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Fires At Midnight

Fires At Midnight is a title that should be played and experienced. Malaysians and those who grew up in the 90s would likely enjoy this Fires At Midnight the most.
Fires At Midnight Game Cover
67%Game Brain Score
story, music
91% User Score Based on 22 reviews
Critic Score 73%Based on 2 reviews

Platforms

PCMac OSWindows
Fires At Midnight Game Cover

About

Fires At Midnight is a single player action game with violence and erotic themes. It was developed by Persona Theory Games and was released on July 9, 2020. It received mostly positive reviews from critics and very positive reviews from players.

In a world where making love without being in love makes you spontaneously combust, the person you love most may be the one who burns you in Fires at Midnight – a cinematic and interactive visual novel about a couple who struggles to stay together.

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91%
Audience ScoreBased on 22 reviews
story10 positive mentions

  • Unique and bold storytelling with mature themes exploring complex and troubled relationships.
  • Artistic direction with immersive 90s Malaysian setting, distinctive visuals, and a fitting atmospheric soundtrack.
  • Innovative gameplay elements such as the 'Second Layer' mechanic add depth and environmental storytelling beyond typical visual novels.
  • Technical issues and minor polish problems like fast text scrolling, clickable buttons during transitions, and occasional navigation frustrations.
  • Some narrative inconsistencies, a lack of a happy ending, and plot elements that remain vague or unexplained.
  • Short playtime with limited gameplay variety, and a story that may be too bleak or disturbing for some players.
  • story
    40 mentions Positive Neutral Negative

    The story of "Fires at Midnight" is a richly layered, immersive narrative blending supernatural elements with deep explorations of love, mental health, and human psychology, presented through innovative environmental storytelling and point-and-click mechanics. Set in a stylized 1999, it follows two complex, flawed characters navigating a strained relationship, with multiple endings and perspectives enhancing replay value. While some find the beginning vague and certain plot points inconsistent, the mature, bold storytelling and atmospheric 90s setting make it a distinctive and emotionally gripping experience.

    • “It's more like a movie than a traditional visual novel, and the point-and-click mechanic introduces a lot of environmental storytelling.”
    • “The story isn't shallow; don't be fooled by the supernatural premise—it's mature and delves into human psychology, behaviorism, and mental illness.”
    • “Set in a 'world where making love without being in love makes you spontaneously combust,' Fires at Midnight is an interactive visual novel that tells the story of two people trying to navigate their long-term relationship and regain intimacy.”
    • “I'm curious to know how the story will end, but unfortunately it's a bit vague in the beginning and I wasn't really hooked that much by it.”
    • “The narrative is riveting, especially in Chitra’s part where things happen, but it also has some plot holes / inconsistencies if you play the game multiple times.”
    • “The story was a bit unclear in the beginning.”
  • music
    12 mentions Positive Neutral Negative

    The music in the game is widely praised for its bittersweet rock style and immersive, psychedelic vibe that complements the artistic direction and story. Reviewers find the soundtrack emotionally engaging and well-crafted, though some note occasional distractions from vocals during gameplay. Overall, the music effectively enhances the atmosphere and player experience despite hints of a limited budget.

    • “The music is great, which is an extra good thing in this case as there is no voice acting.”
    • “As for the artistic direction, it is very 'artsy' indeed, a style that may displease some, but I found the graphical art and music very well done; as there is use of drugs throughout the game, it dispenses a very psychedelic and trippy vibe all along.”
    • “The music in this game is amazing; everything from tiny water drips to massive set-piece moments is realistic and inescapable with rich audio.”
    • “Though I felt like some songs were kind of disturbing my focus on the story, with their vocals and dialogues making it harder to read.”
    • “As for the artistic direction, it is very 'artsy' indeed, a style that may displease some, but I found the graphical art and music very well done; however, the use of drugs throughout the game gives it a very psychedelic and trippy vibe that might not appeal to everyone.”
    • “I was hooked from the get-go by the completeness of its visual design, but the soundtrack sometimes drops you uncomfortably close into this strained relationship, which can be unsettling.”
  • graphics
    8 mentions Positive Neutral Negative

    The graphics are highly praised for their unique, artsy style and stunning artwork, effectively creating a psychedelic and immersive atmosphere. The visual design is both captivating and expressive, enhancing the narrative with a distinctive second-layer perception effect. Overall, the game offers a visually striking experience that appeals strongly to visual novel enthusiasts.

