GamersGoMakers Game Cover
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"GamersGoMakers is a single-player Strategy game that transports you to the dawn of the video game industry in 1980. As a pioneering game company, you'll create games by starting as a developer, designer, producer, artist, or composer. With 31 genres, intelligent game reviews, and real-world influences like trends, platforms, and sales, the game offers a realistic and immersive experience. However, it's important to note that the game is currently plagued with bugs."

  • PC
  • Windows

Reviews

68%
Audience ScoreBased on 174 reviews
gameplay5 positive mentions
graphics7 negative mentions
  • GamersGoMakers offers a fun and engaging game development simulation experience with a good variety of options for building and managing a game studio.
  • The game features a gradual increase in complexity, allowing players to learn and adapt their strategies over time.
  • It provides a nostalgic feel reminiscent of classic game development games, while also introducing new mechanics and customization options.
  • The game is plagued by bugs and lacks polish, leading to frustrating gameplay experiences and crashes.
  • There is a lack of updates and support from the developers, leaving many issues unresolved and the game feeling abandoned.
  • The user interface can be clunky and unintuitive, making navigation and management cumbersome at times.
  • graphics57 mentions

    The graphics of the game have received mixed reviews, with many players finding them simple and uninspiring, often comparing them unfavorably to other titles in the genre. While some appreciate the straightforward 2.5D art style as fitting for a management sim, others criticize the lack of polish and detail, suggesting that the graphics detract from the overall experience. Overall, the consensus indicates that while the graphics are functional, they do not stand out and could benefit from improvement.

    • “Gamersgomakers is made by a small indie development team, and graphically the game is simple and cartoonish, which is to be expected.”
    • “The graphics do the job enough, though, because pretty graphics are not the most important thing about management sims, which is basically what this is.”
    • “Well, for one thing, the graphics look pretty good; however, a select few console graphics look a little unpleasant.”
    • “Graphics: 03/10”
    • “I realize it may be too late for them to change it now without having to do a drastic overhaul of some elements of the game, but I do find the graphics to be pretty dull and boring to look at.”
    • “4/10 (in some areas the game seems completely unpolished, while in some simple graphics serve well, in other areas it simply seems amateurishly poor)”
  • gameplay32 mentions

    Gameplay in the reviewed game is characterized by a mix of depth and repetitiveness, with some players finding it slow and lacking clear objectives, while others appreciate the robust features and complexity it offers. While the mechanics are generally easy to use and provide a learning curve, many feel that the game suffers from a lack of polish and inspiration, leading to a less engaging experience compared to similar titles like Game Dev Tycoon. Overall, opinions are divided, with some praising the content and challenge, while others criticize the mechanical flow and graphical quality.

    • “Gamersgomakers doesn't cut short with the genre and added more robust features to make the gameplay more challenging and fun to play.”
    • “Despite this, the mechanics and systems are delightfully in-depth, while still being easy to use, and the learning curve is rather nice.”
    • “If you liked Game Dev Tycoon, Gamersgomakers plays mostly the same, with much deeper gameplay and more controllable outcomes.”
    • “But mainly, it is slow and repetitive, and during gameplay, you have no idea what to work towards or even if there is anything at all to work towards.”
    • “However, the lack of polish, uninspired copied mechanics, and inability to speed up time all hurt the experience.”
    • “On the whole, a worthy successor, but with a lot of buggy gameplay design that needs to be worked out before this would be qualified as a 'good' game.”
  • story29 mentions

    The story aspect of the game has received mixed reviews, with some players appreciating the ability to create and customize narratives, while others criticize the lack of depth and coherence in the writing. Many users find the interface for setting story elements straightforward, but feel that the story budget and topic selections are unnecessary and do not significantly impact the game's reception. Overall, while some enjoy the creative freedom, others feel that the execution falls short compared to similar titles like Game Dev Story and Game Dev Tycoon.

    • “I love the way you get to 'write' your game story and you get to choose what the actual game will be about.”
    • “9/10 (very good story writing for this type of game, good collection of comments add depth to the title)”
    • “Surely, though, the greater flexibility in story, content, and pricing/marketing make up for this?”
    • “Game writing: 2/10 does not have very much of a story.”
    • “The story budget has little to no effect on how well the reviewers will receive the story -- that comes from focus on the written content, at the areas of focus screen.”
    • “After story and budget, one can decide how the game is packaged: really, it's just a choice between what terrible set of 2000s flash-grade art you'll force on your customers, and the casing increases costs of distribution but has either little to no effect on sales -- this can't be confirmed, really, by the player, as there is no feedback given on what seems to be a largely aesthetic choice without any necessity.”
  • music16 mentions

    The music in the game receives mixed reviews, with some players praising the soundtrack as varied and fitting the game's ambiance, while others find it repetitive and annoying after a short period. While a few reviewers highlight the quality of the sound effects, many express dissatisfaction with the music's repetitiveness, leading to a generally polarized reception. Overall, the soundtrack is seen as a significant aspect of the game, but its execution leaves some players wanting more.

