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Global Outbreak: Doomsday Edition

Global Outbreak: Doomsday Edition Game Cover
58%Game Brain Score
replayability
story, gameplay
68% User Score Based on 37 reviews

Platforms

PCWindows
Global Outbreak: Doomsday Edition Game Cover

About

Global Outbreak: Doomsday Edition is a single player strategy game with a violence theme. It was developed by ShortRound Games and was released on June 8, 2014. It received mostly positive reviews from players.

Take control of Blackhorne Industries, an international private military contractor. When the world is hit by a sudden and unexpected meteor shower that unleashes a deadly pathogen, Blackhorne are called in to clean up the mess. Can you lead your elite troops to victory before the mysterious meteorites destroy life as we know it? The fate of the world rests in your hands!

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68%
Audience ScoreBased on 37 reviews
replayability3 positive mentions
grinding3 negative mentions

  • The game offers a fun and engaging zombie-killing experience, making it suitable for short play sessions during downtime.
  • It combines elements of strategy and action, reminiscent of classic games like XCOM, providing a unique gameplay experience.
  • The graphics and performance are generally acceptable, with improvements over the mobile version, and the game runs smoothly without major issues.
  • The user interface is clunky and poorly designed, making it difficult to navigate and understand the game mechanics.
  • Gameplay can become repetitive and lacks depth, with limited variety in missions and enemy types, leading to a grind after a few hours.
  • The game suffers from a lack of a compelling storyline or tutorial, which can leave players feeling lost and frustrated.
  • story
    25 mentions Positive Neutral Negative

    The game's story is criticized for its lack of depth and character development, with players noting that it primarily revolves around a simplistic premise of combating a zombie outbreak without any engaging narrative elements. While the gameplay features various mission types and strategic elements reminiscent of classic titles like XCOM, the repetitive nature of the missions and absence of a compelling storyline lead to a sense of monotony over time. Overall, players feel that a stronger narrative could significantly enhance the game's immersion and enjoyment.

    • “While not the greatest zombie game ever, people have noted that there is little sense of story, characters, or context beyond the tagline 'zombies are here, kill them and save humanity'. It must be said that this is indeed a very good game, miles ahead of some of the other zombie-infused titles that have infested Steam's catalogue.”
    • “Once you trigger meteorites carrying the virus that threatens humanity, you are tasked with suppressing the outbreak, doing side missions to earn yourself additional elements such as more choppers, turrets that halt the spread of an infected city to another node, or more resources to help fund your buildings or troops.”
    • “Note to game developers - you need a story to keep a player interested, even if it's just some pictures with a voiceover.”
    • “While not the greatest zombie game ever, people have noted that there is little sense of story, characters, or context beyond the tagline 'zombies are here, kill them and save humanity'.”
    • “But with no storyline to push it along, after 12 hours, I have found this to be a repetitive grind on several same maps of slightly increasing difficulty.”
    • “Note to game developers - you need a story to keep a player interested, even if it's just some pictures with a voice over.”
  • gameplay
    13 mentions Positive Neutral Negative

    The gameplay of "Abomination: The Nemesis Project" has received mixed reviews, with some praising its unique setting and enjoyable mechanics, particularly in the mobile version's RTS-style approach. However, many players find the gameplay repetitive, lacking depth and strategy, and criticize the user interface for being confusing. Overall, while the game has potential, it falls short of expectations due to its formulaic design and reliance on visuals over engaging gameplay.

    • “Abomination: The Nemesis Project was one of the coolest combinations of setting and gameplay designs I had ever seen as a kid.”
    • “Also, the mobile version of this is similarly amazing, although it has tap and swipe RTS-style gameplay as opposed to the PC version's straight-up third-person shooter gameplay.”
    • “The gameplay is very enjoyable and works well, though it is formulaic.”
    • “The gameplay in this is boring, boring and dull and repetitive and monotonous.”
    • “For a player like me who just wants to start a game and play it expecting the UI and game mechanics to make sense without having to go and Google for help, this is not the game!”
    • “As far as gameplay, there is nearly no strategy; the order of your attack is either forced along a predetermined path or doesn't matter.”
  • graphics
    9 mentions Positive Neutral Negative

    The game's graphics are generally considered satisfactory, featuring vibrant colors that enhance its visual appeal compared to similar titles. While improvements over the mobile version are noted, some players report issues with graphical settings not saving and describe certain visuals as fuzzy or blurry, suggesting that the upgrades may not be as significant as claimed. Overall, the graphics are functional but could benefit from further refinement.

