FilterJS
- January 23, 2019
- Cosmo Myzrail Gorynych
![FilterJS Game Cover](https://gamebrain.co/img/544/filterjs_cosmomyzrailgorynych_2019_1_xl.png)
![](https://gamebrain.co/img/548/filterjs_cosmomyzrailgorynych_2019_5_xl.png)
![](https://gamebrain.co/img/549/filterjs_cosmomyzrailgorynych_2019_6_xl.png)
![](https://gamebrain.co/img/548/filterjs_cosmomyzrailgorynych_2019_5_xl.png)
FilterJS allows you to procedurally generate textures and images. It is mainly inspired by FilterForge and Unreal Engine's material editor, and is a proof-of-concept of what can be created with the modern web technologies. Currently, it has the following features: Perlin & Simplex noise generators;Normal map computation;Drawing simple shapes;Basic tools for adjusting images, including gamma correc…