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Genopanic Game Cover

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Genopanic is a single player casual role playing game. It was developed by Mobirate and was released on May 17, 2024. It received mostly positive reviews from players.

Genopanic is a thrilling single-player platformer featuring a rich story, phenomenal mechanics, and spectacular atmosphere. Players explore a cosmic station battling mutant creatures with diverse weapons like plasma cutters and flamethrowers, alongside charming AI companions LAIK and VOLGA. With beautiful graphics and music, it offers a wild, engaging adventure filled with quirky enemies and intriguing DNA mysteries.

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76%
Audience ScoreBased on 139 reviews
gameplay18 positive mentions
replayability3 negative mentions

  • Awesome graphics and pixel art that create an immersive atmosphere.
  • Smooth controls and enjoyable gameplay mechanics that make platforming fun.
  • Charming soundtrack and humorous NPC interactions enhance the overall experience.
  • Game-breaking soft locks that can ruin progress and force restarts.
  • Linear gameplay with minimal exploration and backtracking, contrary to metroidvania expectations.
  • Bland enemy encounters and easy boss fights that lack challenge.
  • gameplay
    39 mentions Positive Neutral Negative

    The gameplay has received mixed reviews, with some praising its smooth mechanics and engaging atmosphere, while others criticize it for being repetitive and lacking depth. Many players found the platforming elements enjoyable but noted that the overall experience felt linear and uninspired, lacking the complexity and exploration typically associated with the genre. Despite its appealing art style and some fun mechanics, the gameplay often falls short of expectations for those seeking a more challenging or innovative experience.

    • “Excellent atmosphere, good mechanics, and gameplay.”
    • “The gameplay is a perfect blend of challenging puzzles, exciting platforming, and intense boss battles.”
    • “With its immersive atmosphere, engaging gameplay, and intriguing mysteries, it’s a must-play for fans of adventure-platformers and sci-fi settings alike.”
    • “In addition to that, the gameplay loop is really bland: go left, collect a new ability, go right using that ability, collect the next one.”
    • “But the gameplay is incredibly meh; it's a totally on-rails experience (you can't even go backwards once you hit one of several points of no return), there's no real secrets of note, and the combat is repetitive and trivial.”
    • “It's a shame then that the actual gameplay itself is so uninspired, because this game could be something very special.”
  • graphics
    32 mentions Positive Neutral Negative

    The graphics of the game have received widespread praise for their beautiful pixel art style, charming designs, and effective use of lighting effects, creating a strong atmosphere. While some players noted minor issues like mixed resolutions and references that may not appeal to everyone, the overall aesthetic and animation quality are considered excellent, making it a delightful experience for fans of retro visuals. However, a few reviewers mentioned that despite the appealing graphics, the gameplay could feel repetitive or boring at times.

    • “The art style, animations, and sound design are all fantastic; it's a gorgeous game!”
    • “The graphics for this game are beautiful; I'm a sucker for pixel art, so seeing the blend of the lighting effects and the crisp pixel art was refreshing in an era with lots of games focusing on a realistic tone for graphics.”
    • “A wonderful platformer game to relax in the evening and enjoy aesthetic pleasure.”
    • “And also early on there are background graphics that reference Pepe the Frog that got me raising an eyebrow.”
    • “Not metroidvania, just a chilly platformer with cute graphics.”
    • “Some may like the pixel visuals.”
  • story
    32 mentions Positive Neutral Negative

    The game's story is a mixed bag, with some players appreciating the intriguing setting and environmental storytelling, while others criticize it for lacking depth and originality, often resorting to clichés like "secret lab gone wrong." Although the narrative unfolds gradually through exploration and AI interactions, many feel it fails to deliver a compelling plot, leaving significant elements easily missable and characters underdeveloped. Overall, while the atmosphere and art are praised, the story is seen as a secondary aspect that doesn't fully engage players.

    • “The story unfolds a little at a time, sometimes by the game world itself, by your AI companion, and by log files often found in hidden areas.”
    • “A delightful 2D platformer with an intriguing storyline and precise controls, with on-point humor, and a good price point.”
    • “The attention to detail in the character and enemy designs, as well as the environmental storytelling, enhances the overall experience, making the world feel alive and captivating.”
    • “Then that... stops, and the rest of the story is store-brand 'secret lab gone wrong' with basically 0 twists.”
    • “The story definitely left a lot to be desired, from poorly translated text to the characters not being developed and having to be lore fed through text, it wasn't very good.”
    • “There's very little story, relying mostly on environmental storytelling, which is a tough ask for a platformer.”
  • music
    31 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with many praising its atmospheric qualities and integration with the gameplay, while others find it lacking in energy and emotional impact. Some players enjoyed standout moments of engaging tracks, but overall, the soundtrack is often described as ambient and low-energy, serving more as background filler than a driving force. Despite these criticisms, the sound design and effects are generally well-received, contributing to an immersive experience.