    • “It’s a point-and-click visual novel game, with gorgeous graphics and a pretty cool 'second layer' effect that lets you see the environment as how the character you’re playing as would perceive it.”
    • “Very pleasant to look at art style, I usually don't capture so many screenshots to look at them later and admire the work authors put into these drawings.”
    • “As for the artistic direction, it is very 'artsy' indeed, a style that may displease some, but I found the graphical art and music very well done; as there is use of drugs throughout the game, it dispenses a very psychedelic and trippy vibe all along.”
  • gameplay
    5 mentions Positive Neutral Negative

    The gameplay blends point-and-click mechanics with rich environmental storytelling and innovative narrative techniques, offering multiple endings and hidden clues for replayability. Though sometimes rigid and crude, it provides a deeply immersive, movie-like experience with unique cultural references and thought-provoking themes. Fans of visual novels seeking a darker, story-driven adventure will find it especially rewarding.

    • “It's more like a movie than a traditional visual novel, and the point-and-click mechanic introduces a lot of environmental storytelling.”
    • “This game is very story-rich and goes in a lot of unexpected directions. I went into this game without even watching the trailer or gameplay, so I really wasn't sure what to expect, but I'm happy I got to play it.”
    • “Persona theory games take storytelling to a new level through the use of fragmentation, audio-visual elements, and playful mechanics—a real must-play for everyone who cherishes innovative narrative adventure games!”
    • “Though the gameplay can be rigid and the content crude, the worldbuilding achieved is worth a go for visual novel fans looking for a darker tale.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The game excels in creating a captivating and immersive 90s atmosphere, richly detailed with nostalgic homages to technology, furniture, and cultural elements from Malaysia. Its ambient soundtrack enhances the mood, though some users note the limited sound effects due to budget constraints. Overall, the atmospheric design effectively supports the gripping and emotionally engaging narrative.

    • “Very atmospheric game with a bizarre plot.”
    • “Good soundtrack with fitting ambient atmosphere, although you could feel the limited budget here - please use more sound effects and background music in the future.”
    • “The game has so many delightful homages not just to the technology in the 90s, but the entire atmosphere design with the furniture, food, and architecture that grounds it proudly in its setting in Malaysia.”
  • replayability
    2 mentions Positive Neutral Negative

    The game offers good replayability through its three distinct endings and branching paths, encouraging multiple playthroughs. Additionally, hidden clues and rich cultural references provide deeper layers for players to discover.

    • “There's some replayability as there are 3 different endings to explore, each one with a different path.”
    • “Multiple endings for replayability.”
  • character development
    1 mentions Positive Neutral Negative

    "Fires at Midnight" is highly praised for its immersive experience and strong emphasis on story and character development, making it a standout aspect of the game.

    • “Fires at Midnight is a masterpiece. Once I start this game, it gives me an immersive experience, and the story is fabulous because it focuses on story and character development.”
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2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Fires At Midnight is a action game with violence and erotic themes.

Fires At Midnight is available on PC, Mac OS and Windows.

On average players spend around 2 hours playing Fires At Midnight.

Fires At Midnight was released on July 9, 2020.

Fires At Midnight was developed by Persona Theory Games.

Fires At Midnight has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Fires At Midnight for its story.

Fires At Midnight is a single player game.

Similar games include One Night Stand, Twin Mirror, Ghost on the Shore, Marie's Room, Siren's Call: Escape Velocity and others.