- October 26, 2023
- 心流工作室(Heart Stream Studio)
Floating Life2
Platforms
About
"Floating Life2" is a serene and contemplative game that invites players to explore a beautiful, floating world. Through solving puzzles and interacting with various objects, players uncover the story of a group of individuals and their intertwined lives. The game encourages players to reflect on themes of memory, time, and the human condition.
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- The game offers an interesting cultivation experience with a rich story and engaging adventures.
- Fans of the genre may find enjoyment in the gameplay loop and character progression despite its flaws.
- The art style is appealing and adds to the overall atmosphere of the game.
- The English translation is poorly executed, often resulting in confusion and inconsistency in terminology.
- The user interface is clunky and outdated, making navigation and interaction frustrating.
- Gameplay can become repetitive and grindy, with a lack of depth in combat and character development.
story
10 mentions Positive Neutral NegativeThe story is generally perceived as underwhelming, with significant moments lacking impact and a disappointing endgame that feels drawn-out and unresolved. While the game features a promising storyline and immersive side quests, it suffers from numerous technical issues, including poor UI and broken quests, which detract from the overall experience. Despite these flaws, the core narrative of pursuing immortality and character progression offers potential for a more engaging experience if improved.
“Other than that, this game has a great storyline and side quests allowing for pure immersion in anything you do!”
“Your general goal is to attain immortality and progress your cultivation, so you'll complete quests and gather materials as a means to that end.”
“Although most NPCs are randomly generated based on the same creation tools as your character, enemies and story characters are all unique.”
“Big moments in the story and breakthroughs should matter more; they feel flat right now, like they're not really that important.”
“However, the thing that stood out the most was the endgame, which felt truly lackluster. It was just a more drawn-out battle than usual, and then there was no ending or credits roll—just back to business as usual after it's over, with nothing left in the quest log.”
“Some systems are not implemented, some quests are broken, and some events even say 'this NPC gives you [quest pending] quest.'”