- March 1, 2022
- Tango Gameworks
Ghostwire: Tokyo - Prelude
Platforms
About
"Ghostwire: Tokyo - Prelude" is a first-person action-adventure game set in a dark, eerie version of Tokyo. Players must use supernatural abilities to combat ghostly enemies and uncover the truth behind a sudden disappearance of the city's population. The prelude acts as a prologue to the main game, introducing players to the game's unique atmosphere and mechanics.







- The artwork is visually appealing and has a nice manga-like style.
- It serves as a brief introduction to the characters and world of Ghostwire: Tokyo, which may pique interest in the main game.
- It's free and can be completed in about 20-30 minutes, making it a low-commitment experience.
- The game is very short and lacks meaningful interactivity, feeling more like a visual novel than a game.
- The writing is sub-par and fails to provide substantial backstory or character development.
- Technical issues, such as long credits and lack of support for ultrawide monitors, detract from the overall experience.
story
75 mentions Positive Neutral NegativeThe story serves as a brief introduction to the characters and world of the main game, Ghostwire: Tokyo, but many players find it lacking in depth and engagement. While it offers some interesting backstory and character interactions, the choices feel inconsequential, and the narrative does not significantly enhance the main game's plot. Overall, it is seen as a light, somewhat disjointed prelude that may appeal to fans seeking additional lore but is not essential for understanding the main story.
“Meanwhile, the story -- short and simple -- gives enough detail to make the player interested in the world that is set up for the full title.”
“Interesting short story to spark your interest in the world of Ghostwire: Tokyo.”
“Characters were introduced and the short story left me wanting to know about them when playing the main game.”
“It's a visual novel through and through with only a handful of choices that don't seem to change much. This game seems more like an introduction to the characters and their work rather than trying to tell a full story.”
“The visual novel choices you make don’t feel meaningful and don’t add to the story whatsoever.”
“It tells you nothing of substance; it's a disjointed snapshot from somewhere in the middle of an ongoing story. The characters are cheap stereotypes, and there's no transition between emotional shifts; they come out of nowhere.”