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Fellowship Game Cover

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Fellowship is a single player and multiplayer open world role playing game with a fantasy theme. It was developed by Chief Rebel and was released on October 16, 2025. It received mostly positive reviews from players.

FELLOWSHIP is a multiplayer online dungeon adventure set in an exciting fantasy setting, with endlessly scaling dungeon runs.

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78%
Audience ScoreBased on 10,398 reviews
gameplay612 positive mentions
grinding417 negative mentions

  • Engaging and rewarding dungeon-focused combat with solid boss mechanics and tight gameplay that captures the MMO mythic+ experience without filler content.
  • Visually appealing graphics with a clean, stylized art style, smooth animations, and a warm, inviting aesthetic that suits lower-end PCs and enhances the atmosphere.
  • High replayability through fast-paced, team-based dungeon runs, procedural generation, seasonal updates, modifiers, and a supportive, often humorous community.
  • Significant optimization and performance issues including frequent FPS drops, stuttering, freezes, memory leaks, and server instability, even on high-end hardware.
  • Lack of in-game tutorials, a steep learning curve, repetitive dungeon pool, and occasional balance issues that can frustrate new or solo players.
  • Minimal story, bland characters, and basic world-building leading to a shallow atmosphere, with seasonal resets and some grindy progression that reduce long-term engagement.
  • gameplay
    1,666 mentions Positive Neutral Negative

    The gameplay is widely praised for its engaging, tight, and rewarding dungeon-focused combat that captures the essence of MMO mythic+ dungeons without unnecessary grinding or filler content. Boss mechanics and class abilities offer depth and challenge, progressively increasing in complexity across difficulty tiers, making learning and coordination crucial. However, the lack of in-game tutorials and guides, steep initial learning curve, repetitive dungeon pool, occasional balance issues, and a sometimes toxic player base can make the experience frustrating for newcomers or solo players.

    • “The core gameplay is incredible—if you’re looking for high-skill dungeon crawling, this is it.”
    • “The gameplay loop is satisfying, and it’s clear a lot of passion went into creating it.”
    • “Boss fights and mechanics are fun and creative.”
    • “You finally grind and turns out the matchmaking is useless and you are now nerfed in quickplay dungeons something you are forced to endure for a measly 4 supplies and 2 marks of fellowship with the imbuements to change the gear into something else costing 10-15 marks of fellowship when you only get 2 per run supplies give you access to gold which doesn't drop in dungeons at all so those supplies that you get per run you have to collect until you get 12 supplies for a measly 60 gold which you need to level up gear and reroll items the game reeks of artificial difficulty and punishes you for being stronger right when you get stronger, gamers are no stronger to this devs do this when they want to squeeze out the life of a game through disingenuous means weak currency, artificial difficulty, nerfs and resets and nothing that speaks of dungeon mechanics in actual dungeons i shouldn't have to go to YouTube to hear some loud-mouthed streamer to figure out a dungeon's mechanics stop letting streamers and YouTubers run the gaming industry the devs will likely say it's because it's in 'early access' however early access games shouldn't be charged for early access has become a total copout for devs to release a trash game and then keep it that way forever until it finally dies.”
    • “The mechanics don't allow for much error and you will almost always have at least one person in the group who doesn't know the mechanics (and often times doesn't want to learn them).”
    • “There is no tutorial for new players to understand the game mechanics or the characters, you are expected to figure this out while playing the game.”
  • grinding
    446 mentions Positive Neutral Negative

    The game centers heavily on dungeon grinding, offering a streamlined experience akin to WoW's Mythic+ without the typical MMORPG leveling, questing, and crafting grind. While many appreciate the removal of tedious pre-endgame content and enjoy the pure dungeon runs, others find the repetitive gear and gem farming, seasonal resets, and limited dungeon variety lead to a grindy and sometimes tedious endgame. Overall, it appeals most to players who enjoy challenging dungeon runs without traditional MMO chores, though the grind for progression and gear can still be significant.

