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About Fracture Point

Fracture Point is a single player economy shooter game with a economy theme. It was developed by Burlaka Kyrylo and was released on September 4, 2026. It received positive reviews from players.

Fracture Point is a fast-paced roguelike looter shooter in first-person perspective, set in a realistic dystopian metropolis engulfed in a war between a powerful corporation and the resistance. After years of imprisonment, you return to join the resistance, with only one way forward—ascending through the many floors of a heavily guarded skyscraper to reach the corporation's leader and take your re…

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Reviews

84%Audience ScoreBased on 100 reviews
gameplay6 positive mentions
stability6 negative mentions

  • Impressive and fun game developed by a solo developer with responsive and satisfying gunplay.
  • Addictive roguelike FPS gameplay loop with rewarding looting and progression mechanics.
  • Active developer support with frequent updates and patches improving the game over time.
  • The game suffers from numerous bugs, AI pathfinding issues, and occasional crashes impacting gameplay.
  • Lack of weapon customization and modding features limits depth and player engagement.
  • Some design elements like manual reloading mechanic, audio quality, UI clarity, and repetitive wave system need significant polish.
  • gameplay

    11 mentions Positive Neutral Negative
    55% positive mentions, 18% neutral mentions, 27% negative mentions

    The gameplay offers an engaging, Tarkov-like gunplay and loot loop that is addictive and satisfying, with meaningful choices and rewarding action. However, some players note bugs and clunky mechanics, like manual reloading and weight management, which can detract from the overall experience. Despite these issues, the gameplay is generally praised for its depth and fun factor.

    • “There's something about the gameplay loop that just grabs you and makes you want to do 'one more run.'”
    • “The gameplay feels really good; you keep up with what you're doing as time goes by. You are always thinking about whether to act or wait. The action feels nice, and the loot system is satisfying with enemies trying to stop you at the same time.”
    • “I do recommend this game; it has a cool art style, meaningful choices in gameplay, and rewards accuracy and playing well (at least in the early-game gameplay I experienced).”
    • “Very Tarkov-esque feel to gunplay and basic loot and scoot gameplay loop.”
    • “I will say though your weight mechanic needs some work.”
    • “The game mechanics are terrible; when I want to reload, I have to press tab to manually add rounds to the magazine, which becomes impossible when there are four guys shooting right at me.”
  • stability

    6 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game is notably buggy and sometimes clunky, affecting overall stability, but the developers are responsive and actively addressing issues. Despite technical flaws, the game remains enjoyable and charming.

    • “I don’t even know how to soften this — the game is unbelievably buggy. Like, shockingly buggy.”
    • “Feels quite clunky and a bit buggy.”
    • “It is going to be a little buggy, the acting is a little weird and the indie vibe is palpable like Castle Miner Z or something, but it definitely has charm to it.”
  • optimization

    4 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    The game is generally well optimized, delivering smooth performance with high FPS at 1080p and effective use of FSR settings. However, occasional stuttering occurs even on decent hardware, which somewhat detracts from the overall experience.

    • “It is well optimized at high 1080p with 85-100 fps.”
    • “Performance is great; I'm getting a near-constant 141 fps (G-Sync limiting) with FSR on balanced and quality settings on high, though I could probably turn it off entirely if I wanted to.”
    • “But for the price and the fun you can have outside of the jank I give the game a solid 7/10. FYI devs, stuttering sometimes even on an okay rig is probably the main thing I'd work on.”
    • “I'm able to stomach the rough performance, it hasn't been too bad for me but for the love of all that is holy please move the 'return to hub' option to the other side of the elevator door before I blow my brains out.”
  • graphics

    3 mentions Positive Neutral Negative
    100% positive mentions, -67% neutral mentions, 67% negative mentions

    The graphics feature a unique art style but suffer from issues like an unpleasant viewmodel FOV and oversized holographic sights on some guns. Overall, the graphical fidelity may not meet expectations, though it does not detract significantly from the gameplay experience.

