- June 16, 2021
- Priory Games
Gallantry
Platforms
About
"Gallantry" is a medieval knight simulation game, where you become a knight and journey through Europe to win prestige, fortune, and the heart of a fair maiden. Customize your equipment, choosing between heavy armor or nimble agility, and assemble a crew of characters to assist you on quests, with your actions influencing their perception and providing different bonuses. The ultimate goal is to fulfill your father's legacy by ascending to King Arthur's Round Table.









- Engaging gameplay with a blend of action-packed combat and strategic planning, accessible to both seasoned gamers and newcomers.
- Stunning graphics and detailed environments that create an immersive experience.
- Compelling story with rich lore and excellent voice acting that enhances character development.
- Controls can be sluggish and unresponsive, leading to frustrating gameplay experiences.
- Repetitive elements and lack of skill involvement make the gameplay feel shallow.
- Technical issues such as occasional bugs and a lack of key binding options hinder the overall experience.
gameplay
18 mentions Positive Neutral NegativeThe gameplay of "gallantry" is characterized by a mix of action and strategy, featuring smooth mechanics and intuitive controls that cater to both experienced and new players. While cooperative and competitive multiplayer options enhance the experience, some users find the gameplay repetitive and frustrating due to issues like a limited field of view and unclear mechanics. Overall, the game is praised for its engaging elements but criticized for certain design flaws that detract from the overall enjoyment.
“gallantry offers an engaging gameplay experience with a blend of action-packed combat and strategic planning.”
“The game mechanics are smooth, and the controls are intuitive, making it accessible to both seasoned gamers and newcomers.”
“Cooperative missions and competitive arenas provide diverse options for multiplayer gameplay.”
“The field of view is too close in; the current game mechanics might work if you could see the whole tilting field and have any kind of time to aim for a specific target.”
“The rock-paper-scissors mechanic of barding, shield, lance, and armor needs to be explained better than 'oh, just play around with it.' All these elements make for a frustrating and unpleasant experience.”
“The gameplay is not very interesting and is also repetitive.”