    • “No farming for materials, no gold requirement for repairs, no monthly fee!”
    • “No grinding, no filler, just pure teamwork and dungeon adventure.”
    • “It's basically mythic+ from modern WoW, but no tedious leveling process, just straight into the dungeons.”
    • “All other end game tasks are done and you are left with 20 hours of farming just for gold.”
    • “Grinding for 10-20 hours for an incremental increase on an unrelated stat bar in a menu the game near purposefully makes annoying to even open or operate is not fun.”
    • “After many hours of play, I can say that seasonal wipes are the most harmful choice possible: they reset progress, destroy any motivation for farming and gearing, and make it pointless to plan long-term builds or goals.”
  • graphics
    217 mentions Positive Neutral Negative

    The graphics of the game are generally described as clean, stylized, and reminiscent of World of Warcraft with a charming art style that balances clarity and playability, suitable for lower-end PCs. While many appreciate the pleasant visuals, smooth animations, and intuitive design, some users find the graphics basic, dated, or lack uniqueness, with occasional performance and optimization issues even on higher-end hardware. Overall, the graphics contribute positively to the gameplay experience but may not impress those seeking cutting-edge visuals or more distinctive art direction.

    • “The graphics are crisp and smooth—honestly better than WoW’s engine—and the boss mechanics are solid for 4-man content.”
    • “The game is visually stunning — very pretty, aesthetically speaking — and the music fits perfectly.”
    • “Presentation is top-notch — clean UI, distinct character designs, and an overall aesthetic that feels warm and inviting without losing its sense of adventure.”
    • “Graphics feel dated and somehow it still gives me performance issues, not to mention the long load times.”
    • “It's a simple enough game graphics-wise and game play-wise but even at medium-highish settings it sounded like my computer was taking off for the moon which is usually reserved for only the most high end graphics.”
    • “The UI font is all squished, the graphics have that cheap, plastic look of one of those knock-off clones—Tarisland looking like.”
  • story
    200 mentions Positive Neutral Negative

    The game largely lacks a traditional story, deep lore, or engaging narrative, focusing instead on fast-paced dungeon runs reminiscent of WoW’s Mythic+ without grinding through quests or leveling. While some players appreciate the streamlined, endgame-focused gameplay that skips story and quest slog, others find the minimal story content and bland characters disappointing or feel the game would benefit from more lore and quest variety to add depth and immersion. Overall, it appeals to players wanting immediate dungeon action without the usual MMO story and quest fatigue.

    • “Instead of building a vast world full of side quests and filler, the developers have designed an experience centered around teamwork, challenge, and mastery within compact, fast-paced dungeon runs.”
    • “The absence of a traditional open world, story-driven campaign, or long-term meta systems can make the game feel thin for players accustomed to the broader structures of MMOs or ARPGs.”
    • “While obviously a complete WoW clone in terms of classes and look and feel, it still feels like it delivers 100% on its dungeons, dungeons, dungeons mission and I love that.”
    • “It's just basic WoW quests on repeat: kill 10 deer, kill ten goblins, collect 3 flowers.”
    • “The characters are bland, their backstories are cringe-inducing slop.”
    • “They way to 'fix' that problem was to have a little questing area to play in but it's about the same 6 quests and it's mostly pointless after early game.”
  • optimization
    125 mentions Positive Neutral Negative

    The game suffers from significant optimization issues, including frequent FPS drops, stuttering, and performance instability even on high-end hardware, which detracts from the gameplay experience. While some improvements have been made over time and the game runs acceptably on a range of systems, many users report persistent performance problems, memory leaks, and server instability that need addressing for wider playability. Early access status explains some shortcomings, but players expect better optimization and smoother performance in future updates.

