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GamersGoMakers Game Cover

About

GamersGoMakers is a single player casual strategy game. It was developed by gnifrebel Games UG and was released on August 8, 2014. It received mostly positive reviews from players.

In GamersGoMakers, you found a little company creating the first video games in history. Create your first game with only basic sound and simple graphics available in the year 1980. You´re one of the pioneers entering the rising global market for computer games.

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67%
Audience ScoreBased on 175 reviews
gameplay5 positive mentions
graphics7 negative mentions

  • Provides a more in-depth and complex game development simulation compared to similar titles, appealing to hardcore fans of the genre.
  • Offers a wide variety of customizable options such as game development focus areas, marketing, game packaging designs, and the ability to buy out rival companies.
  • Addictive gameplay with a gradual difficulty curve and detailed, informative game review system that helps improve player strategy.
  • Game suffers from numerous bugs, crashes, and lack of polish; the developer abandoned further updates causing frustration among players.
  • User interface is clunky, unresponsive, and difficult to navigate, especially with managing multiple offices and employees.
  • Gameplay can become repetitive and grindy over time with some incoherent or illogical design choices, reducing long-term replayability.
  • graphics
    57 mentions Positive Neutral Negative

    The graphics in the game are generally described as simple, cartoonish, and uninspiring, often compared unfavorably to similar titles like Game Dev Tycoon. While adequate for a management sim and fitting the intended ambiance, the graphics lack polish and variety, leading some players to find them dull or amateurish. Overall, visuals are functional but not a highlight, with many reviewers emphasizing gameplay over graphic quality.

    • “Gamersgomakers is a bloody good game management sim; the graphics are nice and simple 2.5D as well as the music and sound effects, all are done right, creating the right ambiance.”
    • “Graphics received mixed ratings: 4/10 in some areas where the game seems completely unpolished, while in other areas simple graphics serve well; however, in some cases the graphics seem amateurish and poor.”
    • “The graphics do the job enough because pretty graphics are not the most important thing about management sims, which is basically what this is.”
    • “If the UI and graphics of this game looked better with smoother animations and just overall better quality then maybe I would try this again.”
    • “4/10 (in some areas game seems completely unpolished, while in some simple graphics serve well; in other areas it simply seems amateurishly poor).”
    • “I realize it may be too late for them to change it now without having to do a drastic overhaul of some elements of the game, but I do find the graphics to be pretty dull and boring to look at.”
  • gameplay
    32 mentions Positive Neutral Negative

    The gameplay offers a deep and in-depth experience with many features to customize, providing hours of content, but it suffers from slow, repetitive mechanics, lack of clear progression goals, and occasional bugs. While some appreciate its challenge and complexity compared to similar titles, others find it less polished and engaging than Game Dev Tycoon, with clunky controls and uninspired design detracting from the overall enjoyment.

    • “Gamersgomakers doesn't cut short with the genre and added more robust features to make the gameplay more challenging and fun to play.”
    • “Despite this, the mechanics and systems are delightfully in-depth, while still being easy to use, and the learning curve is rather nice.”
    • “At first, it appears so: there are multiple areas of focus that you must balance your time between - starting off with only a few options (gameplay, engine, graphics, sound, level design, content design, sound design, and writing), but quickly conflating with the additions of UI, scripting, world design, UI design, and networking.”
    • “But mainly, it is slow and repetitive, and during gameplay, you have no idea what to work towards or even if there is anything at all to work towards.”
    • “However lack of polish, uninspired copied mechanics and inability to speed up time all hurt the experience.”
    • “Some of the ideas could have improved the game dev tycoon, but the game flow and GUI is mechanical and takes away from the experience.”
  • story
    29 mentions Positive Neutral Negative

    Users appreciate the ability to customize story elements such as genre, violence, and content sliders, finding the story creation flexible but sometimes disconnected from other design choices like naming. However, many note the story writing is limited and not very deep, with story budget having little impact on reception. Overall, while the story aspect adds some engagement, it is often seen as less important compared to gameplay and management features.

    • “9/10 (very good story writing for this type of game, good collection of comments add depth to the title)”
    • “I love the way you get to 'write' your game story and you get to choose what the actual game will be about.”
    • “The UI clears up somewhat at the development options: relatively easy-to-manipulate areas of focus for the games, sliders for 'violence', 'profanity', and 'sexuality', story genre picker and story budget; these are all options which present little-to-no difficulty in manipulating.”
    • “Also, you can't choose the story theme when you choose the genre, so you don't know what to name it because you can't choose the theme while naming it. You don't know what your game will be about until after you name it.”
    • “Game writing: 2/10, does not have very much of a story.”
    • “The story budget has little to no effect on how well the reviewers will receive the story — that comes from focus on the written content, at the areas of focus screen.”
  • music
    16 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some praising its fitting ambiance, variety, and quality soundtrack, while others find it repetitive and annoying after extended play. Overall, the soundtrack is considered decent and well-made, though not universally loved.

