Few Nights More Game Cover
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In "Few Nights More," play as a vampire lord seeking to reclaim your birthright by managing and defending your castle, while engaging in turn-based rogue-like combat against humanity. With eight distinct vampire lords, each with their unique ambitions and histories, you can customize your castle, acquire new skills, and conquer more territories to expand your power. The game offers a unique fusion of castle management and strategic combat, ensuring a challenging and immersive experience.

  • PC
  • Windows

Reviews

93%
Audience ScoreBased on 124 reviews
gameplay9 positive mentions
grinding3 negative mentions
  • The game offers a unique blend of turn-based combat and base-building mechanics, providing a satisfying gameplay loop with a lot of strategic depth.
  • There is a significant amount of content and replayability, with various vampire clans, skills, and room combinations to explore, making each run feel fresh and engaging.
  • The developers are responsive to feedback and actively working on updates, which gives players confidence in the game's future improvements.
  • The game suffers from balance issues, particularly with certain skills and bosses, leading to frustrating difficulty spikes and a reliance on RNG that can feel unfair.
  • The user interface and overall presentation need significant polish, with reports of bugs, clunky navigation, and unclear tooltips detracting from the experience.
  • Some players find the meta progression grindy and the gameplay can become formulaic after several runs, which may diminish long-term enjoyment.
  • gameplay33 mentions

    The gameplay is described as addictive and engaging, featuring a unique blend of turn-based combat and base-building mechanics that offer a variety of customization options. However, players express frustration with the reliance on RNG for key elements, which can lead to tedious restarts and a lack of clarity in skill descriptions. Despite some minor bugs and the need for further polish, the core mechanics are praised for their depth and potential for satisfying replayability.

    • “Absolutely addictive and brilliant with a few flaws which are being pushed aside by the great gameplay loop and customization options.”
    • “The moment-to-moment gameplay of setting up your defenses before an attack is very satisfying, and when it comes to the actual combat, it's pretty to look at and very responsive.”
    • “The gameplay is simple, yet complex; the growth of the character feels good and interesting. The castle system, with rooms, decor, traps, and minions, is overwhelming at the start but soon I wrapped my head around the systems and found them rewarding and enjoyable.”
    • “You're kneecapped pretty hard by the RNG system in this game; and there aren't any rerolls or banish mechanics (yet), so you're pretty much left to just hope the game gives you something to work with.”
    • “This can be incredibly frustrating, and once you start to understand the mechanics, you'll likely just be restarting until you can get a desired passive to roll, which is kind of tedious and not really 'fun'.”
    • “The dev said they are going to add a reroll system with a cost, but if you require that many rerolls to begin with, then there's a problem before that mechanic is even in the game.”
  • music11 mentions

    Overall, the music in the game is highly praised for its quality and ability to enhance the gameplay experience, with many players noting its appropriateness to the game's gothic setting and its contribution to the immersive atmosphere. However, some users have reported bugs that cause the music to stop playing after a certain point, which detracts from the experience. Despite these issues, the soundtrack is often described as excellent and a standout feature of the game.

    • “Top tier combat design + meticulously crafted concept art and music.”
    • “Shoutout to the excellent soundtrack.”
    • “The music feels appropriate to the setting of gothic society, and the artwork is very charming.”
    • “That said it is early access, so some animations aren't the most detailed, some music loops and becomes tiresome.”
    • “- currently there is a music bug, that after act 2 the music stops playing completely”
    • “- currently there is a music bug, that after act 2 the music stops playing completely”
  • graphics11 mentions

    The graphics of the game are described as simple yet charming, with a phenomenal art style that fits the game's tone, though opinions on the aesthetic vary. While some players appreciate the beautiful and original artwork, others find it basic and not worth the game's price. Overall, the visuals are considered decent, with a home-style aesthetic that complements the gameplay experience.

    • “The premise behind the game is good, the depth is great, and the art style is phenomenal, especially fitting the tone of the concept.”
    • “Artwork is so beautiful and original... this is one of the games you can say: 'glad I played this game'.”
    • “The music feels appropriate to the setting of gothic society, and the artwork is very charming.”
    • “The graphics are very simple.”
    • “You definitely don't play the game for the art style; the art is mostly basic.”
    • “The art style isn't my cup of tea, so that may be part of it, but the gameplay feels like a chore.”
  • replayability9 mentions

    Overall, the game offers a high level of replayability, bolstered by diverse playable classes and controlled randomness that allows for varied character development. Recent updates have further enhanced this aspect, and future content is expected to expand replay value even more. Players generally find the replayability to be quite satisfactory.

    • “Replay value is good even in early access; it'll be better in the future for sure.”
    • “With the addition of further content, replayability will expand greatly.”
    • “There are playable classes cloaked in centuries of decadence and cruelty.”
    • “The recent patch has also massively improved replayability.”
    • “Replayability is quite satisfactory.”
  • grinding3 mentions

    Players find the grinding aspect of the game to be excessively tedious and frustrating, particularly due to unbalanced meta progression and the need to repeatedly restart to obtain desired passives. This grindy experience detracts from the overall enjoyment and can lead to a sense of stagnation early in the playthrough.

    • “Unfortunately, the meta progression is intensely grindy and there is currently basically no balance.”
    • “This can be incredibly frustrating, and once you start to understand the mechanics, you'll likely just be restarting until you can get a desired passive to roll, which is kind of tedious and not really 'fun'.”
    • “I don't know when other people tended to end their playthrough, but while I am experienced, run 4 seems super early and the progression seems otherwise grindy... so yeah, it's a bit problematic.”
  • atmosphere1 mentions

    The atmosphere of the game is highly praised for its intriguing universe and meticulous detail, captivating players and enhancing their overall experience.

    • “The atmosphere is incredibly immersive, drawing you into its rich universe and intricate details.”
    • “The game's atmosphere is hauntingly beautiful, creating a sense of wonder and mystery.”
    • “Every element of the environment contributes to a captivating atmosphere that keeps you engaged.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
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Play time

752hMedian play time
504hAverage play time
8-1000hSpent by most gamers
*Based on 2 analyzed playthroughs

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