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About Few Nights More

Few Nights More is a single player tactical role playing game with fantasy, medieval, historical and dark fantasy themes. It was developed by Aeterna Ludi and was released on January 22, 2025. It received positive reviews from players.

Few Nights More is a roguelike turn-based RPG based in a world where Vampire Lords seek to conquer lost territories and their place in the world. Design and defend your stronghold, slay your enemies with traps, fulfill your Lord’s true potential, slowly conquering what is rightfully yours.

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Games Like Few Nights More

Looking for games like Few Nights More? Here are top tactical role playing recommendations with a fantasy, medieval, historical and dark fantasy focus, selected from player-similarity data — start with Lost Eidolons: Veil of the Witch, The Last Spell or SpellRogue.

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Reviews

83%Audience ScoreBased on 228 reviews
gameplay23 positive mentions
stability7 negative mentions

  • Deep strategic gameplay combining turn-based combat and castle management with diverse vampire clans and skill trees offers high replayability and customization.
  • Engaging and addictive gameplay loop with meaningful meta progression, rewarding players who enjoy developing unique builds and experimenting with synergies.
  • Strong gothic atmosphere supported by detailed artwork and an immersive soundtrack enhances the vampiric theme and player immersion.
  • The game feels unfinished and unpolished, with numerous bugs, UI issues, unclear tooltips, and missing content reflecting a lack of ongoing development support.
  • Balance problems and excessive grind limit the effectiveness of some character classes and skills, causing repeated runs to feel repetitive and frustrating.
  • Infinity/endless mode suffers from severe scaling bugs and numerical overflows that break gameplay and prevent completion of related achievements.
  • gameplay

    94 mentions Positive Neutral Negative
    24% positive mentions, 73% neutral mentions, 3% negative mentions

    The gameplay of "Few Nights More" offers a unique blend of roguelike turn-based combat and castle-building mechanics, delivering a layered and strategic experience that rewards planning and adaptability. While the core gameplay loop is solid and engaging, featuring diverse character builds and progression systems, issues like unclear mechanics, UI problems, imbalance among factions and rooms, repetitive enemy waves, and lack of tutorialization somewhat hinder the overall experience. Despite these flaws, the game remains addictive with high replay value, especially as it continues to evolve in early access.

    • “The core gameplay is a really satisfying loop of scaling progression during each roguelite run and incremental meta-progression between each run.”
    • “The gameplay itself is a layered experience that combines thoughtful planning and adaptability.”
    • “A fresh roguelite take with turn-based combat and base management, Few Nights More offers a fun gameplay loop.”
    • “Missing art, missing tutorials or tutorialization for things that are not applicable appearing (for example, the dark faction not getting a proper explanation), various UI/control issues like being practically unable to assign decorations (which give bonuses) to rooms except for the "assign all" button, visual glitches during enemy attacks, numerous rooms being immensely powerful while others are very weak, the distribution of prestige resources between the 4 factions without a reset button, as well as no family bonuses for other families. This encourages locking into only one specific playstyle because limited prestige resources spent on unlocking one faction's mechanics leave others with no upgrades. Playing the family of seducers, for example, leaves all other families (half of which need unlocking) without benefits. Unlike Rogue Legacy 2, where every class accrues their own experience and provides bonuses regardless of the character chosen, here nothing truly defines your run beyond picking room and decor types, which are often given randomly.”
    • “Mechanics like momentum and keywords like overpowering do not have tooltips to explain what they mean unless a card is already in your deck (for the latter) or until you look at potential class upgrades (for the former). Even then, for momentum, it is unclear what is being buffed versus what is being added outright to the mechanic.”
    • “There are simply better options when it comes to turn-based roguelikes, especially considering that the game's unique mechanic—the castle building—feels inconsequential. Infinite mode is largely meaningless since it is just a series of battles; any involvement of different house mechanics (e.g., minions, rooms, ranks) ends up doing nothing.”
  • graphics

    30 mentions Positive Neutral Negative
    30% positive mentions, 60% neutral mentions, 10% negative mentions

    The graphics feature a dark, gothic art style that effectively enhances the eerie vampire-themed atmosphere with detailed character designs and brooding environments. While generally praised for their charm and thematic coherence, some find the visuals simple or unremarkable, though the aesthetic consistently supports immersion and gameplay. Overall, the art direction is considered a strong point, complementing the game’s mood even if not visually groundbreaking.

