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Freaking Meatbags Game Cover

About

"Freaking Meatbags" is a single-player Sci-Fi shooter game with perfected mechanics and tons of humor. As a cleaning robot, gather resources, build structures, and battle enemy robots on different planets, aided by humanoid creatures with special abilities that you can create by mixing their DNA. Your goal: collect precious materials before the solar system implodes.

Freaking Meatbags screenshot
Freaking Meatbags screenshot
Freaking Meatbags screenshot
Freaking Meatbags screenshot
Freaking Meatbags screenshot
Freaking Meatbags screenshot
Freaking Meatbags screenshot
Freaking Meatbags screenshot
Freaking Meatbags screenshot
Freaking Meatbags screenshot
Freaking Meatbags screenshot
+12

85%
Audience ScoreBased on 133 reviews
gameplay21 positive mentions
replayability3 negative mentions

  • The game features a unique blend of tower defense and RTS mechanics, allowing for creative gameplay with DNA splicing and resource management.
  • The humor and writing in the game are engaging, providing a light-hearted and entertaining experience.
  • The pixel art style is charming and visually appealing, contributing to the overall aesthetic of the game.
  • The controls and interface are clunky, making navigation and gameplay frustrating at times.
  • The game suffers from a lack of depth in its mechanics, with limited enemy and tower variety, leading to repetitive gameplay.
  • The tutorial and in-game information are insufficient, leaving players confused about mechanics and objectives.
  • gameplay
    47 mentions Positive Neutral Negative

    The gameplay is a unique blend of tower defense, resource management, and base building, featuring creative mechanics like a DNA mixing system and various races with distinct bonuses. While the game offers engaging elements and a humorous aesthetic, some players find the execution messy and lacking depth, particularly in tutorial guidance and music quality. Overall, it provides a fun and quirky experience, appealing to both casual and hardcore players, though it may not hold long-term engagement for everyone.

    • “This is not only a tower defense game; it also has mining and gathering mechanics from Mindustry and the addition of different races with their own bonuses and a 'breeding' mechanic with which you can get new workers with combined characteristics.”
    • “A fun theme, a very unique blend of resource management, RTS, tower defense, and 'breeding' mechanics are a recipe for great success.”
    • “The game does a good job at balancing complex mechanics for the 'hardcore' player while keeping it simple enough that even 'casuals' can get a lot of enjoyment out of.”
    • “Unfortunately, the gameplay is kind of messy and my motivation to play wasn't kept for long, but the idea is there and I recommend seeing it.”
    • “I'm not sure how to say this without it sounding like a negative, but the gameplay is not engaging.”
    • “The pixel work felt low effort and the mechanics don't really hold attention.”
  • story
    34 mentions Positive Neutral Negative

    The game's story is described as light and humorous, featuring entertaining writing that enhances the overall experience, despite being somewhat thin. Players appreciate the comedic interactions between robots and humans, as well as the amusing narrative elements, such as the protagonist's communications with quirky characters. While the campaign consists of 15 missions with opportunities for upgrades, some players feel the story could be more engaging, but the humor and unique premise keep it enjoyable.

    • “The storyline and the interaction between the robots is quite funny, as they don’t know how to properly interact with organic life forms, or as they call it – meatbags.”
    • “The story experience is peppered with humor that hits more often than it misses, which is a welcome addition.”
    • “What makes the game more interesting, in my personal opinion at least, is the story and narrative, which is pretty amusing.”
    • “While the story is paper thin, along with the in-game lore and text for things, your character will send emails back and forth between his loved ones, his boss, and a giant trans-dimensional space squid, so it's good that the dialogue and in-game humor are genuinely good.”
    • “The boss world is just totally different and plays almost nothing like the rest of the game leading up to it.”
    • “It's kind of odd because the storyline is humorous and well written by what I presume were non-English speakers.”
  • humor
    26 mentions Positive Neutral Negative

    The humor in the game is widely praised for its cleverness and ability to elicit genuine laughter, with many players highlighting the witty dialogue and amusing interactions between characters, particularly the robots and their misunderstandings of organic life. The game's light-hearted and cynical humor, combined with engaging writing and a fun storyline, enhances the overall experience, making it a standout feature that keeps players entertained throughout. Overall, the humor is considered one of the game's strongest aspects, contributing significantly to its charm and appeal.

