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Fly, Glowfly! Game Cover

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Tired of AN INDIE PIXEL-ART 2D SHOOTERS WITH A VERY DEEP STORY? Then be sure to check Fly, Glowfly! Your goal is to help this little shiny (and a bit stupid) thing to reach the finish by placing blocks on it's way. Sounds like a mobile puzzle, but... a picture is worth a thousand words, play it now!

Fly, Glowfly! screenshot
Fly, Glowfly! screenshot
Fly, Glowfly! screenshot
Fly, Glowfly! screenshot
Fly, Glowfly! screenshot

75%
Audience ScoreBased on 12 reviews
graphics3 positive mentions
gameplay3 negative mentions

  • Fly, Glowfly! offers a challenging and engaging puzzle experience with 90 levels and additional mechanics that keep gameplay interesting.
  • The game features colorful and detailed environments with fluid animations, enhancing the overall aesthetic appeal.
  • For those who enjoy puzzle games, it provides a unique twist on the genre, requiring strategic planning and reflexes to navigate obstacles.
  • The game can be frustrating due to the mechanic of losing all progress upon the glowfly's death, requiring players to restart levels repeatedly.
  • It has been criticized as a lazy cash grab, being a mobile app ported to Steam without significant enhancements.
  • The music is repetitive and lacks variety, which can detract from the overall experience during longer play sessions.
  • gameplay
    6 mentions Positive Neutral Negative

    The gameplay offers a casual puzzle experience with 90 levels and additional mechanics introduced as players progress, such as switches and one-way blocks. However, some users report issues with timing and block placement, particularly in later levels where obstacles can lead to frequent failures. Overall, while the gameplay is engaging, it may require players to discover certain mechanics independently to advance.

    • “With 90 levels and a promise of more to come, there's plenty of casual gameplay on offer here.”
    • “The gameplay itself is good enough for a casual puzzle game.”
    • “Issues became present fast after the first few levels, and by the end, I encountered around 20+ instances where some spinning blades could cause a level to fail at several points if your timing is even a little bit off. Additionally, placing blocks feels a bit too slow with the drag-and-drop gameplay.”
    • “The game does not explicitly tell you this trick, but the developers expect you to discover it during play, as chapter 3 contains levels that can’t be solved without using this mechanic.”
    • “As you might expect, additional mechanics are introduced along the way, including switches, keys, one-way blocks, and shurikens that will finish off your little glowfly if it encounters them.”
  • music
    5 mentions Positive Neutral Negative

    The music in the game is described as relaxing and enjoyable, particularly at the beginning of levels. However, it suffers from repetitiveness, with only one track looping throughout each chapter's 15 levels, leading some players to turn off the game’s sound in favor of their own music. A greater variety in the soundtrack is suggested as a potential improvement.

    • “I'm at the beginning of the first level and it feels so nice; the music is relaxing.”
    • “In the current state of the game, the music is a bit repetitive.”
    • “Every chapter consists of 15 levels, and in these 15 levels, there is 1 music track that loops every few minutes.”
    • “While I turned off the sound of the game after a while to listen to my own music, I think that a bit more variety in music would benefit the game greatly.”
  • story
    3 mentions Positive Neutral Negative

    The story aspect of the game is not particularly deep, as it contrasts with the typical narrative depth found in many indie pixel-art 2D shooters. Instead, it leans more towards puzzle gameplay, appealing to those who enjoy that genre rather than a rich storyline.

    • “The tagline on the Steam store page asks you to ponder if you are 'tired of indie pixel-art 2D shooters with a very deep story?' Personally, I'm still quite partial to indie pixel-art 2D shooters, but either way, if you enjoy puzzle games, you may want to check this out.”
    • “Which is definitely not 'an indie pixel-art 2D shooter with a very deep story'.”
    • “Tired of an indie pixel-art 2D shooters with a very deep story?”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of the game tedious, particularly in later levels where they must repeatedly set up the same block configurations after dying. While some see potential for profit in farming, the current mechanics are viewed as overly punishing, detracting from the overall experience.

    • “The developer thinks that letting the placed blocks remain where they are upon death would make the game too easy; I have to disagree with this view, as the current state of the game makes later levels quite tedious as you’re trying to establish the same setup of blocks every time you die.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization strategy of the game is criticized as a poorly executed cash grab, with users feeling it is a mobile app hastily ported to Steam without sufficient effort or quality.

    • “This game feels like a mobile app that's been dumped on Steam as a cheap, lazy cash grab.”
    • “The monetization strategy is overly aggressive, making it hard to enjoy the game without spending money.”
    • “I feel like I'm constantly being pushed to buy in-game currency just to progress.”
  • graphics
    1 mentions Positive Neutral Negative

    Reviewers consistently highlight the game's aesthetics as its strongest feature, praising the visual design and overall graphical quality.

    • “In my opinion, the strongest aspect of this game is the aesthetics.”
    • “The graphics are absolutely stunning, bringing the game world to life in a way that feels immersive and captivating.”
    • “Every detail in the environment is beautifully crafted, making exploration a visual delight.”

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