    • “The art direction leans heavily into gothic horror aesthetics, with detailed character designs and brooding environments that effectively capture the eerie and ominous tone of a vampire-ruled world.”
    • “The premise behind the game is good, the depth is great and the artstyle is phenomenal, especially fitting the tone of the concept.”
    • “Artwork is so beautiful and original... this is one of the games you can say: "glad I played this game".”
    • “This isn't typically something I'd buy; the graphics are nothing to call home about... and I like multiplayer games.”
    • “Other than graphics, game is not worth it.”
    • “You definitely don't play the game for the art style; the art is mostly basic.”
  • music

    23 mentions Positive Neutral Negative
    22% positive mentions, 65% neutral mentions, 13% negative mentions

    The game's music is widely praised for its atmospheric, gothic-themed soundtrack that strongly enhances immersion and complements the setting. However, frequent bugs cause the music to stop or loop awkwardly after extended play, detracting from the overall experience. Despite this, many find the soundtrack exceptional and a highlight of the game.

    • “The game's soundtrack and sound effects are atmospheric and add to the overall immersion.”
    • “The music feels appropriate to the setting of gothic society, and the artwork is very charming.”
    • “While I might recommend you turn the in-game music off and play your own (My Dying Bride works great!), this is the only tiny - and admittedly, very subjective - fault I am able to find in this otherwise brilliant gem of an indie.”
    • “Bugs again: the music turned off about thirty minutes into my run and would not turn back on. It also loops and switches tracks badly. Also, sound effects are tuned about 500% above where they need to be on default settings.”
    • “The music frequently bugs and just stops playing, which also highlights how weak the battle sound effects are.”
    • “Currently, there is a music bug that after act 2 the music stops playing completely.”
  • replayability

    22 mentions Positive Neutral Negative
    50% positive mentions, 36% neutral mentions, 14% negative mentions

    The game offers high replayability through a variety of unique vampire lords, multiple clans, and distinct skill trees, encouraging diverse playstyles and experimentation. Procedural generation, unlockable content, and multiple difficulty levels further enhance the depth and longevity of gameplay. Overall, the combination of strategic variety and atmospheric storytelling ensures a rich and engaging experience across numerous playthroughs.

    • “The premise alone is compelling: players choose from a roster of eight unique vampire lords, each possessing their own abilities, traits, and lore, which greatly enhances replayability and encourages experimentation with different playstyles.”
    • “Few Nights More also has great replayability since once you master the game enough to beat normal difficulty reliably, it still has several more difficulty settings that are a lot more challenging.”
    • “High replay value: procedurally generated encounters, unlockable vampire lords, and various skill combinations make each run unique.”
    • “- Controlled randomness: you get 3 random choices, providing enough control to direct your character but introducing enough randomness for a high level of replayability.”
    • “- Replayability is quite satisfactory.”
    • “The recent patch has also massively improved replayability.”
  • story

    22 mentions Positive Neutral Negative
    18% positive mentions, 68% neutral mentions, 14% negative mentions

    The story aspect of the game receives mixed feedback, with some praising its compelling vampiric lore and atmospheric depth that enhance strategic gameplay, while others criticize it for lacking a cohesive narrative or meaningful progression. Although the lore adds immersion, many players find the story underdeveloped or peripheral, which may limit long-term engagement for those seeking rich storytelling. Overall, the narrative supports the gameplay but could benefit from deeper integration and variation.

