a mix of platforming and RPG elements, providing a satisfying collectathon experience.
- The game suffers from numerous bugs and glitches, which can detract from the gameplay experience.
- Camera controls are often problematic, leading to disorientation and difficulty in navigating levels.
- Combat mechanics are simplistic and can feel unresponsive, making encounters less engaging.
gameplay
34 mentions Positive Neutral NegativeThe gameplay is a blend of action RPG and N64-style 3D platforming, featuring enjoyable backtracking and key-and-keyhole mechanics that encourage exploration. However, many reviewers find the combat mechanics overly simplistic and the overall experience hindered by bugs and a "floaty" feel, which detracts from the platforming experience. While there is a decent amount of content, the gameplay lacks depth and polish, leaving room for improvement.
“Gameplay-wise, this is a mix between an action RPG and an N64-esque 3D platformer.”
“This mechanic lends itself to some nice backtracking sequences that I enjoy a lot.”
“I also like the key-and-keyhole mechanics of the game: you get to explore new things once you obtain a new power.”
“The combat mechanics are a little too simple at times, not requiring much thought or timing.”
“Everything about the mechanics impedes the player, which again, for a platformer that needs to shine in the gameplay department, defeats the game in the most basic sense.”
“Edit: I didn't like the camera or the 'floaty' gameplay.”