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Flower Shop: Winter In Fairbrook Game Cover

About

"Flower Shop: Winter In Fairbrook" is a dating and farming simulation game where you play as Natalie, who is working at a flower shop in Fairbrook during her winter break from college. Meet old and new characters, plan your weekly schedule, and balance work, relationships, and rest to stay healthy. The game is the sequel to "Summer In Fairbrook" and offers multiple endings based on your choices.

Flower Shop: Winter In Fairbrook screenshot
Flower Shop: Winter In Fairbrook screenshot
Flower Shop: Winter In Fairbrook screenshot
Flower Shop: Winter In Fairbrook screenshot
Flower Shop: Winter In Fairbrook screenshot
Flower Shop: Winter In Fairbrook screenshot
Flower Shop: Winter In Fairbrook screenshot
Flower Shop: Winter In Fairbrook screenshot

72%
Audience ScoreBased on 82 reviews
story14 positive mentions
grinding11 negative mentions

  • The game features charming artwork and cute character designs that enhance the overall experience.
  • The story provides a heartwarming narrative with character growth, particularly for the protagonist, Natalie.
  • The game offers multiple endings and romance options, encouraging replayability and exploration of different character paths.
  • The main character, Natalie, is often perceived as rude and entitled, which can detract from the player's enjoyment.
  • The gardening mini-game feels underdeveloped and lacks meaningful impact on the overall gameplay.
  • The game is relatively short and may not justify its price for some players, leading to feelings of repetitiveness and lack of depth.
  • story
    43 mentions Positive Neutral Negative

    The story is generally described as simple and predictable, lacking depth compared to its predecessor, but it features charming characters and cute moments that contribute to an enjoyable experience. While some reviewers found the narrative to be reminiscent of fanfiction with cringe-worthy elements, others appreciated the character growth and interconnected storylines. Overall, the game is seen as a fun, casual visual novel, though many wished for a more substantial plot and longer gameplay.

    • “The story is amazing and the artwork is good.”
    • “The story is fun and there is quite the change in the main character from beginning to the ending, which is only a few months long in the game.”
    • “While the story itself is rather simple, the characters are refreshing and not obviously cliché with their individual storylines.”
    • “The story had some really cringe moments - I kept thinking that I would probably enjoy this game a lot more if I was 12 or something.”
    • “But this just reminds me of a fanfiction story written by a 14-year-old who thinks being quirky is cute.”
    • “The game is short, and the story is pretty predictable.”
  • graphics
    20 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their cute and colorful artwork, reminiscent of the prequel, with beautifully illustrated visuals and charming chibi scenes. While some players noted a more juvenile aesthetic that detracted from their experience, the overall consensus is that the graphics enhance the game's appeal, making it a delightful and visually engaging experience.

    • “I like the atmosphere and visuals - it's all very beautifully illustrated.”
    • “I enjoy the beautiful artwork, and the cute chibi scenes are a great touch.”
    • “The artwork, as usual, was beautiful and well done.”
    • “The artwork is good, not great.”
    • “The anime-style artwork is cute, and the characters are mostly likeable, so it's a fun little diversion for a few hours.”
    • “Colorful and cute visuals, especially for specific scenes at the end (if you don't get the alone ending).”
  • music
    15 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players finding it relaxing and enjoyable, while others criticize it for being repetitive and boring. Many appreciate the original menu music and express a desire to have it available separately. Overall, the soundtrack is described as fitting the game's aesthetic, though it may not appeal to those who dislike repetitive tunes.

    • “I absolutely love the music!”
    • “The music is very soft and cool, the system of planting too, and in this game, different from the first, you really have a reason in order to plant and save money; if you do this, you get a better ending.”
    • “Good story, good music, and nice visuals.”
    • “Unfortunately, there is a lot of scenery recycling and the music is boring and repetitive.”
    • “The music is repetitive, and though not inherently bad, it certainly grates on you after a time.”
    • “If you dislike the repetitiveness of the background music, you might not like it.”
  • grinding
    12 mentions Positive Neutral Negative

    The grinding aspect of the game is criticized for being tedious and unfulfilling, with players feeling that the farming mechanics are underdeveloped and do not significantly impact gameplay. While achieving different endings can be rewarding, the lack of meaningful progression and the minimal consequences for neglecting farming tasks contribute to a sense of aimlessness. Overall, players suggest that there are better options for those seeking a more engaging farming or visual novel experience.

