Frontline: Road to Moscow
- August 8, 2014
- Slitherine Ltd.
"Frontline: Road to Moscow" is a war strategy game where players command the German army in historical battles from 1941-1944. With 30 scenarios, players can engage in land, naval, and aerial combat, using different units' strengths to their advantage. As players progress, units upgrade based on success and experience, allowing for a personalized army tailored to their style of play.
Reviews
- The game is a casual and accessible entry-level wargame that can provide a few hours of fun for new and moderately experienced strategy gamers.
- It features interesting mechanics and a variety of maps and battle situations, making it engaging despite its simplicity.
- The game is well-priced for what it offers, especially if purchased during a sale or as part of a bundle.
- The game is plagued by numerous bugs and AI issues, which can lead to frustrating gameplay experiences.
- It lacks depth and challenge compared to more established strategy titles, making it feel simplistic and sometimes tedious.
- The game has historical inaccuracies and poor unit mechanics that detract from the overall experience, leaving it feeling unfinished.
- gameplay8 mentions
- 50 % positive mentions
- 13 % neutral mentions
- 38 % negative mentions
The gameplay is characterized by a unique blend of mechanics that some players find enjoyable, despite frustrations with certain elements like reinforcement and AI limitations. While it blurs the lines between wargame and puzzle game, many appreciate the light, fun nature of the experience and the sense of accomplishment after battles. Overall, the campaign mode is highlighted as a standout feature, though it could benefit from more dynamic elements.
“The campaign mode of this game is the best I have played so far, and there are some interesting mechanics.”
“Good fun game with a very unique mechanic.”
“The gameplay is light and fun, and you do get a sense of accomplishment after completing a battle.”
“It has an obscure combat mechanic and should perhaps be treated more like a puzzle game than a wargame, blurring the lines but not doing either side that much justice.”
“Later on, you realize that the reinforcement mechanics are broken, artillery is extremely powerful, the AI is very limited and frankly can be outplayed. You notice this once you start facing massively overstrength Soviet forces; often these units will be three times the strength of your units with the increased stats to match.”
“If there was a dynamic campaign (like Steel Panthers 1, 2, or 3), maybe it wouldn't be as frustrating because the underlying mechanics of play aren't too bad (not necessarily good, but not too bad).”
- story5 mentions
- 0 % positive mentions
- 40 % neutral mentions
- 60 % negative mentions
The story aspect of the game is marred by significant bugs that hinder mission completion, leading to player frustration and disappointment. Users express that while the initial premise was promising, technical issues such as unattainable objectives and a problematic save feature detract from the overall narrative experience.
“The most annoying feature... save & exit... loses all your progress on the mission, for goodness' sake!”
“Let me tell you a story first though, so in the beginning I had high hopes for this game, and then I got through the first couple of levels.”
“On some missions, you can complete all objectives because some hexes are unattainable. The hexes are properly depicted on the map, but you can click on those hexes as much as you want, and nothing will happen.”
- stability4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability is notably poor, with numerous glitches and bugs reported, particularly towards the end, leading some players to feel it resembles an unfinished beta version. While some users found enjoyment in the glitches, the overall consensus is that the game suffers from significant stability issues, making it unsatisfying for both strategy and casual gameplay.
“Towards the end of the game, I ran into more and worse glitches.”
“Unsatisfying as a strategy game; too buggy for a casual game.”
“I actually had the feeling it was in beta condition; there are so many glitches and bugs that the game doesn't appear to have been seriously tested.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players have noted that the grinding aspect of the game can become tedious, particularly in the later stages, where managing small forces against overwhelming enemy numbers can feel monotonous and unengaging.
“I found the latter half rather boring and tedious, working small German forces through what seems like an endless horde of enemy units.”
“The grinding in this game feels never-ending, making it hard to stay engaged with the story.”
“I spent hours just repeating the same missions, which made the gameplay feel monotonous and unfulfilling.”