- August 3, 2019
- EdLioni
Ghost of Tomorrow: Chapter 1
Platforms
About
"Ghost of Tomorrow: Chapter 1" is a cyberpunk-themed action RPG set in a dystopian future. As the player character, a former soldier with enhanced abilities, you must navigate a corrupt and oppressive society, battling enemies and making tough choices that impact the story. The game features tactical combat, character customization, and a rich, immersive world to explore.







- The game features beautiful graphics and a creepy atmosphere that enhances the horror experience.
- The story is intriguing and has a unique premise, with elements of time travel and paranormal activities.
- It's a short but enjoyable experience, making it accessible for players looking for a quick horror game.
- The gameplay is limited, primarily consisting of walking and triggering events, with little player interaction or choices.
- The narrative feels superficial and relies on clichés, lacking depth and engagement.
- The game ends abruptly, leaving players wanting more without any clear indication of future chapters.
story
21 mentions Positive Neutral NegativeThe game's story is described as intriguing and spooky, centered around a character named Amanda and featuring time-travel elements. However, many reviewers criticize the narrative for being poorly conveyed through scattered papers and posters, leading to a weak and superficial experience. While some find the original concept engaging and reminiscent of classic horror, others note the lack of meaningful choices and depth, leaving the story feeling unfinished and more like an interactive experience than a fully developed narrative.
“The story revolves around Amanda, who you control.”
“I do not want to spoil the story, but let's just say referring to the game as a time-traveling experience is very much spot-on.”
“I love love love the storyline and will be counting the minutes until the second chapter.”
“Since this is labeled as chapter 1, the story remains unfinished after 30 minutes of playtime.”
“The fundamental issue with this game is the narrative: the story is told only through papers and posters scattered around the various rooms of the game.”
“There is also a sentence in the trailer, 'or will you take control of your own destiny,' implying that the story would have decision-making features, but there are none; it's just walking to trigger events happening in the game.”