- October 26, 2023
- 心流工作室(Heart Stream Studio)
Floating Life2
Platforms
About
"Floating Life2" is a serene and contemplative game that invites players to explore a beautiful, floating world. Through solving puzzles and interacting with various objects, players uncover the story of a group of individuals and their intertwined lives. The game encourages players to reflect on themes of memory, time, and the human condition.











- The game offers a rich and engaging cultivation experience, appealing to fans of the genre.
- Exploration and adventures in the game provide interesting choices with permanent consequences.
- Despite its flaws, the game has potential and can be enjoyable for those who appreciate the Xianxia theme.
- The English translation is poorly executed, often machine-translated and inconsistent, leading to confusion.
- The user interface is clunky and outdated, making navigation and interactions frustrating.
- Gameplay can become repetitive and grindy, with a lack of depth in combat and character development.
story
20 mentions Positive Neutral NegativeThe story has received mixed reviews, with many players finding it underwhelming and lacking emotional weight, particularly during significant moments and the endgame, which felt anticlimactic. While the overarching narrative and side quests offer potential for immersion, numerous gameplay issues, such as poor UI and broken quests, detract from the overall experience. Despite these shortcomings, there is a sense of promise in the storyline, suggesting that with improvements, it could become more engaging.
“Other than that, this game has a great storyline and side quests allowing pure immersion in anything you do!”
“Your general goal is to attain immortality and progress your cultivation, so you'll complete quests and gather materials as a means to that end.”
“Although most NPCs are randomly generated based on the same creation tools as your character, enemies and story characters are all unique.”
“Big moments in the story and breakthroughs should matter more; they feel flat right now, like they're not really that important.”
“However, the thing that stood out the most was the endgame, which felt truly lackluster; just a more drawn-out battle than usual and then no ending or credits roll or anything like that, just back to business as usual after it's over with and nothing left in the quest log.”
“Some systems are not implemented, some quests are broken, and some events even say 'this NPC gives you [quest pending] quest.'”