GML Decal System
- March 31, 2021
- Fern Nigro
This is a very simple set of functions that provide you with a very easy vertex buffer based decal system. No memory management besides calling decal_reset() and decal_bake(). It's also an extremely performant system! You can directly reach out if you need help via Discord! Just @me! How do I use it? Step 1. Bake decals, this builds your vertex buffer(do this in your normal draw events) Step…