    • “The gunplay feels good and sounds good.”
    • “The entire holographic sight is about the size of what your crosshair would be in any other FPS on some guns.”
    • “The game has a cool art style.”
    • “Gunplay feels good, sounds good, viewmodel FOV is absolutely horrid; the entire holographic sight is the size of what your crosshair would be in any other FPS on some guns.”
    • “The graphical fidelity is not desirable.”
  • atmosphere

    3 mentions Positive Neutral Negative
    33% positive mentions, 0% neutral mentions, 67% negative mentions

    The atmosphere effectively builds tension through intense combat and frequent jump scares, but inconsistent and poor-quality audio, especially during later segments, undermines the immersive experience.

    • “It’s echoey, low-quality, and completely kills the atmosphere they’re trying to build.”
    • “I also got jumpscared a whole lot of times due to enemies turning the corner and yelling some strong language, which did add to the atmosphere, but the spec ops guys in the later parts have a completely different volume and audio quality to their voice lines for some reason?”
  • music

    3 mentions Positive Neutral Negative
    0% positive mentions, 33% neutral mentions, 67% negative mentions

    The music attempts to synchronize with the action but ends up fading in and out awkwardly, which can disrupt the atmosphere. Players often rely on music cues to detect enemies, but this mechanic undermines the intended immersion.

    • “The music constantly fading in and out is also kind of a vibe killer. If you zone out a bit, you can just react to whenever the music rises to know if there's an enemy around because most of the time you can't see them without a flashlight.”
    • “They tried to synchronize the music with the action, but it didn't work out well.”
  • story

    3 mentions Positive Neutral Negative
    67% positive mentions, -34% neutral mentions, 67% negative mentions

    The story is present but fairly basic, focusing on missions to eliminate enemies and loot buildings. Users suggest that the narrative could be improved with more diverse and extended floors or rooms to enhance the story mode experience.

    • “Has a story.”
    • “Your mission: kill any fool in your path and loot everything in the building, jack everything that isn't bolted down.”
    • “Even though at times the AI feels a little janky, I think the rooms/floors need to be increased (mainly regarding the story mode) and a little more diversified.”
    • “Your mission: kill any fool in your path and loot the crap out of the building, jack everything that isn't bolted down lol.”
  • replayability

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game offers a relatively short main experience of 4-5 hours but provides good replayability through multiple difficulty levels and an engaging loop focused on hoarding money. Its grounded style and ongoing updates contribute positively to its replay value.

    • “I hear it's only 4-5 hours long, but has 3 difficulties and is replayable enough for me just to hoard money.”
    • “Grounded in style, fun replayable loop, and hopefully will continue to receive any support it needs, which I think it will given the updates that have been pushed already.”
  • grinding

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is seen as unrewarding, with players feeling that the effort invested leads to insignificant unlocks. Despite engaging combat and atmosphere, the lack of meaningful progression and poor audio quality detracts from the overall experience.

    • “I came in expecting a full weapon-modding system, something worth grinding for.”
    • “The combat feels great, the intensity is there, and the atmosphere could work — but you’re grinding toward nothing exciting, unlocking things that feel pointless.”
  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The monetization is perceived as overly aggressive and exploitative, with concerns that the developer uses their solo status to deflect criticism.

    • “It feels like a cash grab, and like he’s using 'I’m a solo dev' to evade criticism.”
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Frequently Asked Questions

Fracture Point is a economy shooter game with economy theme. Common tags for Fracture Point include first-person, indie, roguelite, exploration, war and others.

Fracture Point is available on PC and Windows.

Fracture Point was released on September 4, 2026.

Fracture Point was developed by Burlaka Kyrylo.

Fracture Point has received positive reviews from players. Most players liked Fracture Point for its gameplay but disliked it for its stability.

Fracture Point is a single player game.