    • “The humor of it was some of the best I've seen in a game.”
    • “I mean, this is one of maybe three games to actually have me laughing out loud.”
    • “The storyline and the interaction between the robots is quite funny, as they don’t know how to properly interact with organic life forms, or as they call it – meatbags.”
  • graphics
    23 mentions Positive Neutral Negative

    The graphics in the game receive mixed reviews, with many praising the charming pixel art style and colorful retro aesthetics, which enhance the overall experience. However, some players find the graphics to be dated or lacking in quality, particularly in character design, which detracts from the game's potential. Overall, while the visuals are generally well-executed and appealing, opinions vary on their impact on gameplay and immersion.

    • “Which is a shame, because the game offers creative mechanics, really cool pixel graphics (on the robots at least) and a humorous world to play around in.”
    • “Visuals for freaking meatbags are well, freaking sweet, conjuring up a menagerie of classic old school with gorgeous pixel art style.”
    • “I do love the game's graphical style; the visuals are very polished, smooth, and just ooze personality.”
    • “Unfortunately, lazy retro pixel graphics permeate the game and distract from what could have been a blockbuster.”
    • “There is not really a whole lot here to keep you invested and playing, and eventually the pixel style graphics grated on my nerves.”
    • “The graphics are fitting for the current trend towards retro-glaucoma bitart.”
  • music
    13 mentions Positive Neutral Negative

    The music in the game receives mixed reviews; while some players appreciate its calming and catchy qualities, others find it repetitive and poorly suited to the game's aesthetic. Several reviewers note that the soundtrack is limited, with some tracks being overused or reminiscent of royalty-free music. Overall, the music is described as serviceable but lacking in variety, which detracts from the overall experience for some players.

    • “Music and sound effects are splendid.”
    • “Music is very calming and old school.”
    • “The humorous writing, catchy music, and clean pixel art are also a plus.”
    • “The music is just the same short tune on repeat, and also starts to get on your nerves.”
    • “The game is really good so far, it has a nice aesthetic and gameplay; however, the main (and pretty much only downside) is the music, which is absolutely terrible and does not fit in at all.”
    • “On Unity engine with stock retro music and limited field of vision.”
  • replayability
    5 mentions Positive Neutral Negative

    Overall, the game has limited replayability, primarily due to its short playtime of around five hours and minimal incentives to replay beyond attempting harder difficulty levels. While some players noted a bit of replay value, many recommend purchasing it on sale due to its brevity and lack of content to revisit.

    • “Some replay value.”
    • “There isn't too much replay value other than redoing levels on hard.”
    • “Good humor, smooth gameplay overall, and a good soundtrack, but for the lack of replayability and it being on the shorter side of playtime, purchasing it during a sale would be better.”
    • “My only real gripe about this game is that it is very short for the price point with little replay value.”
    • “The game will last you around 5 hours, with not much replayability once you finish the game.”
  • grinding
    4 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be a mixed experience; while it is well-implemented, the need to repeatedly tackle levels and the frustrating final boss can lead to tedium, especially after unexpected defeats. Those who enjoy grinding may appreciate the challenge, but others might find it becomes tiresome over time.

    • “If you lose, usually because of a last second 'surprise', it can become pretty tedious to do it all over again... more than once before you figure out what to do.”
    • “It can be grindy with repeating levels.”
    • “The final boss is tedious with instant kill mechanics.”
  • stability
    3 mentions Positive Neutral Negative

    While the early access game does exhibit some bugs and glitches, users report a generally stable experience without significant artifacts or major issues. Overall, the stability is considered acceptable for an early access title.

    • “I can already imagine some people rolling their eyes, saying how an early access game is supposed to be broken, buggy, or possibly a pain to bear with.”
    • “Even though this early access game does indeed have its fair share of bugs and glitches.”
    • “I have not seen any artifacts or glitches.”
  • optimization
    2 mentions Positive Neutral Negative

    Reviews indicate that while the game offers some optimization features, such as combining traits for enhanced performance, players express frustration over the inability to eliminate workers for efficiency gains. Overall, the optimization mechanics are seen as limited but strategically impactful.

    • “You also can't kill your workers (which, if you've played the game, you'll know why you'd want to, for optimization purposes).”
    • “The traits can be combined to create faster miners or turret crews that can boost tower performance.”

Buy Freaking Meatbags

7h Median play time
7h Average play time
5-8h Spent by most gamers
*Based on 2 analyzed playthroughs

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