    • “Personally, I like vibrant colors; it gives the game a nice graphical style that stands out from many similar zombie games, which often look grey and gritty.”
    • “Graphics are functional and are improved from the mobile version, as are the controls and combo system.”
    • “Although the game offers a lot more, the arcade-like combat feels somewhat similar, as well as the visuals on powerful weapons.”
    • “In terms of issues, the only oddities I found were that my graphical settings don't always seem to be saved.”
    • “The graphics are fuzzy and blurry, and I'm shocked if they claim they did any major upgrades to them.”
    • “Much better graphically than its Android counterpart but less nice.”
  • replayability
    3 mentions Positive Neutral Negative

    While the game is short and limited in content, it does offer some replay value, allowing players to revisit it despite its lack of depth.

    • “Despite its short length, the game offers a surprising amount of replay value.”
    • “The game may be small, but it definitely has elements that encourage you to play again.”
    • “While the content is limited, the replayability factor keeps the experience fresh.”
    • “Unfortunately, there is not much more to the game beyond that. It's a short and small game to begin with, and to be fair, this game does have some replay value.”
  • grinding
    3 mentions Positive Neutral Negative

    Players express frustration with the grinding aspect of the game, citing the repetitive nature of the maps and the lack of motivation to restart and go through the same content again.

    • “However, in all honesty, I cannot be bothered restarting the game and grinding through all the same repetitive maps.”
    • “The grinding feels endless and tedious, making it hard to stay engaged with the game.”
    • “I find the constant need to grind for resources to be a major drag on the overall experience.”
  • music
    2 mentions Positive Neutral Negative

    The music in the game is largely criticized for being boring and monotonous, failing to enhance the immersive experience of missions. Reviewers feel that a more varied and thematic soundtrack could have significantly improved the atmosphere, but instead, it remains repetitive and uninspired.

    • “The music is boring and monotonous; eventually, your brain just kind of ignores it and forgets that it is there. This is a shame because good music could have made the missions more immersive—creepy music for night missions, inspirational music when saving people—but it is all the same dull action music over and over.”
    • “Music is so-so.”
  • optimization
    2 mentions Positive Neutral Negative

    The game is praised for its solid optimization, running smoothly without crashes, major errors, or noticeable glitches, indicating a well-executed performance overall.

    • “The game runs well; there are no crashes, major errors, or glitches to my knowledge. I have to give them credit: the game seems properly optimized in terms of performance.”
    • “The game runs well; there are no crashes or major errors or glitches to my knowledge - so I have to give them credit: the game seems properly optimized in terms of performance.”
  • stability
    1 mentions Positive Neutral Negative

    Overall, the game demonstrates strong stability, with users reporting no crashes, major errors, or significant glitches, indicating effective optimization and reliable performance.

  • monetization
    1 mentions Positive Neutral Negative

    The monetization of the game is viewed positively, as it is not perceived as a cash grab or an unstable mobile port; instead, it offers a complete and straightforward experience.

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4h Median play time
4h Average play time
4-4h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Global Outbreak: Doomsday Edition is a strategy game with violence theme.

Global Outbreak: Doomsday Edition is available on PC and Windows.

On average players spend around 4 hours playing Global Outbreak: Doomsday Edition.

Global Outbreak: Doomsday Edition was released on June 8, 2014.

Global Outbreak: Doomsday Edition was developed by ShortRound Games.

Global Outbreak: Doomsday Edition has received mostly positive reviews from players. Most players liked this game for its replayability but disliked it for its story.

Global Outbreak: Doomsday Edition is a single player game.

Similar games include Solareth, Breach & Clear: Deadline Rebirth, XCOM: Enemy Unknown, Galaxy Squad, Space Hulk: Ascension and others.