- June 25, 2024
- Molegato
Frogun Encore
Platforms
About
In "Frogun Encore," three years after Renata's initial victory, Beelzebub's followers plan to revive him. Renata and her companions, Jake and Hatter, must travel the world to thwart this evil scheme. This sequel to "Frogun" offers new 3D platformer challenges, with additional movements like double jump, sling catapult, and toss jump. It also features local co-op multiplayer for a true couch co-op experience.











- The addition of a double jump and mid-grapple jump enhances movement fluidity and allows for more vertical gameplay.
- The level design is engaging and encourages speedrunning, with many mini-challenges that add depth to the gameplay.
- The game features cute environments and characters, maintaining the charm of the original while introducing new mechanics.
- The fixed camera angle leads to frustrating depth perception issues, making platforming more difficult and less enjoyable.
- The game feels significantly shorter and easier than the original, with less challenging boss fights and a lack of variety in level design.
- Numerous bugs and glitches, including softlocks and inconsistent hitboxes, detract from the overall experience.
- gameplay56 mentions Positive Neutral Negative
The gameplay in the sequel to Frogun has received mixed feedback, with some praising the introduction of new mechanics like the double jump and fixed camera that enhance fluidity and level design, while others feel these changes trivialize the original grappling mechanic and lead to frustrating controls. The addition of co-op gameplay and improved boss mechanics has been well-received, but bugs and a lack of variety in level styles have detracted from the overall experience. Overall, while the game is seen as more refined and enjoyable, it still faces criticism for certain design choices and technical issues.
“But this sequel brings double jump and other mechanics which makes it feel even better!”
“The titular frogun's grappling mechanic allows for enough experimentation to keep things fresh, and the difficulty is just right to be a genuine challenge but totally doable, plus getting a perfect grade for each level will satisfy anyone who wants to really test themselves.”
“It is not a huge departure from the first game, but every single mechanical change serves to make the game more fluid, more intuitive, more fun, without diluting the challenge.”
“However, the double jump now almost entirely invalidates the grapple (the main mechanic of the game!) as bottomless pits you used to grapple over now are jumped over with ease.”
“I found it extremely disappointing that the main mechanic of the original game is now less important than a double jump.”
“Whiffing platforming due to controls and mechanics bugging out on you is way too common.”