- July 7, 2016
- Black Snowflake Games
Fly, Glowfly!
46%Game Brain Score
graphics
gameplay, music
75% User Score 12 reviews
Platforms
About
Tired of AN INDIE PIXEL-ART 2D SHOOTERS WITH A VERY DEEP STORY? Then be sure to check Fly, Glowfly! Your goal is to help this little shiny (and a bit stupid) thing to reach the finish by placing blocks on it's way. Sounds like a mobile puzzle, but... a picture is worth a thousand words, play it now!
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Audience ScoreBased on 12 reviews
graphics3 positive mentions
gameplay3 negative mentions
- Fly, Glowfly! offers a challenging and engaging puzzle experience with 90 levels and additional mechanics that keep gameplay interesting.
- The game features colorful and detailed environments with fluid animations, enhancing the overall aesthetic appeal.
- For those who enjoy puzzle games, it provides a unique twist on the genre, requiring strategic planning and reflexes to navigate obstacles.
- The game can be frustrating due to the mechanic of losing all progress upon the glowfly's death, requiring players to restart levels repeatedly.
- It has been criticized as a lazy cash grab, being a mobile app ported to Steam without significant enhancements.
- The music is repetitive and lacks variety, which can detract from the overall experience during longer play sessions.
gameplay
6 mentions Positive Neutral NegativeThe gameplay offers a casual puzzle experience with 90 levels and additional mechanics introduced as players progress, such as switches and one-way blocks. However, some users report issues with timing and block placement, particularly in later levels where obstacles can lead to frequent failures. Overall, while the gameplay is engaging, it may require players to discover certain mechanics independently to advance.
“With 90 levels and a promise of more to come, there's plenty of casual gameplay on offer here.”
“The gameplay itself is good enough for a casual puzzle game.”
“Issues became present fast after the first few levels, and by the end, I encountered around 20+ instances where some spinning blades could cause a level to fail at several points if your timing is even a little bit off. Additionally, placing blocks feels a bit too slow with the drag-and-drop gameplay.”
“The game does not explicitly tell you this trick, but the developers expect you to discover it during play, as chapter 3 contains levels that can’t be solved without using this mechanic.”
“As you might expect, additional mechanics are introduced along the way, including switches, keys, one-way blocks, and shurikens that will finish off your little glowfly if it encounters them.”