    • “The soundtrack is varied and sounds great, and the gameplay is sometimes challenging.”
    • “The best is definitely the soundtrack – nice and cool soundtrack that fits the game perfectly.”
    • “Sound: 10/10 omg music is epic.”
    • “Not an explicitly bad game, but after 10-20 minutes it becomes repetitive, the music becomes annoying and regarding the content and the playing mechanism, this is greatly overpriced.”
    • “The soundtrack is repetitive; I've heard the songs so many times.”
    • “3/10 (music ended up annoying long before I finished my first playthrough, sound effects are acceptable, sometimes even nice)”
  • stability10 mentions

    The game is widely criticized for its instability, with numerous users reporting frequent bugs and glitches that significantly hinder gameplay. Many players note that the game feels unfinished and requires substantial updates to address these issues, making it difficult to enjoy fully. Overall, while it has potential, the current state of stability is a major drawback.

    • “Game is very buggy and has not been updated since November 2014 (6 months ago).”
    • “Edit 1 year later: game is still buggy, playing for 2 more hours I encountered 3 more game-ruining bugs where the publishers don't pay you despite reaching criteria.”
    • “On the whole, a worthy successor, but with a lot of buggy gameplay design that needs to be worked out before this would be qualified as a 'good' game.”
  • humor8 mentions

    The game is widely praised for its humor, featuring funny visuals and clever brand name parodies that enhance the overall experience. Players find it enjoyable and entertaining, often describing it as hilarious and more engaging than similar titles. Overall, the humor adds a delightful layer to the gameplay, making it a standout aspect of the game.

    • “This game has a lot of humor!”
    • “Honestly, it's so much more frustrating (in a good way) than GDT and way more in-depth and funny.”
    • “Hilarious game.”
  • grinding3 mentions

    Players find the grinding aspect of the game to be excessive, comparing it unfavorably to similar titles like Game Dev Tycoon. While the game is enjoyable and becomes easier over time, many feel that the grind becomes tedious and almost pointless as they progress.

    • “Either way, great game, quite easy once you've started, and just like Spore, it gets ridiculously grindy and almost pointless around 2015.”
    • “Seems to me to be more bare bones and grindy than its counterpart, Game Dev Tycoon.”
    • “It's grindy!”
  • optimization3 mentions

    Overall, the game's optimization has received mixed feedback; while some players initially found it lacking, particularly in late-game performance and feedback mechanisms, others appreciated its high durability and value after extended play. Suggestions for improvement include loosening restrictions on performance penalties for workers to enhance gameplay experience.

    • “The performance and durability of this game are very high, and the overall value is impressive. Players need to invest time to fully develop their experience, which is the essence of 'gamers go makers'!”
    • “If this restriction were loosened in any way, such as implementing penalties on worker performance, I would find that beneficial.”
    • “If you found GDT to be pretty annoying in the late game when the performance can chug or that the game's feedback on how to make your games better is lacking, you will find plenty to dislike here.”
    • “The optimization in this game is frustrating; it often feels like the performance drops significantly during crucial moments, making it hard to enjoy the experience.”
    • “Despite the interesting content, the game's optimization issues really detract from the overall enjoyment, leading to frequent slowdowns and unresponsive gameplay.”
  • monetization2 mentions

    The monetization aspect of the game is criticized for its incomplete execution of marketing ideas, resulting in ineffective ads and repetitive gameplay that can lead to financial ruin without options for recovery. Players feel trapped in a cycle of limited resources and unattractive assets, making it difficult to progress without significant investment.

    • “Marketing showed interesting ideas but were not executed to completion, leaving you with ads that seem to do nothing and designing boxes with a limited number of unattractive assets.”
    • “Repeat and rinse until you're bankrupt (there's no way to take bank or private loans or anything else - when you go negative for a year, you're toast) or until you have enough money to invest in a bigger building, more employees, and advertising campaigns.”
  • replayability2 mentions

    The game offers an enjoyable experience but is criticized for its limited replayability, as players may quickly memorize the mechanics of each genre, leading to a diminished incentive to replay.

    • “A fun little game, though it may lack a bit in detail and replay value.”
    • “This means that the game is memorable and eventually loses all replayability once you memorize how each genre works.”
  • atmosphere2 mentions

    The atmosphere in Gamersgomakers is generally perceived as lacking, with reviewers noting a deficiency in detail and depth, which detracts from the overall immersive experience.

    • “More depth, more atmosphere, more feel.”
    • “The atmosphere feels flat and uninspired, lacking the depth needed to immerse players.”
    • “Despite the game's potential, the atmosphere is dull and fails to evoke any real emotion.”
    • “The environment is lifeless, making it hard to connect with the game's world.”
  • emotional1 mentions

    Users express a deep emotional connection to their ventures, likening each company they founded to a child that requires nurturing and guidance. The loss of a business is described as a tragic and heartbreaking experience, highlighting the profound personal investment involved.

    • “Every company I founded was like a child that you needed to nurture and guide, and a loss was tragic and heartbreaking.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

7hMedian play time
6hAverage play time
4-8hSpent by most gamers
*Based on 2 analyzed playthroughs

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