Glass Wing
- June 23, 2015
- From Soy Sauce LLC
"Glass Wing" is a 3D puzzle platformer where you play as Mayfly, a young girl kidnapped by a demon. With no combat skills, you must rely on your wit and agility to evade Ferace and his monsters. Along the way, you'll find tools that are useful in real life, but not so much in combat. The game was originally designed for keyboard and mouse, but gamepad support was added later. However, note that not all gamepads may work perfectly due to different analog axis orientations.
Reviews
- The game has a nostalgic feel reminiscent of N64/PS2 titles, providing an enjoyable atmosphere.
- The music is charming and fits well with the game's stages, enhancing the overall experience.
- The puzzles and platforming elements are interesting and challenging, encouraging exploration and problem-solving.
- The game suffers from poor execution and polish, with controls and camera issues that hinder gameplay.
- There is a lack of direction and explanation, making it difficult for players to understand the mechanics and objectives.
- The graphics and overall presentation feel unfinished, which may disappoint players expecting a more polished experience.
- music18 mentions
- 61 % positive mentions
- 22 % neutral mentions
- 17 % negative mentions
The music in the game has received widespread praise for its charm and suitability to each stage, with many noting its nostalgic, whimsical quality reminiscent of classic 8-bit games. Several tracks, including those by artist makkon, have been highlighted for their enjoyable and purposeful atmosphere, contributing significantly to the overall experience. Reviewers express a strong desire for a soundtrack release, emphasizing that the music is one of the standout features of the game.
“The music is very good and fits perfectly with every stage.”
“I mean gosh darn, this soundtrack is superb, and it loops like old 8-bit games used to.”
“The music is very nice to listen to, and I found that each track suited the part of the game it was assigned to.”
“I actually recognized a few of them as several of the tracks used are from the artist Makkon, an artist who once did pony music (a waltz for Trixie and Hallowed Waltz being the two used that I recognized).”
“Music is charming and what little voice acting there is is decent.”
“Kudos to the creator of this soundtrack.”
- story13 mentions
- 23 % positive mentions
- 54 % neutral mentions
- 23 % negative mentions
The story is generally viewed as underdeveloped and lacking depth, with many players feeling it fails to engage them fully. While some appreciate the potential and find it interesting, others criticize the lack of context and character interaction, leading to a sense of incompleteness. Overall, the narrative has moments of intrigue but is hampered by poor execution and gameplay mechanics.
“Good character design and the plot, despite not being too deep, can put the player in a good setting for the adventure.”
“Interesting game, nice story, good graphics, great price, great fun overall.”
“Now that the camera is fixed, I'm starting to get into the game a little bit, and so far it seems like an interesting story.”
“The controls are a mess, the camera is wild, the game just throws you into the story with no explanation of what's going on or why you should care.”
“Then there is the story; it's very bare bones, nothing to make it bigger or cool. Even with a bare bones story, you can have it feel bigger with fun NPCs to talk to and cool and crazy bosses to fight.”
“To be honest, it has potential, but as it stands, it seems like an unfinished game, though the entire story is still there.”
- graphics9 mentions
- 44 % positive mentions
- 22 % neutral mentions
- 33 % negative mentions
The graphics of the game evoke a nostalgic charm reminiscent of N64 and PS1 titles, with some users appreciating the simple yet beautiful artwork despite its indie-game limitations. While the visuals may appear dated to some, they contribute to the overall appeal for fans of classic gaming styles. However, those seeking cutting-edge graphics may find the visuals lacking.
“It has a very Legacy of Kain feel to it, and even with the simple graphics, it's oddly beautiful.”
“The artwork is beautiful; I have always loved the older game styles of the N64 and the GameCube, and this game brings that back to us.”
“The graphics in some areas do show this is an indie game.”
“The visuals seem dated, but this is part of the charm.”
“If you are a graphics gamer (you know who you are), you might not appreciate this game.”
- gameplay6 mentions
- 17 % positive mentions
- 33 % neutral mentions
- 50 % negative mentions
The gameplay is characterized by a nostalgic feel reminiscent of N64 or Saturn titles, featuring clumsy controls and a challenging puzzle platformer design that encourages players to explore and solve problems independently. While the introduction of various items and mechanics adds depth, issues like the double-jump mechanic detract from the overall experience, making it a mixed bag for players.
“The various items and mechanics they introduced throughout the game.”
“The story, gameplay (including wonky controls), and design could have been on the N64 or Saturn (but it is in 60fps if you select the option). There is no handholding; you have to figure everything out for yourself. The game gives you just enough to get going.”
“Until they can fix their double-jump mechanic, I wouldn't recommend it.”
“The gameplay is a bit clumsy, but bearable, and the puzzles are challenging and interesting.”
- atmosphere2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's atmosphere is praised for its nostalgic N64/PS2 vibe, complemented by enjoyable music that enhances the overall experience. Players find the atmosphere purposeful and engaging, contributing to the game's charm despite its simplicity.
“Simple and short game, but very enjoyable. I love the N64/PS2 feeling of its atmosphere.”
“The music was very nice, and it created a very purposeful atmosphere.”
- optimization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The optimization of the game has been criticized for poor performance, with reports of it running at only 15 fps and controls described as slippery, detracting from the overall experience.
“The controls felt slippery; optimization was terrible as it ran at 15 fps on my end and didn't go any higher.”
“Since his performance before wasn't exactly voice acting but more of comic readings, to be more precise.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding aspect of the game tedious, as combat is minimal and often feels unnecessary; avoiding enemies is generally seen as a more efficient strategy than engaging in battles.
“Combat is practically non-existent - you can fight enemies, but it's tedious, and avoiding them is always infinitely better.”
“The grinding feels endless and repetitive, making it hard to stay engaged with the game.”
“Leveling up requires an excessive amount of time spent on monotonous tasks, which detracts from the overall enjoyment.”
- character development1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
Character development in the game is minimal, with players noting that while the main character design is appealing, the lack of comprehensive explanations and guidance hampers the overall experience. The game encourages exploration and learning through gameplay mechanics, but fails to provide sufficient context or depth to the character's growth.
“The character development in this game is truly remarkable, as it allows players to witness the growth and transformation of the main character throughout the story.”
“I love how the game intricately weaves character backstories into the gameplay, making every decision feel impactful and meaningful.”
“The depth of the characters is impressive; their motivations and relationships evolve in a way that keeps you invested in their journeys.”
“The character development feels incredibly shallow, with little to no growth or meaningful choices throughout the game.”
“I was disappointed by how one-dimensional the characters are; they lack depth and backstory, making it hard to connect with them.”
“Despite the interesting premise, the characters remain static and unchanging, which detracts from the overall experience.”