Floating Life2 Game Cover
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"Floating Life2" is a serene and contemplative game that invites players to explore a beautiful, floating world. Through solving puzzles and interacting with various objects, players uncover the story of a group of individuals and their intertwined lives. The game encourages players to reflect on themes of memory, time, and the human condition.

Reviews

46%
Audience ScoreBased on 31 reviews
graphics3 positive mentions
gameplay3 negative mentions
  • The game offers an interesting xianxia-themed sandbox experience with a variety of scenarios and character backgrounds.
  • The art style is appealing, and the game has potential for fans of the cultivation genre.
  • Exploration and adventures in the game can lead to meaningful choices with permanent consequences.
  • The English translation is poorly executed, often machine-translated, leading to inconsistencies and overflow issues in text boxes.
  • The user interface is clunky and outdated, making basic tasks like buying and selling cumbersome and frustrating.
  • Gameplay can feel repetitive and grindy, with a lack of engaging mechanics and a lackluster endgame experience.
  • story10 mentions

    The story has received mixed reviews, with some players finding it lackluster and feeling that significant moments lack impact, particularly in the endgame. While the overarching narrative and side quests offer potential for immersion, numerous gameplay issues, such as poor UI and broken quests, detract from the overall experience. Despite these flaws, the core storyline about attaining immortality and progressing through cultivation is seen as promising, though it requires significant improvements for a better player experience.

    • “Other than that, this game has a great storyline and side quests allowing pure immersion in anything you do!”
    • “Your general goal is to attain immortality and progress your cultivation, so you'll complete quests and gather materials as a means to that end.”
    • “Although most NPCs are randomly generated based on the same creation tools as your character, enemies and story characters are all unique.”
    • “Big moments in the story and breakthroughs should matter more; they feel flat right now, like they're not really that important.”
    • “However, the thing that stood out the most was the endgame, which felt truly lackluster. It was just a more drawn-out battle than usual, and then there was no ending or credits roll—just back to business as usual after it's over, with nothing left in the quest log.”
    • “Some systems are not implemented, some quests are broken, and some events even say 'this NPC gives you [quest pending] quest.'”
  • gameplay5 mentions

    The gameplay of "Tales of Immortal" has been criticized for its lack of dynamism and creativity, with many elements feeling outdated and reminiscent of primitive mechanics from the 1980s. Players find the sect management and combat systems to be inferior to similar games, with repetitive tasks and a cumbersome user interface detracting from the experience. Overall, the game is seen as tedious and lacking depth, leading to a quick sense of boredom despite its cultivation theme.

    • “The gameplay features primitive mechanics and uncreative design, making it feel outdated.”
    • “Clearly, the developers do not know what kind of games are out there in the world and are stuck with primitive 1980s mechanics and user interface.”
    • “The game is still far from full release, with poor English translation and a lot of time spent grinding, while the actual gameplay can probably be finished in less than 10 hours.”
  • grinding3 mentions

    Players find the grinding aspect of the game to be somewhat excessive, particularly in the late game, describing it as lackluster but not entirely detrimental to the overall experience. While grinding is expected in this genre, the limited variety in farming and cultivation mini-games contributes to a feeling of monotony.

    • “Seeing as that's basically the point of this kind of game, I'm not going to knock that too much, but this feels unusually grindy, especially late game.”
    • “Farming for materials and cultivation are timing-based mini games, but I have only done about 3 different ones as of now.”
    • “Grindy, lackluster, but not bad.”
  • graphics2 mentions

    The graphics are a mixed bag, with an appealing art style overshadowed by poorly implemented generated models and sprites that detract from the overall visual experience. While most essential elements are translated, some background details remain in Chinese, which may serve an aesthetic purpose but does not enhance the graphics significantly.

    • “The graphics are absolutely stunning, with vibrant colors and intricate details that bring the world to life.”
    • “Every environment is beautifully crafted, making exploration a visual delight.”
    • “The character designs are incredibly detailed, showcasing a high level of artistry that enhances the overall experience.”
    • “The art style is the only real plus, but it's poorly utilized, relying on generated models and sprites that all look ugly.”
    • “Everything that matters is translated, but there are still some background elements left in Chinese, which feels more like a missed opportunity than an aesthetic choice.”
  • music1 mentions

    The music in the game is generally considered pleasant, but many users find it repetitive and lacking in variety due to a limited number of tracks.

    • “The superficial aspects of the game are nice, but the music, while pleasant, is repetitive and lacks variety in tracks.”
    • “The soundtrack is forgettable and doesn't enhance the gaming experience.”
    • “There are only a few tracks, and they quickly become monotonous, detracting from the overall enjoyment of the game.”
  • emotional1 mentions

    Players appreciate the emotional depth of the game, noting that each NPC has a unique background that enhances their personality and strengths, allowing for a more immersive and relatable experience. This attention to character development contributes to a richer emotional narrative throughout the gameplay.

    • “Like you, each NPC also has a background that's been generated and can be read to confirm their personality and strengths, like knowing the guy walking down the street was raised by his grandma and didn't shed a tear at their funeral.”
    • “The emotional depth of the characters really pulls you in, making you feel their struggles and triumphs as if they were your own.”
    • “Every choice you make has a weight to it, and the consequences can lead to heart-wrenching moments that stay with you long after you finish the game.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
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