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Field Hospital: Dr. Taylor's Story

Field Hospital: Dr. Taylor's Story Game Cover
76%Game Brain Score
story, emotional
gameplay, music
83% User Score Based on 42 reviews

Platforms

PCMac OSWindows
Field Hospital: Dr. Taylor's Story Game Cover

About

Field Hospital: Dr. Taylor's Story is a single player casual simulation game. It was developed by Gard Interactive and was released on November 27, 2020. It received positive reviews from players.

In "Field Hospital: Dr. Taylor's Story," players become Dr. Taylor, tasked with managing a field hospital during a war. They'll need to triage patients, assign staff, and manage resources to provide critical care. With increasing troop movements and escalating conflicts, maintaining the hospital's operations and saving lives becomes an increasingly daunting challenge.

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83%
Audience ScoreBased on 42 reviews
story10 positive mentions
graphics3 negative mentions

  • The game features a compelling narrative that effectively explores moral dilemmas and the impact of player choices on the fates of patients.
  • It has a minimalist design that enhances the emotional weight of the decisions, with well-written stories that create a haunting atmosphere.
  • The game is accessible on multiple platforms, runs smoothly, and offers replayability through different outcomes based on player decisions.
  • The game suffers from design flaws, including an unintuitive menu and issues with language settings, which can detract from the overall experience.
  • There are numerous typos and grammatical errors that disrupt immersion and indicate a lack of polish.
  • Some players may find the gameplay repetitive and the pacing too slow, leading to a lack of engagement over time.
  • story
    20 mentions Positive Neutral Negative

    "Field Hospital: Dr. Taylor's Story" is a narrative-driven game that combines interactive fiction with moral decision-making, offering a poignant and emotionally impactful experience. Players navigate handcrafted cases that lead to multiple endings based on their choices, enhancing replayability and showcasing the complexity of each patient's story. The game's writing and tone are highly praised, making it a compelling choice for fans of narrative-heavy games that emphasize the consequences of decisions.

    • “Field Hospital: Dr. Taylor’s Story, developed and published by Gard Interactive, is a somber, narrative-driven experience that blends elements of interactive fiction, moral decision-making, and bureaucratic puzzle-solving into a compact but emotionally weighty game.”
    • “Despite its constraints, Field Hospital: Dr. Taylor’s Story stands out as a poignant, unsettling, and thoughtfully constructed interactive narrative.”
    • “There are multiple endings based on the sum of your choices, and replays can reveal radically different outcomes, especially for certain storylines that hinge on a single pivotal decision.”
    • “Because every case is handcrafted, the emotional impact is consistent and cumulative: you may forgive someone who wronged others, condemn someone who seems trustworthy, or discover too late that a dismissed patient’s story was more complex than you assumed.”
  • gameplay
    12 mentions Positive Neutral Negative

    The gameplay is minimalist and focuses on investigative puzzle elements, emphasizing reading, analyzing, and moral judgment without traditional action or progression systems. While this design allows for deep storytelling and introspection, some players may find the experience static due to the lack of evolving mechanics and filler content. Overall, it encourages replayability based on personal interest in moral dilemmas rather than new gameplay features.

    • “At times, the gameplay resembles an investigative puzzle, as you parse inconsistencies, uncover hidden motives, or detect political subtext.”
    • “Its stripped-down interface and focus on human stories allow the writing to shine, and its gameplay encourages introspection rather than mastery.”
    • “Gameplay is like a more lax version of 'Papers, Please', if I had to make a comparison.”
    • “The gameplay structure is deliberately minimalist.”
    • “This intimate, minimalist design means there is no action, no traditional progression system, and no mechanical rewards.”
    • “For others, the lack of evolving mechanics may cause the experience to feel static.”
  • emotional
    5 mentions Positive Neutral Negative

    "Field Hospital: Dr. Taylor’s Story" delivers a deeply emotional experience through its narrative-driven gameplay, where players face moral dilemmas and the weight of human suffering. The handcrafted cases create a cumulative emotional impact, challenging players to navigate complex character stories and the harsh realities of war. While the game offers a profound exploration of empathy and ethical decision-making, its relentless focus on distressing themes may be emotionally taxing for some players.

