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About

"FatalZone" is a single-player shooter game with stunning mechanics and exceptional visuals. Players exterminate hordes of zombies in a post-apocalyptic world, collecting resources for one of the last survivor camps, with auto-shooter, roguelike, and RPG elements. Progression involves risking runs to level up and unlock new skills and characters, with a focus on building the most effective character for deadly missions.

77%
Audience ScoreBased on 1,515 reviews
gameplay113 positive mentions
grinding94 negative mentions

  • The game features a unique risk/reward system with permadeath for characters, adding tension to each run.
  • The graphics and art style are visually appealing, creating an immersive post-apocalyptic atmosphere.
  • The meta progression system allows for character and base upgrades, providing a sense of growth and strategy.
  • The game suffers from significant optimization issues, leading to severe frame rate drops during longer runs.
  • Many weapons lack balance, with some being overpowered while others are nearly useless, limiting build diversity.
  • The grind for resources and character upgrades can feel tedious and unrewarding, making progression slow and frustrating.
  • gameplay
    303 mentions Positive Neutral Negative

    The gameplay in "Fatalzone" is characterized by its engaging automatic shooting mechanics, strategic character builds, and a blend of roguelike elements that create a fun and addictive experience. While players appreciate the depth added by skill and character progression, some criticize the repetitive nature of missions and the lack of varied endgame content. Overall, the game offers a solid foundation for enjoyable gameplay, though it could benefit from further refinement and additional content to enhance long-term engagement.

    • “Unlocking new skills and characters adds layers of depth to the gameplay, ensuring that there’s always something to work toward.”
    • “There's a lot to enjoy here—the gameplay is genuinely fun, and the progression system feels fresh.”
    • “The gameplay is intense and addictive, keeping me engaged for hours.”
    • “After that, you become overpowered, and the gameplay devolves into either standing still while sipping tea or chasing side objectives that barely reward you enough to bother.”
    • “The gameplay does get repetitive pretty quickly as there aren't really any interesting variations in the experience every time you play it.”
    • “In terms of gameplay, it didn't just bring anything new to the table; it's even more stale than its predecessor - it's like an early build of the game, but with even less content.”
  • graphics
    146 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some praising the gritty, detailed environments and stylized character art that enhance the post-apocalyptic atmosphere, while others criticize the visuals as low-quality and reminiscent of mobile games. Many players appreciate the comic-like aesthetic and vibrant colors, noting that the graphics contribute to an immersive experience, although a few find them underwhelming or ordinary. Overall, the game's art style is seen as a strong point, despite some concerns about optimization and performance.

    • “The graphics of the game are striking in their detail and atmosphere, and the dynamic gameplay keeps you in suspense throughout the entire playthrough.”
    • “It’s simply magnificent, an interesting idea, very beautiful and stylish graphics, cool music that doesn’t hurt your ears and you don’t want to turn it off in the first minute of the game.”
    • “Intuitive controls and high-quality graphics immerse you in a unique atmosphere, and a variety of tasks and opportunities will not let you get bored.”
    • “Graphically, Fatalzone looks cheap, like a low-effort mobile game.”
    • “From the trailers, I expected a comic-style aesthetic, but the final product feels like a knockoff of that promise.”
    • “It’s hard to shake the feeling that this was designed for the mobile market, given its lackluster visuals and shallow mechanics.”
  • grinding
    96 mentions Positive Neutral Negative

    The grinding aspect of the game has received overwhelmingly negative feedback, with many players finding it excessively tedious and unbalanced. Reviewers note that the grind for upgrades and resources often feels unrewarding, leading to repetitive gameplay that can quickly become boring. While some enjoy the mindless nature of grinding while multitasking, the overall sentiment is that the game relies too heavily on grinding, detracting from the overall experience.

    • “You'll need a second life for grinding.”
    • “The grind is tedious and unrewarding, which is arguably the biggest failure a game in the vampire survivors genre can commit.”
    • “Unfortunately doesn't have much of an endgame other than grinding with limited growth once everything is unlocked.”
    • “Solid 12-20 hours of gameplay before it's just grinding for grind's sake.”
  • story
    77 mentions Positive Neutral Negative

    The game's story is set in a post-apocalyptic world where players manage a camp and send mercenaries on high-stakes missions, with decisions impacting resource management and character survival. While the narrative is engaging and dynamic, driven by the evolving nature of the mercenaries and the constant threat of death, some players feel the story lacks depth and could benefit from more lore and character development. Overall, the tension of mission choices and the need for strategic planning add to the immersive experience, though some quality-of-life features are missing that could enhance storytelling.

    • “The game’s story unfolds through your decisions on resource management, mercenary deployment, and base upgrades, with the looming threat of death and mutation constantly influencing the narrative.”
    • “The plot of Fatalzone grips you from the first minutes, forcing the player to make difficult decisions on which the fate of the character depends.”
    • “The evolving nature of your mercenaries and the constant need for adaptation keep the story engaging and dynamic.”
    • “They make the game seem far more involved/complex than it is (there isn't really base-building, character advancement is minimal, story is bare-bones, etc).”
    • “The plot of the game didn't pump me up.”
    • “Potentially they can get some story in, and it would be a completely different level.”
  • optimization
    64 mentions Positive Neutral Negative

    The game's optimization has received mixed reviews, with many players reporting significant performance issues, including crashes, stuttering, and drastic frame rate drops, especially during longer sessions or when using certain weapon upgrades. While some users noted improvements following recent updates, others still find the optimization lacking, making the game unplayable for extended runs. Overall, it appears that while the game is enjoyable, its optimization remains a major barrier to a smooth gaming experience.