    • “Whoever was responsible for the sound design and the music hit it out of the park and is by far the best part of the game.”
    • “The music and sound effects are top-notch, creating an immersive and thrilling audio experience that complements the game's dark and mysterious atmosphere perfectly.”
    • “The ambient soundtrack sets a haunting tone, pulling you deeper into the mystery of the space station.”
    • “Also makes the very unfortunate decision to have 95% of the soundtrack be low-energy barely-there ambient which really doesn't help with the feel of the pacing.”
    • “Music doesn't evoke any strong emotions, more like background filler.”
    • “The music was serviceable, though nothing stood out enough to want me to get the soundtrack for the game.”
  • atmosphere
    23 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its stunning pixel art, immersive sound design, and a unique blend of spooky and cute elements. Reviewers highlight the effective use of music and sound effects that enhance the overall experience, creating a captivating environment that complements the gameplay. Despite some critiques regarding gameplay length and enemy challenge, the atmospheric design remains a standout feature, drawing players into its intriguing and mysterious world.

    • “The game features gorgeous pixel art that perfectly captures the spooky, atmospheric feel of the space station.”
    • “The music and sound effects are top-notch, creating an immersive and thrilling audio experience that complements the game's dark and mysterious atmosphere perfectly.”
    • “The dark atmosphere and intriguing lore make each discovery feel significant, driving you to explore further and uncover the station’s secrets.”
  • humor
    6 mentions Positive Neutral Negative

    The humor in the game is characterized by witty NPC comments, playful gameplay, and charming character interactions, particularly from the doglike assistant, Laik, who delivers amusing lines and expressions. While the game features various biomes and engaging mechanics, much of the humor is derived from referential jokes and quirky messages rather than a deep narrative. Overall, players find the humor to be a delightful aspect that enhances the gaming experience.

    • “The comments from NPCs and other instructions are funny, and it plays pretty well.”
    • “Pretty fun and responsive gameplay, adorable gmos, and a really interesting humor.”
    • “Your doglike assistant Laik is frequently talking and has a few funny lines, but better than that are some great expressions he gives in more surprising or dire moments.”
  • replayability
    4 mentions Positive Neutral Negative

    Overall, the game's replayability is mixed; while it features four different endings that encourage multiple playthroughs, many players find the experience too short, linear, and lacking in depth, leading to a perception of low overall replay value.

    • “The game offers four different endings, which gives the game good replayability.”
    • “The asking price is a bit high due to fairly low replay value.”
    • “However, it is a bit too short, too linear, and does not provide much in terms of replay value.”
    • “4 hours worth of a pretty looking but very rudimentary and mostly linear puzzle platformer with a handful of extremely basic bosses and no real replayability or exploration to speak of.”
  • grinding
    3 mentions Positive Neutral Negative

    Players express a preference for games that minimize grinding through mechanisms like low health and frequent checkpoints, as opposed to tedious health management. While some found certain save points too far apart, leading to frustration, the overall sentiment is that enemy encounters can become monotonous due to energy depletion from non-sword weapons, resulting in waiting periods for recharge.

    • “I much prefer the 'low health, insta-kill hazards, and frequent checkpoints' approach to the more grindy health management found in some games.”
    • “There are a couple of places where the save points are far enough apart to make dying tedious, but I would say only a handful.”
    • “Enemies often ended up feeling more tedious than anything since your non-sword weapons chew up your energy, then you sit around waiting for it to recharge.”
  • stability
    3 mentions Positive Neutral Negative

    The game is reported to have significant stability issues, with users describing it as "very buggy."

    • “The game is very buggy.”
    • “I encountered numerous crashes that made it unplayable.”
    • “Frequent glitches disrupt the gameplay experience.”
  • character development
    3 mentions Positive Neutral Negative

    The character development in the game is minimal, with players noting that Ga experiences only a single instance of growth throughout the narrative. This lack of depth may leave some players wanting more from the character's journey.

    • “The game offers almost no character development, leaving players feeling disconnected from the characters.”
    • “Character development is minimal, making it hard to invest emotionally in the story.”
    • “There is a lack of depth in character arcs, resulting in a flat and unengaging experience.”
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4h Median play time
4h Average play time
4-4h Spent by most gamers
*Based on 2 analyzed playthroughs
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Genopanic is a casual role playing game.

Genopanic is available on Xbox Series X|S, PC, Xbox One, Steam Deck and others.

On average players spend around 4 hours playing Genopanic.

Genopanic was released on May 17, 2024.

Genopanic was developed by Mobirate.

Genopanic has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its replayability.

Genopanic is a single player game.

Similar games include Unbound:Worlds Apart, ITORAH, Blue Fire, Blasphemous 2, Blasphemous and others.