Frantic Dimension Game Cover
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Frantic Dimension is a retro twin-stick shooter inspired by the earliest twin-sticks, 'Space Dungeon' and 'Robotron 2084'. Never stop moving and shooting... or you'll die.

  • PC
  • Windows

Reviews

81%
Audience ScoreBased on 37 reviews
graphics3 positive mentions
monetization3 negative mentions
  • Captures the retro arcade feel reminiscent of classics like Robotron and Berzerk, providing fast-paced and addictive gameplay.
  • The game is free to play, offering great value and hours of entertainment without any cost.
  • Responsive controls and a simple yet engaging gameplay loop make it easy to pick up and play, appealing to fans of old-school shooters.
  • The game can become frustratingly difficult, with some players feeling it lacks adequate advantages or health options.
  • Developed using GameMaker Studio, which some reviewers criticize for resulting in unpolished and low-quality games.
  • Controls can be awkward, especially for those not accustomed to retro-style gameplay, requiring a learning curve.
  • graphics4 mentions

    The graphics of the game are characterized by a retro pixel art style typical of Gamemaker Studio creations, which some may find lazy compared to modern standards. While the blocky visuals may not impress everyone, they contribute to a nostalgic charm that enhances the fast-paced gameplay, earning a score of 7/10 for their retro appeal.

    • “Go ahead and pick this one up if you want a simple screen-to-screen shooter to pass the time with some old school graphics and sounds.”
    • “Graphics: 7/10 (for the retro style)”
    • “Don't let the blocky graphics fool you; it's really entertaining and fast-paced.”
    • “Like most GameMaker Studio construction kit games, this features lazy 2D retro pixel art instead of professionally done, contemporary PC graphics.”
    • “Go ahead and pick this one up if you want a simple screen-to-screen shooter to pass the time with some old-school graphics and sounds.”
  • gameplay4 mentions

    The gameplay is characterized by a randomly generated labyrinth that offers a Robotron-like experience, allowing players to retreat from challenging rooms. While some reviews note it as unpolished, many praise its engaging design and enjoyable audio, resulting in a solid gameplay score of 7.5/10.

    • “A randomly generated labyrinth of Robotron-like gameplay, with some ability to retreat from a room going badly.”
    • “An unpolished, but delightful gem that nails the gameplay and audio.”
    • “Good gameplay design.”
    • “The gameplay feels like a randomly generated labyrinth, reminiscent of Robotron, but lacks depth and strategy.”
    • “The mechanics are frustratingly clunky, making it difficult to enjoy the experience.”
    • “The combat system is overly simplistic, leading to repetitive and uninspired gameplay.”
  • monetization1 mentions

    The monetization aspect of games made with GameMaker Studio is frequently criticized for resulting in shovelware and lazy cash grabs, indicating a tendency for developers to prioritize profit over quality.

    • “The monetization strategy feels exploitative, prioritizing profit over player experience.”
    • “I can't enjoy the game without being bombarded by ads and in-app purchases.”
    • “It seems like every feature is locked behind a paywall, making it frustrating to progress.”
  • story1 mentions

    The story suffers from poor level design and a lack of coherent flow, leading the developer to rely on repetitive procedural generation as a substitute for engaging content.

    • “The developer couldn't manage to create proper level design and story flow, so they resorted to using repetitive procedural generation as a substitute for content.”
    • “The narrative feels disjointed and lacks coherence, making it difficult to stay engaged with the characters and their motivations.”
    • “The story is riddled with clichés and fails to offer any meaningful twists or depth, leaving players feeling unsatisfied.”
  • replayability1 mentions

    The game's replayability is rated moderately, with a score of 5/10, indicating that while there may be some elements that encourage players to return, overall, it lacks significant incentives for repeated playthroughs.

    • “The replay value is quite low, as once you've completed the game, there's little incentive to go back.”
    • “After finishing the game, I found that there wasn't much to draw me back for a second playthrough.”
    • “While the initial experience was enjoyable, the lack of varied outcomes makes replaying feel redundant.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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