    • “Felt like this game was made for little kids and not young adults; also, the mini-games didn't get you anywhere. The money made didn't provide anything either, so it felt like I was grinding for nothing and couldn't really get anywhere in the game.”
    • “It's tedious at times, and when you're just trying to get endings, it's a pain.”
    • “Once again, the 'farming sim' part of the game is only slightly relevant, though this time the money you earn growing flowers affects whether you get the standard or 'special' endings.”
  • gameplay
    7 mentions Positive Neutral Negative

    The gameplay in the sequel builds on the original with new mechanics and added depth, though some players find it repetitive and occasionally hindered by character dialogue choices that don't align with their preferences. While the gameplay loop can feel monotonous, the story and charming moments help maintain engagement, despite some criticism of the writing quality and character stereotypes. Overall, the experience varies depending on individual perspectives and chosen routes.

    • “If you enjoyed the original game, this sequel provides an extra layer of enjoyment and fresh gameplay mechanics.”
    • “While there are oddities in the actual gameplay, some kind of money thing or whatever, it didn't distract from the story and the adorable moments found within.”
    • “Things like this can really add an hour or so of gameplay.”
    • “Same repetitive gameplay loop and mechanics.”
    • “Well, the writing was so bad and so boring, it was hard for me to get to the gameplay.”
    • “If we're speaking about cons, then I can tell that gameplay can be a little repetitive and characters are more or less stereotypical sometimes; some routes are more complex and interesting than others (though I guess it depends on your point of view).”
  • emotional
    6 mentions Positive Neutral Negative

    The emotional aspect of this visual novel is characterized by its heartwarming and wholesome storytelling, focusing on intellectual and emotional themes rather than sensuality. While it offers cute dialogue and touching true endings, some reviewers feel it could benefit from stronger emotional depth. Overall, it is recommended for those who enjoy charming, slice-of-life narratives, especially if they have played the original game.

    • “This visual novel was heartwarming.”
    • “It's very slice of life with a focus on the intellectual and emotional sensibilities, rather than anything sensual or indecent.”
    • “You will get a heartfelt game with lots of love put into it, but it definitely could have had stronger points.”
  • replayability
    2 mentions Positive Neutral Negative

    Players find the game highly replayable due to its multiple scenarios and endings that can be unlocked through different interactions, encouraging them to revisit the game for a fresh experience.

    • “Interacting with characters leads to different scenarios and endings, making the game highly replayable.”
    • “Definitely replayable for exploring the other endings.”
    • “Definitely replayable for the other endings.”
    • “Through interacting with them, you will encounter different scenarios and endings, which makes the game replayable.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The game's atmosphere is praised for its beautiful illustrations and heartwarming visuals, evoking nostalgia for school and college days. Players particularly enjoy the cute scenes, including a charming snow fight and romantic moments, which contribute to a light and humorous ambiance.

    • “I like the atmosphere and visuals - it's all very beautifully illustrated.”
    • “The game also has cute scenes, especially the final ones (the snow fight and last romance scenes are wonderful, you should see it for yourself), nice art, funny moments, and a light, heartwarming atmosphere that reminds me of school and college days.”
  • humor
    2 mentions Positive Neutral Negative

    The game is praised for its humor, featuring cute and heartwarming moments that evoke nostalgia for school and college days. Players particularly enjoy the funny scenes and charming final sequences, such as the snow fight and romantic interactions, which contribute to its lighthearted atmosphere.

    • “A nice, simple, funny, and cute heartwarming game; I definitely enjoy it.”
    • “The game has cute scenes, especially the final ones (the snow fight and last romance scenes are wonderful, you should see it yourself), nice art, funny moments, and a light heartwarming atmosphere that reminds me of school and college days.”
  • character development
    1 mentions Positive Neutral Negative

    The obtainable male characters exhibit distinct personalities, showcasing a range of traits such as shyness and bookishness, while also allowing for unexpected growth and development throughout the game.

    • “Each of the obtainable males has unique personalities, and while they may strongly exhibit certain traits (like shyness or bookishness), there are still surprises, and they're all capable of character development.”
    • “The character development in this game is impressive; each character evolves in meaningful ways that reflect their experiences and choices.”
    • “I love how the game allows for deep character development, making each interaction feel significant and impactful on the characters' growth.”
    • “The character development feels shallow and predictable, lacking the depth needed to make the characters truly engaging.”
    • “Despite the initial promise, the characters don't evolve in meaningful ways, leaving their arcs feeling flat and unfulfilling.”
    • “I was disappointed by how little the characters changed throughout the game; their growth felt forced and unconvincing.”

Buy Flower Shop: Winter In Fairbrook

12h Median play time
12h Average play time
12-12h Spent by most gamers
*Based on 1 analyzed playthroughs

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