    • “Mercifully, the game doesn't run like garbage once the shaders have compiled, though performance is certainly below what I'd expect given how limited the game's scope is.”
    • “M+ without the MMO overhead, responsive combat, reasonable gameplay depth, UI that is everything it needs to be, smooth optimization.”
    • “Good optimization (my PC is 9 years old, and the game runs with no lags on high settings; this is the thing for all these new scrap games developers to learn: most people do not play on NASA PCs).”
    • “Performance-wise it doesn't feel very optimized; FPS drops happen and sometimes outright freezes too at quite tense game moments.”
    • “Optimization is abysmal, frame times fluctuate wildly, and the servers remain unstable around the clock.”
    • “Can't recommend the game at the current state, as game still has some pretty horrid performance on AMD CPU/GPUs, forcing 30-60 FPS limit, if you can even get in game.”
  • stability
    63 mentions Positive Neutral Negative

    The game experiences significant stability issues, including buggy matchmaking, frequent freezes, server disconnects, and performance hiccups, especially during early access. While many bugs and glitches persist—such as queue freezes, laggy hubs, and chat system problems—performance has improved over time, and the core gameplay runs well on decent hardware. Despite these problems, players find the experience enjoyable, attributing many issues to the small development team and ongoing early access status.

    • “Runs great on Linux too.”
    • “Lots of hiccups at early access release, but now the game runs great, enjoying a lot.”
    • “Server issues are fixed — game runs great now.”
    • “Sometimes the matchmaking is buggy and gives no feedback, so you're stuck in the queue indefinitely until you restart.”
    • “Performance-wise it doesn't feel very optimized, FPS drops happen and sometimes outright freezes too at quite tense game moments.”
    • “Complete and utter buggy mess, the core gameplay is good and it works, but as it stands you're going to waste 90% of your time dealing with server, matchmaking, optimizing, crashing issues.”
  • character development
    44 mentions Positive Neutral Negative

    Character development in the game receives mixed reviews: while many praise the distinct, thoughtful character designs, unique skill sets, and strong visual presentation that enhance gameplay enjoyment, others criticize the lack of customization, repetitive or unoriginal aesthetics, and limited variety, which dampen player engagement and investment. Overall, character design is seen as a key strength by some but a missed opportunity or even a detractor by others.

    • “The character designs and power progression feel thoughtful and respectful of your time, with meaningful impact that consistently incentivizes you to keep playing.”
    • “The character designs are solid, even though customization is limited to skins rather than full appearance changes.”
    • “Character designs are great honestly because a lot of originality is dead these days, and they are doing well with making unique enough that they can be seen as their own thing.”
    • “The lack of character development makes all the content contextually meaningless.”
    • “I give a lot of credit to the developers for the time put into this game and could see some potential for it, but the lack of variety in character development just has no purpose to put any time into.”
    • “Character design also feels like a wasted opportunity.”
  • replayability
    36 mentions Positive Neutral Negative

    The game offers high replayability through fast-paced, team-based dungeon runs with procedurally generated content, seasonal updates, and modifiers that keep each session fresh. Players appreciate the solid progression system, class variety, and continuous developer support, though some note potential repetitiveness and desire more loot-driven incentives for long-term engagement. Overall, its combination of accessible gameplay and evolving content makes it a compelling, replayable experience.

    • “Endless replayability, great customizations, and the gameplay is superb.”
    • “Players will never out level the game with seasonal updates, dungeon modifiers, new features and rewards that will keep each run fresh and exciting, adding another layer of replayability.”
    • “It strips away the grind of traditional MMORPGs and focuses entirely on the thrill of team-based dungeon runs, offering fast-paced combat, unique class roles, and endless replayability.”
    • “Game is getting really repetitive and lacks replayability.”
    • “Replayability: procedurally generated dungeons and modifiers keep runs fresh.”
    • “The game will bring replayability through seasonal resets and a leaderboard, which I look forward to.”
  • monetization
    33 mentions Positive Neutral Negative

    Monetization is currently minimal and primarily cosmetic, with no pay-to-win elements or aggressive microtransactions at launch, which many players appreciate. However, there is concern and skepticism among some about potential future monetization strategies turning into cash grabs or over-monetization. Overall, while the game respects players' time and avoids heavy monetization now, the community remains wary of upcoming changes.

