Fractal Terrain
- May 11, 2022
- XYLOTRON
We as a group decided to attempt to create procedurally generated terrain using both the Perlin Noise and diamond square methods. Detailed Report. Members: Evan Morgan: MSc Virtual & Augmented Mixed RealitiesAchal Sharma: MSc Computer Games ProgrammingSreyash Rajalingam Ananth: MSc Computer Games Programming