- January 22, 2025
- Aeterna Ludi
- 752h median play time
Few Nights More
Platforms
About Few Nights More
Few Nights More is a single player tactical role playing game with fantasy, medieval, historical and dark fantasy themes. It was developed by Aeterna Ludi and was released on January 22, 2025. It received positive reviews from players.
Few Nights More is a roguelike turn-based RPG based in a world where Vampire Lords seek to conquer lost territories and their place in the world. Design and defend your stronghold, slay your enemies with traps, fulfill your Lord’s true potential, slowly conquering what is rightfully yours.











Games Like Few Nights More
Looking for games like Few Nights More? Here are top tactical role playing recommendations with a fantasy, medieval, historical and dark fantasy focus, selected from player-similarity data — start with Lost Eidolons: Veil of the Witch, The Last Spell or SpellRogue.
Reviews
- Deep strategic gameplay combining turn-based combat and castle management with diverse vampire clans and skill trees offers high replayability and customization.
- Engaging and addictive gameplay loop with meaningful meta progression, rewarding players who enjoy developing unique builds and experimenting with synergies.
- Strong gothic atmosphere supported by detailed artwork and an immersive soundtrack enhances the vampiric theme and player immersion.
- The game feels unfinished and unpolished, with numerous bugs, UI issues, unclear tooltips, and missing content reflecting a lack of ongoing development support.
- Balance problems and excessive grind limit the effectiveness of some character classes and skills, causing repeated runs to feel repetitive and frustrating.
- Infinity/endless mode suffers from severe scaling bugs and numerical overflows that break gameplay and prevent completion of related achievements.
gameplay
94 mentions Positive Neutral NegativeThe gameplay of "Few Nights More" offers a unique blend of roguelike turn-based combat and castle-building mechanics, delivering a layered and strategic experience that rewards planning and adaptability. While the core gameplay loop is solid and engaging, featuring diverse character builds and progression systems, issues like unclear mechanics, UI problems, imbalance among factions and rooms, repetitive enemy waves, and lack of tutorialization somewhat hinder the overall experience. Despite these flaws, the game remains addictive with high replay value, especially as it continues to evolve in early access.
“The core gameplay is a really satisfying loop of scaling progression during each roguelite run and incremental meta-progression between each run.”
“The gameplay itself is a layered experience that combines thoughtful planning and adaptability.”
“A fresh roguelite take with turn-based combat and base management, Few Nights More offers a fun gameplay loop.”
“Missing art, missing tutorials or tutorialization for things that are not applicable appearing (for example, the dark faction not getting a proper explanation), various UI/control issues like being practically unable to assign decorations (which give bonuses) to rooms except for the "assign all" button, visual glitches during enemy attacks, numerous rooms being immensely powerful while others are very weak, the distribution of prestige resources between the 4 factions without a reset button, as well as no family bonuses for other families. This encourages locking into only one specific playstyle because limited prestige resources spent on unlocking one faction's mechanics leave others with no upgrades. Playing the family of seducers, for example, leaves all other families (half of which need unlocking) without benefits. Unlike Rogue Legacy 2, where every class accrues their own experience and provides bonuses regardless of the character chosen, here nothing truly defines your run beyond picking room and decor types, which are often given randomly.”
“Mechanics like momentum and keywords like overpowering do not have tooltips to explain what they mean unless a card is already in your deck (for the latter) or until you look at potential class upgrades (for the former). Even then, for momentum, it is unclear what is being buffed versus what is being added outright to the mechanic.”
“There are simply better options when it comes to turn-based roguelikes, especially considering that the game's unique mechanic—the castle building—feels inconsequential. Infinite mode is largely meaningless since it is just a series of battles; any involvement of different house mechanics (e.g., minions, rooms, ranks) ends up doing nothing.”
Play Times
Frequently Asked Questions
Few Nights More is a tactical role playing game with fantasy, medieval, historical and dark fantasy themes. Common tags for Few Nights More include turn-based, gothic, indie, roguelite, deckbuilding and others.
Few Nights More is available on PC and Windows.
On average players spend around 504 hours playing Few Nights More.
Few Nights More was released on January 22, 2025.
Few Nights More was developed by Aeterna Ludi.
Few Nights More has received positive reviews from players. Most players liked Few Nights More for its gameplay but disliked it for its stability.
Few Nights More is a single player game.
Similar games include Lost Eidolons: Veil of the Witch, The Last Spell, SpellRogue, Iratus: Lord of the Dead, Legend of Keepers and others.










