- March 17, 2017
- PanGuoJun
Flower Design
Platforms
About
"Flower Design" is a calming game that allows players to create their own flower arrangements with adjustable shapes and colors. The game's virtual flowers are fully generated and controlled by program codes, providing a unique and peaceful experience. The developer aimed to evoke rich feelings through simple operations, making the game accessible and enjoyable for all players. For more algorithmic art by the developer, visit their website.
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- The game is relaxing and allows for creative expression through flower arranging.
- Many players found joy in experimenting with flower combinations and appreciated the customization options.
- The game has potential for improvement, and the developer is actively working on updates and new features.
- The lack of tutorials and confusing controls make it difficult for players to understand how to play.
- Graphics and visual appeal are disappointing, with many finding the designs unattractive.
- The gameplay can feel repetitive and lacks depth, leading to disengagement from players.
gameplay
12 mentions Positive Neutral NegativeThe gameplay is criticized for its lack of depth and engagement, revolving around repetitive tasks of purchasing and combining unattractive items for in-game currency, which many players find monotonous. The absence of a tutorial further complicates the experience, leaving newcomers struggling with mechanics and controls. While some players find enjoyment in designing flowers, the overall consensus leans towards disappointment for those seeking a more immersive experience.
“The gameplay is alright and designing my flowers is actually kinda fun.”
“Additionally, the absence of a tutorial leaves the player struggling to grasp the mechanics and the controls of the game right from the start.”
“The gameplay itself is centered around a repetitive task of purchasing unattractive pots and plants, combining them in compositions that are less than pleasing to the eye, and ultimately selling them for in-game currency.”
“This monotonous and mechanical experience lacks depth, leaving players feeling unengaged and unsatisfied.”