- January 10, 2014
- Stirfire Studios
- 1h median play time
Freedom Fall
Platforms
About
Freedom Fall is a fast-paced platformer set in a dark, vertical prison. Players must navigate treacherous descents, avoiding deadly traps and solving inventive puzzles, all while uncovering the story of their unjust incarceration. With hand-drawn visuals and tight controls, Freedom Fall offers a unique and challenging experience.
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- Charming art style and humorous writing on the walls enhance the storytelling experience.
- Fast-paced gameplay with responsive controls and a variety of traps keeps the experience engaging.
- Multiple paths and challenges provide replayability, allowing players to improve their scores and explore different endings.
- The game is very short, typically completed in under two hours, which may not justify the price for some players.
- Difficulty can be inconsistent, with some sections feeling too easy compared to the overall challenge of the game.
- Technical issues such as frame rate drops and occasional bugs can detract from the overall experience.
story
143 mentions Positive Neutral NegativeThe story of the game is primarily conveyed through humorous and engaging writings on the walls, left by a sadistic princess, which adds a unique and charming twist to the platforming experience. While some players found the narrative simple and occasionally lacking depth, many appreciated its clever presentation and the way it intertwined with gameplay, providing motivation to explore and replay the game for different endings. Overall, the storytelling method received praise for its originality and ability to maintain player interest despite the game's brevity.
“The story is interesting and told in a clever way.”
“The story is presented in a pretty cool way: there aren't any actual dialogues that distract you from the actual gameplay but instead the princess communicates with you through writings on the tower walls.”
“The writings on the walls in the tower are funny and drive the story forward as you get to know more about the princess.”
“The story is basically non-existent, and it's a bad idea to put it in the background in writing, as in a tough platformer with tons of traps where you are focused on not dying, you will miss most of it as I did.”
“There's not a whole lot of story; it's mostly just messages written on the wall, but it's presented in a way that keeps you motivated.”
“The plot is amusing (sort of like Portal if GLaDOS was a traditional RPG princess), but the story is simple and could have benefited from more character development.”