Football School
- January 9, 2020
- Raptor Claw Games
"Football School" is a football management simulation game where players take on the role of a school football team coach. The game features a match engine for realistic football matches, a player development system, and a school management aspect to balance academics and sports. Players can build and upgrade facilities, recruit and train staff, and compete in leagues and tournaments to become the top football school.
Reviews
- The game is fun and addictive, providing a casual football management experience.
- There is a satisfying gameplay loop of improving your team and competing in tournaments.
- For its price, it offers decent value and can be enjoyable for those looking for a lightweight management sim.
- The match mechanics are frustratingly random, often leading to unpredictable outcomes that undermine the management aspect.
- The interface can be cumbersome, lacking helpful shortcuts and making navigation tedious.
- The game feels unfinished, with numerous bugs and a lack of depth in gameplay, making it less engaging over time.
- gameplay18 mentions
- 44 % positive mentions
- 33 % neutral mentions
- 22 % negative mentions
The gameplay features a mix of mechanics that can be both engaging and confusing, with a fun loop of player improvement and tournament competition. However, many players find the experience repetitive over time, especially at lower levels where the gameplay engine struggles. While some appreciate the semi-random elements and humorous matches, others feel the initial gameplay loop lacks inspiration.
“Perfect gameplay loop, and while this may not be the popular opinion, I think the semi-random gameplay is great.”
“Game mechanics and matches are the best part: it's quite fun to see how the ball bounces like a rugby ball from the field edges and how players (ugly weird creatures) are missing the goal even if they are in front of it.”
“There's a fun gameplay loop of improving your players and competing in tournaments, but that loop can get repetitive.”
“There are many mechanics, but it can seem a bit confusing, and at times I just didn't know what to do.”
“I didn't stick around to see what this game looks like once you get going, but that should speak to how uninspiring I found the gameplay loop at the start.”
“The gameplay engine for low-level teams is crazy bad.”
- monetization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The developer is criticized for a pattern of releasing cash grab games, such as "Gladiator School" and "Boxing School," without adequately addressing issues or providing meaningful updates, leading to a lack of trust among players regarding future titles.
“The developer has a history of creating cash grab games (Gladiator School, Boxing School) and then either never fixing them or prioritizing updates for previous games before releasing the next cash grab.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized by its "hilariously stupid" matches, which add a comedic element to the decent tycoon mechanics. However, players note that the humor can become repetitive over time.
“Decent tycoon mechanics, hilariously stupid matches that keep you laughing.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players consistently note that the game involves a significant amount of grinding, which may detract from the overall experience.
“This is, however, very grindy.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game has been reported to have significant stability issues, with users highlighting numerous bugs that affect the overall simulation experience.
“The game simulation is not only buggy.”
“The game simulation is not only buggy.”
- story2 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The story is criticized for its pacing, as players feel that falling behind in a time-sensitive operation can disconnect them from the narrative, particularly during the introductory phase. This aspect detracts from the overall engagement with the storyline.
“Being a day behind on a 5-day operation to earn 2 house points puts you out of the storyline in the introduction phase.”