GLOWCOMA: chapter 1
- November 23, 2019
- Tsvetomir Georgiev
"Glowcoma: Chapter 1" is a Sci-Fi FPS survivor horror game, where players must fight hordes of monsters with heavy firearms and special weapons to survive. The game features the collection of special ability items, firearm weapons, and objects, while revealing its story piece by piece. With each chapter, players will develop their skills, weapons, and abilities to survive in this dangerous world.
Reviews
- The game has great graphics and a dark, immersive atmosphere that enhances the horror experience.
- Despite being short, the gameplay is engaging and offers a thrilling experience with unique monster designs.
- It's impressive for a game developed by a single person, showcasing potential for future chapters.
- The game is very short, with playtime averaging around 30-40 minutes, leaving players wanting more content.
- There are significant technical issues, including crashes and bugs that hinder gameplay experience.
- The combat mechanics and controls need improvement, as they can feel clunky and unresponsive at times.
- graphics36 mentions
- 67 % positive mentions
- 25 % neutral mentions
- 8 % negative mentions
The graphics of the game have received widespread praise for their stunning realism and overall quality, especially considering it was developed by a single person. However, some players noted issues with depth of field effects and a lack of in-game graphical customization options, which detracted from the visual experience. Despite these concerns, many agree that the visuals are impressive and contribute significantly to the game's appeal.
“The graphics are also stunning. I love how it may be a game that's different from most new games, but it has an amazing sense of realism.”
“It has great graphics and good gameplay for a game that was made by only one person.”
“For a game that is made by a single person, the visuals, sounds, and combat are something that even big studios can only dream about.”
“Generally, it requires a very in-depth tuning of the graphics as I played on an i7 8700k with 1080ti on 4k (slow downs when rocks are falling) and the extremely aggressive blur, depth of field, and chromatic aberration killed the beautiful environments.”
“Typical UE4 game with blurred graphics; stiff movement and a bit clunky combat.”
“The game will not allow you to select any graphical changes from the menu.”
- atmosphere34 mentions
- 76 % positive mentions
- 15 % neutral mentions
- 9 % negative mentions
The game's atmosphere is consistently praised for being dark, immersive, and effectively scary, with many players highlighting its ability to create tension through jumpscares and well-designed environments. Reviewers note that the atmospheric elements, including sound design and creature animations, significantly enhance the horror experience, making it a standout in the genre despite some minor polish issues. Overall, the atmosphere is seen as a strong point that captivates players and keeps them engaged.
“What this game has in spades is atmosphere.”
“With great atmosphere and monster designs, it will pull any sci-fi horror fan right in.”
“For starters, this is an amazing atmospheric game and it scared me more often in only 40 minutes.”
“The atmosphere of the game is what every horror FPS tries for but often misses the mark.”
“The area has a bit of atmosphere, but I wish they did more with it.”
“The atmosphere feels lacking and doesn't fully immerse you in the experience.”
- gameplay18 mentions
- 56 % positive mentions
- 28 % neutral mentions
- 17 % negative mentions
The gameplay is generally well-received, praised for its fast-paced and frantic nature, reminiscent of classic titles like Doom 3, despite some mechanical issues and a need for fine-tuning. Players appreciate the easy navigation and overall mechanics, though there are concerns about key customization and the utility of certain features like the flashlight. Overall, the game showcases impressive graphics and solid gameplay for a solo-developed title, with anticipation for future updates.
“It has great graphics and good gameplay for a game that was made by only one person.”
“Easy to understand the gameplay and navigating in the inventory.”
“Game worked like a charm, but the gameplay might need some polishing.”
“That being said, the game automatically ran at 4K and wouldn't allow me to change it, so the only way I could record my gameplay to show you what I'm talking about was to downscale it to 720p from 4K.”
“It gave me some Doom 3 vibes, but the gameplay is faster and more frantic.”
- story8 mentions
- 25 % positive mentions
- 38 % neutral mentions
- 38 % negative mentions
The game's story is considered short and somewhat underdeveloped, with players expressing a desire for more narrative depth. Despite this, the original story concept is appreciated, and there are suggestions to reduce the focus on combat elements in favor of enhancing the storytelling experience.
“If the dev was to continue with this game, I would suggest to introduce a bit more story.”
“If the dev was to continue with this game, I would suggest introducing a bit more story; also, the waves of enemies are really not needed.”
“Just put less weapons, ammo, and enemies and focus more on the story.”
“+original story developing”
- stability4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game suffers from notable stability issues, including various glitches that detract from the overall experience. Players have reported that weapons feel weak and enemies lack a sense of weight, contributing to a less immersive gameplay experience. Overall, there is a clear need for improvements to address these stability concerns.
“Unfortunately, it doesn't come without issues. Guns feel very weak, monsters are weirdly floppy with no real weight to them, and there are various glitches.”
“There are various glitches that need to be fixed.”
“The game suffers from numerous stability issues that detract from the overall experience.”
- music2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music and ambient sound in the game are consistently praised for creating a nice environment, enhancing the overall experience.
“Nice environment, great ambient sound and music.”
- monetization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization model is characterized by the absence of real advertisements, but players express frustration over limited control options and the game's hold-only mechanics.
- optimization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The optimization of the game is criticized, with users reporting poor performance even on capable hardware, such as a GTX 1070 and an i7 6700k, struggling to maintain 60fps at 2k resolution. This contrasts sharply with their ability to run other demanding titles, like Doom 2016, at much higher frame rates.
“Performance is not good. I have a GTX 1070 and an i7 6700K (haven't overclocked either one of these yet) and I was struggling to get 60 FPS at 2K resolution (I can play Doom 2016 at max settings and get above 90 FPS).”