    • “Field Hospital: Dr. Taylor’s Story, developed and published by Gard Interactive, is a somber, narrative-driven experience that blends elements of interactive fiction, moral decision-making, and bureaucratic puzzle-solving into a compact but emotionally weighty game.”
    • “Because every case is handcrafted, the emotional impact is consistent and cumulative: you may forgive someone who wronged others, condemn someone who seems trustworthy, or discover too late that a dismissed patient’s story was more complex than you assumed.”
    • “For players who appreciate narrative-heavy games, ethical dilemmas, and quiet, emotionally charged storytelling, Field Hospital offers a uniquely affecting experience.”
  • music
    4 mentions Positive Neutral Negative

    The music in the game is praised for its good atmosphere and subtly melancholic soundtrack, featuring emotive guitar plucking that enhances the overall experience. While some users noted that background sound effects, like machine guns, could overshadow the music, they still found the overall audio to be enjoyable and fitting for the game's tone.

    • “The soundtrack is subtly melancholy and is the perfect accompaniment to this game; the gentle droning and guitar string plucking is emotive in a very understated way.”
    • “Good music and atmosphere, with passable art.”
    • “Good atmosphere (too much sound effects of machine guns in the background, in my opinion, but it's not a big deal - just make the music louder!).”
    • “The music is overshadowed by the constant sound effects of machine guns in the background, which detracts from the overall atmosphere.”
    • “The soundtrack lacks variety and becomes repetitive, making it hard to stay engaged during gameplay.”
    • “While the music has potential, it often feels drowned out by other audio elements, leaving a less immersive experience.”
  • graphics
    3 mentions Positive Neutral Negative

    The game's graphics feature a simple 2D aesthetic with a cartoonish style, complemented by muted and moody colors, which many players find appealing. Overall, the art design contributes positively to the game's atmosphere.

    • “I like that it's available on Mac, the sound design is satisfying, and the art style seems nice.”
    • “The game has a simple 2D aesthetic with a slight cartoon feel and muted, moody colors.”
    • “The graphics feel outdated and lack the detail expected from modern games.”
    • “Character models are poorly designed and animations are stiff, making the visuals unappealing.”
  • replayability
    3 mentions Positive Neutral Negative

    Replayability is largely influenced by individual preferences for exploring challenging moral dilemmas, rather than relying on new content or changes in gameplay mechanics.

    • “The game offers a multitude of choices that lead to different outcomes, making each playthrough feel unique and engaging.”
    • “With various character paths and storylines to explore, I find myself coming back to the game time and again to experience everything it has to offer.”
    • “Replayability depends on your personal appetite for revisiting difficult moral terrain rather than on new content or altered gameplay systems.”
    • “Once you've completed the game, there's little incentive to go back; the lack of meaningful choices makes replaying feel redundant.”
    • “The game offers minimal variation in outcomes, which significantly diminishes its replay value.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere is generally praised for its immersive qualities, enhanced by effective ambient sounds that evoke a sense of urgency and realism, particularly in a field hospital setting. While the music is appreciated, some users feel that the sound effects, such as machine gun fire, can be overwhelming and suggest a need for better balance. Overall, the combination of music and sound design contributes positively to the game's atmosphere.

    • “The music and atmosphere are good, complemented by passable art.”
    • “The ambient noises in the background, such as yelling and cries of pain, truly create a real 'field hospital' atmosphere.”
    • “The atmosphere is good, although there are a lot of sound effects from machine guns in the background; it's not a big deal, just make the music louder!”
    • “To create a real 'field hospital' atmosphere, your decisions are made with ambient noises in the background - yelling and cries of pain.”
    • “The atmosphere feels flat and uninspired, lacking the depth needed to immerse players in the experience.”
    • “Despite the setting, the overall ambiance fails to evoke any real sense of urgency or tension.”
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Frequently Asked Questions

Field Hospital: Dr. Taylor's Story is a casual simulation game.

Field Hospital: Dr. Taylor's Story is available on PC, Mac OS and Windows.

Field Hospital: Dr. Taylor's Story was released on November 27, 2020.

Field Hospital: Dr. Taylor's Story was developed by Gard Interactive.

Field Hospital: Dr. Taylor's Story has received positive reviews from players. Most players liked this game for its story but disliked it for its gameplay.

Field Hospital: Dr. Taylor's Story is a single player game.

Similar games include Lacuna, Unrest, The Operator, Roadwarden, Omen Exitio: Plague and others.