    • “There are microtransactions, but they’re cosmetic-only.”
    • “So far the game's monetization and respect of their player's time seems pretty great and balanced.”
    • “For only $20 and no monetization, this is currently a steal.”
    • “Cash grab scheme game.”
    • “Looks to be a last ditch cash grab.”
    • “Needlessly bloated microtransactions.”
  • music
    33 mentions Positive Neutral Negative

    The game's music generally fits the setting and mood but is often described as generic, repetitive, or lacking impact, with several users noting a strong and unoriginal resemblance to World of Warcraft's soundtrack. Many reviewers express a desire for more variety, seasonal and ambient tracks, and higher-quality compositions to enhance immersion and distinctiveness. While some find the music enjoyable, it is commonly seen as a missed opportunity to elevate the overall experience.

    • “World design is super cool, abilities look good, gear looks good, sounds and music 10/10.”
    • “The art style and music have also been very enjoyable and I look forward to what the future of this game brings <3.”
    • “The game is visually stunning — very pretty, aesthetically speaking — and the music fits perfectly.”
    • “❌ The bad: the music sounds like a cover band trying to play the World of Warcraft soundtrack from memory.”
    • “Also, the music sounds really cheap (both the composition and the digital recording).”
    • “The music is basically non-existent and a huge missed opportunity for boss fights.”
  • humor
    28 mentions Positive Neutral Negative

    Players find the game's humor to stem largely from its quirky community interactions, amusing in-game events, and unexpected glitches, which add charm despite some toxic elements. The social dynamics, including playful banter and trolling, often lead to laughter and camaraderie among friends, enhancing the overall experience. However, humor is sometimes tinged with irony about game design flaws and community toxicity.

    • “Funny/interesting holiday content.”
    • “The most obvious example of a troll, and honestly it was hilarious: a tank joined an Eternal Ransack, and proceeded to pull everything they could including the miniboss to the first boss.”
    • “If you have a group of friends who love strategizing and laughing their way through chaos, this is absolutely worth diving into.”
  • emotional
    16 mentions Positive Neutral Negative

    Players express a strong emotional connection to the game, appreciating its supportive community and unique gameplay that avoids typical MMORPG grind. However, issues like long queue times, leavers, and disruptive behavior cause frustration and emotional distress, leading some to consider quitting unless improvements are made. Overall, the game can be rewarding emotionally but is currently hindered by social and technical challenges.

    • “But I've also made friends with some really wholesome and supportive people in game.”
    • “On the contrary, I've met several nice individuals and groups that took their time explaining, showed patience, and made it a wholesome experience.”
    • “Started the game for fun, ended up emotionally attached to a bunch of pixels.”
  • atmosphere
    10 mentions Positive Neutral Negative

    The atmosphere receives mixed reviews, with some praising its immersive, captivating visuals and clear world-building, while others find it lacking character and soul, describing the dungeons as basic and unengaging. The game's design encourages a rapid playstyle that can detract from fully enjoying the environment. Overall, when balanced, the atmosphere is noted as a strong and appealing aspect.

    • “It brings that mythic atmosphere into it, while also being a charming, amazing, and well-optimized game in my opinion.”
    • “✅ Gorgeous atmosphere and clear visual language.”
    • “The mechanics are tight, the atmosphere is immersive, and the variety of dungeons keeps every run engaging.”
    • “There's no character, no atmosphere, no world-building.”
    • “It's just boring, basic dungeons without soul or thought into worldbuilding or even atmosphere.”
    • “Games can launch without the usual "oops server issues" experience, and it is reasonable to expect not just this game, but all of them, aiming for this MMO-like atmosphere to be prepared to handle such problems now.”
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18h Median play time
47h Average play time
5-50h Spent by most gamers
*Based on 92 analyzed playthroughs
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Frequently Asked Questions

Fellowship is a open world role playing game with fantasy theme.

Fellowship is available on PC and Windows.

On average players spend around 47 hours playing Fellowship.

Fellowship was released on October 16, 2025.

Fellowship was developed by Chief Rebel.

Fellowship has received mostly positive reviews from players. Most players liked Fellowship for its gameplay but disliked it for its grinding.

Fellowship is a single player game with multiplayer and local co-op support.

Similar games include Wayfinder, Eldegarde, Pantheon: Rise of the Fallen, Arena of Kings, Last Epoch and others.