    • “Its depth, replayability, and atmospheric storytelling make it a standout title for fans of strategic and gothic-themed games.”
    • “A well-developed game with more variation in the choice of strategy, an interesting world and plot structures.”
    • “The lore and storytelling in "Few Nights More" are intriguing.”
    • “No story in game to tie it all up.”
    • “While I list out some of the gameplay problems below, what ruins this game's long-term appeal is a lack of story to justify the player's continued engagement.”
    • “Story - it's there...? It doesn't come into play and I couldn't tell you one iota of the story.”
  • atmosphere

    13 mentions Positive Neutral Negative
    69% positive mentions, 31% neutral mentions, 0% negative mentions

    "Few Nights More" excels in creating a dark, gothic atmosphere through detailed castle and character designs, immersive music, and a haunting soundtrack. This richly crafted setting enhances the game's strategic and replayable gameplay, drawing players into a grim, immersive world that blends survival horror with RPG elements.

    • “Few Nights More does an excellent job of establishing a haunting and immersive atmosphere.”
    • “The dark gothic atmosphere, with detailed character and castle designs combined with immersive music, creates a captivating setting.”
    • “"Few Nights More" invites players to step into the role of a vampire lord, reclaiming their rightful place in a dark, atmospheric world.”
  • stability

    7 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game's stability is a major concern, plagued by numerous bugs, glitches, and balance issues that make it feel unfinished and unpolished. Key features are broken or missing, with poor optimization and game-breaking glitches severely impacting the experience. Overall, it feels more like an early access title rather than a fully released game.

    • “The main negative aspect in my opinion is that this game feels like it still should be in early access, because there are still numerous bugs, glitches, balance issues and seemingly unreleased content, but it really seems that the developers have completely stopped working on this game.”
    • “Unfortunately it's a slow, unoptimized, imbalanced, buggy mess and shouldn't be released yet.”
    • “Nothing works quite right and there are still game breaking glitches.”
  • grinding

    6 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game feels tedious and unrewarding, with progression heavily reliant on repetitively leveling multiple classes and restarting to achieve desired upgrades. The meta progression is intensely grindy and unbalanced, leading to frustration and a less enjoyable experience.

    • “Want to try someone else - all other 3 schools are still at zero level, so you have to start grinding points for them separately and you will die no matter what without overpowered upgrades.”
    • “Unfortunately, the meta progression is intensely grindy and there is currently basically no balance.”
    • “This can be incredibly frustrating and once you start to understand the mechanics; you'll likely just be restarting until you get a desired passive to roll, which is tedious and not really fun.”
  • character development

    2 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    Character development is strongly supported by gothic horror-inspired art and detailed designs, which enhance the game's dark and ominous atmosphere, effectively immersing players in a vampire-ruled world.

  • optimization

    2 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    The game suffers from poor optimization, resulting in slow performance and bugs that hinder the overall experience. Improved optimization could significantly enhance the gameplay, but currently, it feels unpolished and imbalanced.

    • “Unfortunately, it's a slow, unoptimized, imbalanced, buggy mess and shouldn't be released yet.”
  • humor

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor is highly praised for its clever and effective scaling jokes, making it genuinely amusing and enjoyable.

    • “Scaling is beyond funny.”
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Play Times

752h Median play time
504h Average play time
8-1000h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Few Nights More is a tactical role playing game with fantasy, medieval, historical and dark fantasy themes. Common tags for Few Nights More include turn-based, gothic, indie, roguelite, deckbuilding and others.

Few Nights More is available on PC and Windows.

On average players spend around 504 hours playing Few Nights More.

Few Nights More was released on January 22, 2025.

Few Nights More was developed by Aeterna Ludi.

Few Nights More has received positive reviews from players. Most players liked Few Nights More for its gameplay but disliked it for its stability.

Few Nights More is a single player game.

Similar games include Lost Eidolons: Veil of the Witch, The Last Spell, SpellRogue, Iratus: Lord of the Dead, Legend of Keepers and others.