    • “The soundtrack is amazing.”
    • “Sound: 10/10, omg music is epic.”
    • “The best is definitely the soundtrack – a nice and cool soundtrack that fits the game perfectly.”
    • “Not an explicitly bad game, but after 10-20 minutes it becomes repetitive; the music becomes annoying.”
    • “The soundtrack is repetitive; I've heard the songs so many times.”
    • “3/10 - Music ended up annoying long before I finished my first playthrough; sound effects are acceptable, sometimes even nice.”
  • stability
    10 mentions Positive Neutral Negative

    The game suffers from frequent bugs and glitches that impact gameplay stability, including freezes, payment issues, and inconsistent sales results. Despite its potential and appeal to fans of similar tycoon games, it remains unfinished and in need of significant bug fixes and updates.

    • “Game is very buggy and has not been updated since November 2014 (6 months ago).”
    • “The game still has a lot of work to be done in my opinion, as I do find glitches frequently, such as when I level up or any other extra pop-up appears, the game freezes. Although this needs to be fixed, you can fix it by pressing Alt+F4.”
    • “Edit 1 year later: game is still buggy, playing for 2 more hours I encountered 3 more game-ruining bugs where the publishers don't pay you despite reaching criteria.”
  • humor
    8 mentions Positive Neutral Negative

    The game is widely praised for its humor, featuring funny elements like clever brand name renaming and entertaining character expressions. Players find it genuinely hilarious, adding to the overall enjoyment and depth compared to similar games.

    • “This game has a lot of humor!”
    • “Honestly, so much more frustrating (in a good way) than GDT and way more in depth and funny.”
    • “Funny renaming of brand names.”
  • grinding
    3 mentions Positive Neutral Negative

    Grinding is a notable aspect of the game, with some players finding it excessively grindy and repetitive, especially as progress advances. While the game starts off easy and enjoyable, the later stages can feel tedious and less rewarding compared to similar titles like Game Dev Tycoon.

    • “It's grindy!”
    • “Either way, great game, quite easy once you've started and just like Spore, it gets ridiculously grindy and almost pointless at about 2015.”
    • “Seems to me to be more bare bones and grindy than its counterpart, Game Dev Tycoon.”
  • optimization
    3 mentions Positive Neutral Negative

    The game's optimization shows strong performance and durability, maintaining a high value even after extended play. While some users note occasional performance drops in the late game and a lack of clear feedback on improvements, overall the optimization is solid and contributes positively to the gameplay experience.

    • “After playing for 4 hours, I changed my mind. The game's performance and durability are very high, offering great value. It shows the dedication and effort needed to develop a complete game, truly capturing the essence of 'gamers go makers!'”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization aspect introduces creative ideas but lacks full execution, resulting in ads that feel ineffective and limited design options. Progress depends heavily on managing finances carefully, with a risk of failure if negative balance persists. Investment in growth through bigger buildings, more employees, and advertising is essential for advancement.

    • “Marketing showed interesting ideas but were not executed to completion, so all you are left with are ads that seem to do nothing and designing boxes with a limited number of ugly assets.”
    • “Repeat and rinse until you're bankrupt (no way to take bank or private loans or anything else - when you go negative for a year, you're toast) or until you have enough money to invest in a bigger building and more employees and advertising campaigns.”
  • replayability
    2 mentions Positive Neutral Negative

    The game offers initial fun but has limited replayability, as its predictable mechanics become memorized over time, reducing long-term engagement.

    • “This means that the game is memorisable and eventually loses all replayability once you memorise how each genre works.”
    • “A fun little game, though maybe lacks a bit in detail and replay value.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere is generally perceived as lacking depth and detail, resulting in a less immersive experience. Players feel the game could benefit from enhanced ambiance and a stronger sense of engagement.

  • emotional
    1 mentions Positive Neutral Negative

    Users express deep emotional investment in the game, feeling a strong attachment to their companies as if they were children, making losses profoundly heartbreaking and impactful.

    • “Every company I founded was like a child that you needed to nurture and guide, and a loss was tragic and heartbreaking.”
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7h Median play time
6h Average play time
4-8h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

GamersGoMakers is a casual strategy game.

GamersGoMakers is available on PC and Windows.

On average players spend around 6 hours playing GamersGoMakers.

GamersGoMakers was released on August 8, 2014.

GamersGoMakers was developed by gnifrebel Games UG.

GamersGoMakers has received mostly positive reviews from players. Most players liked GamersGoMakers for its gameplay but disliked it for its graphics.

GamersGoMakers is a single player game.

Similar games include Mad Games Tycoon, City Game Studio, Game Dev Studio, Game Corp DX, Software Inc. and others.