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About

"Floating Life2" is a serene and contemplative game that invites players to explore a beautiful, floating world. Through solving puzzles and interacting with various objects, players uncover the story of a group of individuals and their intertwined lives. The game encourages players to reflect on themes of memory, time, and the human condition.

Floating Life2 screenshot
Floating Life2 screenshot
Floating Life2 screenshot
Floating Life2 screenshot
Floating Life2 screenshot
Floating Life2 screenshot
Floating Life2 screenshot
Floating Life2 screenshot
Floating Life2 screenshot
Floating Life2 screenshot
Floating Life2 screenshot
+8

62%
Audience ScoreBased on 68 reviews
story4 positive mentions
gameplay3 negative mentions

  • The game offers a rich and engaging cultivation experience, appealing to fans of the genre.
  • Exploration and adventures in the game provide interesting choices with permanent consequences.
  • Despite its flaws, the game has potential and can be enjoyable for those who appreciate the Xianxia theme.
  • The English translation is poorly executed, often machine-translated and inconsistent, leading to confusion.
  • The user interface is clunky and outdated, making navigation and interactions frustrating.
  • Gameplay can become repetitive and grindy, with a lack of depth in combat and character development.
  • story
    20 mentions Positive Neutral Negative

    The story has received mixed reviews, with many players finding it underwhelming and lacking emotional weight, particularly during significant moments and the endgame, which felt anticlimactic. While the overarching narrative and side quests offer potential for immersion, numerous gameplay issues, such as poor UI and broken quests, detract from the overall experience. Despite these shortcomings, there is a sense of promise in the storyline, suggesting that with improvements, it could become more engaging.

    • “Other than that, this game has a great storyline and side quests allowing pure immersion in anything you do!”
    • “Your general goal is to attain immortality and progress your cultivation, so you'll complete quests and gather materials as a means to that end.”
    • “Although most NPCs are randomly generated based on the same creation tools as your character, enemies and story characters are all unique.”
    • “Big moments in the story and breakthroughs should matter more; they feel flat right now, like they're not really that important.”
    • “However, the thing that stood out the most was the endgame, which felt truly lackluster; just a more drawn-out battle than usual and then no ending or credits roll or anything like that, just back to business as usual after it's over with and nothing left in the quest log.”
    • “Some systems are not implemented, some quests are broken, and some events even say 'this NPC gives you [quest pending] quest.'”
  • gameplay
    10 mentions Positive Neutral Negative

    The gameplay of "Tales of Immortal" has been criticized for its lack of dynamism and reliance on outdated mechanics, with comparisons made to primitive 1980s games. Players find the sect management and combat systems unoriginal and tedious, often leading to repetitive tasks that detract from the overall experience. Additionally, the user interface is deemed poor, and the game suffers from translation issues, resulting in a grind-heavy experience that can be completed in under 10 hours.

    • “The gameplay features primitive mechanics and uncreative design, making it feel outdated.”
    • “Clearly, the developers do not know what kind of games are out there in the world and are stuck with primitive 1980s mechanics and user interface.”
    • “Sadly, this game is still far from full release, with poor English translation and a lot of time spent grinding, while the actual gameplay can probably be finished in less than 10 hours.”
  • grinding
    8 mentions Positive Neutral Negative

    Reviews indicate that the grinding aspect of the game is a significant focus, with players noting it can feel unusually excessive, particularly in the late game. While some appreciate the grind as a core element of the gameplay, others find it lackluster and repetitive, especially given the limited variety in mini-games for farming and cultivation. Overall, the grinding is seen as a mixed bag—integral to the experience but potentially off-putting for some players.

    • “Seeing as that's basically the point of this kind of game, I'm not going to knock that too much, but this feels unusually grindy, especially late game.”
    • “Farming for materials and cultivation are timing-based mini games, but I have only done about 3 different ones as of now.”
    • “Grindy, lackluster, but not bad.”
  • graphics
    4 mentions Positive Neutral Negative

    The graphics of the game feature a unique art style that some players appreciate, but it is undermined by poorly implemented generated models and sprites that are often described as unattractive. While most important text is translated, some background elements remain in Chinese, which is seen as more of an aesthetic choice. Overall, the visual presentation is considered a mixed bag, with potential that is not fully realized.

    • “Art style is the only real plus, but it's poorly used, instead relying on generated models and sprites that all look ugly as sin.”
    • “Everything that matters is translated, but basically just some background stuff is left in Chinese, which is more for aesthetics.”
  • music
    2 mentions Positive Neutral Negative

    The music in the game is generally appreciated for its quality, but many users find it repetitive and lacking in variety, with not enough tracks to maintain engagement.

    • “The superficial aspects of the game are nice, but the music, while pleasant, is repetitive and lacks enough variety in tracks.”
  • emotional
    2 mentions Positive Neutral Negative

    Players appreciate the emotional depth of the game, noting that each NPC has a unique, generated background that adds layers to their personality and strengths. This attention to detail allows players to connect with characters on a more personal level, enhancing the overall emotional experience of the game.

    • “Like you, each NPC also has a background that's been generated and can be read to confirm their personality and strengths, like knowing the guy walking down the street was raised by his grandma and didn't shed a tear at their funeral.”

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