Floor Kids Game Cover
Floor Kids is a fun, unique breakdancing rhythm game with great art and sound design, that unfortunately lacks on content

Floor Kids is a breakdance battle game with unique freestyle gameplay and hand-drawn graphics. Choose from 8 characters, each with their own moves, and build your crew as you unlock new locations and challenges. The innovative control system rewards your moves based on musicality, originality, and style.

  • Mac OS
  • Nintendo Switch
  • PC
  • Play​station 4
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Play​Station
  • Xbox

Reviews

71%
Audience ScoreBased on 45 reviews
music9 positive mentions
story3 negative mentions
  • Floor Kids features a charming hand-drawn art style and an engaging soundtrack by Kid Koala, enhancing the overall experience.
  • The gameplay encourages creativity and offers a variety of dance moves, allowing players to express themselves in a unique way.
  • It's a fun and accessible rhythm game that can be enjoyed by players of all ages, making it a great option for casual gaming sessions.
  • The game is quite short, with many players completing it in just a couple of hours, leading to concerns about its value for the price.
  • The scoring system can be counterintuitive, as it rewards repetition rather than encouraging players to explore diverse move combinations.
  • There are technical issues, such as glitches with power moves and a lack of online multiplayer, which detract from the overall experience.
  • music28 mentions

    The music in the game, primarily composed by Kid Koala, is generally well-received, praised for its fun and stylish vibe that complements the gameplay. However, some reviewers noted that the song structures can become repetitive and could benefit from more variety and longer tracks. Overall, while the soundtrack enhances the experience, it doesn't fully elevate the game beyond its indie roots.

    • “The soundtrack is provided by the incredible Kid Koala, who I've listened to for a long time, while the animation by Jon Jon is sketchy and captures the youthful vibes the game is going for.”
    • “Overall, if you like music/rhythm-based games and the breakdancing aesthetic, Floor Kids satisfies this particular craving that is seldom seen in the rhythm game genre.”
    • “It's a simple premise, but the soundtrack by Kid Koala and art by Jon Jon makes the game fun and memorable.”
    • “The music is decent, but I feel like for a rhythm-based game it could have been better, but it's understandable considering that it is an indie game.”
    • “Kid Koala's soundtrack for the game is alright, although the obvious template for the songs (the same BPM range, the same structure of freestyle dance verses and scripted tap-rhythm choruses) reveals itself to be too repetitive when you look at it as a whole.”
    • “The song structures may get a bit drab at times as they're all around 2 minutes each, and they feature two choruses that serve as conventional rhythm sections you'd expect in most rhythm games where you have to tap buttons at a specific syncopated beat.”
  • gameplay20 mentions

    The gameplay combines elements of rhythm and dance, allowing players to perform a variety of moves and styles in a campaign mode that pits them against established competitors. While the mechanics offer some diversity and the hand-drawn animations are appealing, the overall experience can feel repetitive and lacks depth, with a short playtime of around two hours. Despite its fun aspects and catchy soundtrack, the game suffers from a lack of engaging motivation and a barebones story.

    • “The main gameplay follows the usual music game campaign mode where you're a nobody with talent who needs to face off against all the established faces at venues of increasing prestige.”
    • “The gameplay is surprisingly technical as you can employ a variety of authentic dancing styles, varying speed and intensity to pull off stylish moves and dunk on the opponent.”
    • “The hand-drawn animations are delightful and suit the dynamic gameplay, and the tracks are catchy and support the dance routines very well.”
    • “Sadly, the gameplay isn't very engaging - there's no motivation to pull off specific moves; it all runs on creativity and freestyling, which may work in front of an audience, but by yourself, it just feels like spinning the wheels for the sake of it.”
    • “It's just unfortunate that some of the mechanics don't promote more variety, and the story is so barebones and dull.”
    • “Upfront: the game is very short and will only last you probably about 2 hours of playtime, depending on how fast you figure out the hidden mechanics.”
  • graphics10 mentions

    The graphics of the game are praised for their charming, rough-sketch art style that effectively captures the essence of street culture and breakdancing. Reviewers appreciate the hand-drawn aesthetic, which enhances the motion and adds a unique flair compared to typical pixel art. Overall, the visual design is considered a standout feature, complementing the engaging gameplay and music.

    • “The fact that it was something other than an Audiosurf or Stepmania clone was a refreshing thing to see, and its rough-sketch art style has a charming simplicity to it while not feeling generic.”
    • “There's a host of varied characters to play, the hand-drawn art style perfectly captures the motion in a way that pixel art would never have done; and above all else it just feels really satisfying to pull out a sick combo.”
    • “The gameplay is fun and the music on offer is great, but what really impressed me is the aesthetic design.”
    • “The aesthetic truly captures the street culture that led to the inception of breakdancing, and the simplicity of the game makes it great for short fun bursts of play.”
    • “I love the rough aesthetic.”
  • story7 mentions

    The story mode is criticized for being short and lacking depth, with reviewers noting that it misses the opportunity to create an engaging narrative set in a vibrant dance-themed world. The mechanics do not encourage variety, and the absence of cutscenes or a compelling storyline detracts from the overall experience. Additionally, technical issues, such as glitches affecting gameplay, further diminish the appeal of the story mode.

    • “They could have come up with a neat story involving dance in this cartoon world; there are a huge amount of possibilities, and they could have had a small cutscene after each performance.”
    • “It's just unfortunate that some of the mechanics don't promote more variety, and the story is so barebones and dull.”
    • “It is definitely short considering the price, but the weakest part is by far the story.”
    • “They could have come up with a neat story involving dance in this cartoon world, huge amount of possibilities, and they could have had a small cutscene after each performance or so.”
    • “It's just unfortunate that some of the mechanics don't promote more variety and the story is so barebones and dull.”
  • optimization2 mentions

    The optimization aspect of the game is criticized for encouraging repetitive gameplay, as players are incentivized to cycle through moves for bonus points rather than engaging with a deeper narrative or creative elements. Reviewers suggest that the game could benefit from more varied content and storytelling to enhance the overall experience.

    • “Players are rewarded bonus points for performing each move for the first time during a performance, which encourages them to cycle through all their moves to earn a one-time bonus for each.”
    • “The game offers a variety of optimization strategies that allow players to refine their performance and maximize their scores.”
    • “The mechanics of the game are designed to promote experimentation, making it rewarding to try out different moves and combinations.”
    • “Players are rewarded bonus points for performing each move for the first time during a performance, which exclusively serves to encourage players to just cycle through all their moves to get the one-time bonus for each.”
    • “They could have come up with a neat story involving dance in this cartoon world, a huge amount of possibilities, and they could have had a small cutscene after each performance or so.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy Floor Kids

Play time

2hMedian play time
2hAverage play time
2-2hSpent by most gamers
*Based on 1 analyzed playthroughs

Videos

Similar Games

Game News