- March 12, 2021
- Weston Bell-Geddes
Frick Frack
47%Game Brain Score
emotional
story, gameplay
47% User Score 51 reviews
Platforms
About
A puzzle simulation game about hurting what you love the most. You must find the perfect work-life balance but the work you do directly affects the world around you. Good luck.











Audience ScoreBased on 51 reviews
emotional3 positive mentions
gameplay3 negative mentions
- The game has a meaningful narrative that addresses important themes such as environmental issues and capitalism.
- The pixel art style is visually appealing and adds charm to the game.
- The game offers a unique experience that evokes strong emotions and encourages reflection.
- Gameplay is tedious and repetitive, leading to a lack of engagement and enjoyment.
- The game suffers from numerous bugs and glitches, making it frustrating to play.
- Instructions and guidance are unclear, leaving players confused about objectives and mechanics.
story
8 mentions Positive Neutral NegativeThe story is generally regarded as interesting and well-crafted, with a strong environmental theme and multiple endings that enhance engagement. However, players express frustration with technical issues, lack of guidance, and an unsatisfying conclusion, which detracts from the overall experience. While the narrative has potential, the execution in gameplay leaves much to be desired, leading to a mixed reception.
“This game has an interesting story and concept.”
“The story is a good environmental friendly one and it plays pretty well. I liked the different endings, even though one of them had absolutely no dialogue—the 'destroy the earth' ending, since I didn't get an achievement for it, that's what I'll call it.”
“It tells the story just by its gameplay and forces the player to stay focused, even in moments of intentional waiting around.”
“If improved, it has the potential to become much better, but there are issues such as bugs, the lack of a conclusion to the story, the absence of guidance, and the frustration of starting from the beginning every time, which waste my time...”
“Although it got very tedious after a while, I kept at it for the story.”
“The story is well-done, but the actual playable game looks and feels like it was made by an 8-year-old on Scratch in one lesson.”