    • “Hallelujah, the optimization changes were a massive improvement to the game's performance.”
    • “In general, speaking about the game, the graphics are on par, optimization is a little slow, but I’m sure this is temporary. The controls are clear and convenient; overall, the game is quite easy to understand and it's cool.”
    • “Edit 15/01/24: recent updates have massively improved performance, and the same builds that would drop below 10 fps now had me stuck at 144 fps (max refresh of my monitor) throughout the runs that I played.”
    • “The game is so unoptimized that it starts stuttering and the countdown timer slows down to almost half speed.”
    • “I need to change my opinion on this because it's extremely unoptimized. I play it on a Ryzen 5600 and an RTX 3080, and I get 4 FPS after 20 minutes of play... unplayable after you get some upgrades, unfortunately.”
    • “The optimization has become a massive barrier in progression for me.”
  • music
    40 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with many praising it as top-notch, atmospheric, and fitting for the gameplay, enhancing the overall experience. However, some players criticize the lack of variety, finding the soundtrack dull and forgettable after extended play. Overall, while the music is generally well-received, its repetitiveness can detract from the enjoyment over time.

    • “The music is top-notch.”
    • “The art, sound effects, and music are beautiful by the way.”
    • “It’s simply magnificent, an interesting idea, very beautiful and stylish graphics, cool music that doesn’t hurt your ears and you don’t want to turn it off in the first minute of the game.”
    • “There is nothing to say, the music and graphics are the most ordinary.”
    • “Audio and music are fairly forgettable, same with the graphics.”
    • “My only criticism is in the variety of music - or rather, the lack of it.”
  • stability
    26 mentions Positive Neutral Negative

    The game's stability is a significant concern among users, with many reporting frequent bugs, freezes, and crashes that disrupt gameplay, particularly during critical moments like completing levels or leveling up. While some players have experienced smooth performance without issues, the overall consensus leans towards the game feeling unfinished and in need of urgent patches to address its numerous glitches.

    • “The game runs smoothly on my Nitro 5 from Acer, with no lag, no freezes, and movements as intended.”
    • “Still a work in progress, but it's been completely bug-free for me.”
    • “No bugs, no glitches, no issues.”
    • “However, it's still buggy - to the point where you can have a personal best run, reach the end and extract, only to find that the 'exit' button just doesn't work anymore.”
    • “I can't recommend this game until they fix the bug that freezes on the end screen as you finish a level that you've spent 30 minutes on.”
    • “Showed some promise early on but the game is now very buggy and there hasn't been any updates or patches since May.”
  • replayability
    24 mentions Positive Neutral Negative

    The game's replayability is described as moderate to high, with features like multiple character classes, procedural maps, and higher difficulty levels encouraging players to revisit the content. However, many players feel that the lack of endgame content and limited weapon builds diminish the overall replay value, leading to a sense of emptiness after completing the main objectives. While there are opportunities for replay through character customization and resource gathering, the experience can become tedious and unsatisfying, impacting long-term engagement.

    • “Approximately 20-30 hours, with additional replayability through higher difficulty levels and character customization.”
    • “Moderate to high; offers multiple character classes, procedural maps, and difficulty levels that encourage replayability.”
    • “Procedurally generated maps and varied difficulty levels ensure replayability.”
    • “However, after finishing the last map with the last difficulty, it feels empty; there is no end game and a lack of replayability. It's just that, finished.”
    • “But many aspects of the game leave me feeling unsatisfied and, ultimately, really affect the replayability.”
    • “You don't get any upgrades anymore when going to different maps and difficulties, which makes the replay value extremely low.”
  • atmosphere
    24 mentions Positive Neutral Negative

    The game's atmosphere is characterized by gritty post-apocalyptic visuals, detailed environments, and stylized character art, which collectively create an immersive survival experience. High-quality graphics and sound design enhance the sense of realism and tension, while dynamic gameplay and atmospheric music contribute to a captivating overall experience. Players consistently praise the game's ability to maintain suspense and engagement through its rich and evocative atmosphere.

    • “The gameplay is absolutely exhilarating, and the post-apocalyptic atmosphere is truly stunning.”
    • “The graphics of the game are striking in their detail and atmosphere, and the dynamic gameplay keeps you in suspense throughout the entire playthrough.”
    • “High quality graphics and sound create the atmosphere of real combat.”
    • “Gritty post-apocalyptic visuals with a mix of detailed environments and stylized character art enhance the survival atmosphere.”
  • character development
    10 mentions Positive Neutral Negative

    Character development in the game is engaging and multifaceted, allowing for various builds and deep investment in characters that can face permanent death, adding a layer of risk and emotional investment. Players appreciate the combination of gritty visuals and addictive gameplay mechanics that encourage repeated playthroughs and exploration of character progression. Overall, the system is well-implemented, enhancing the overall experience.

    • “Character development, the possibility of different builds, catchy and addictive game mechanics that make you want to do 'one more raid'.”
    • “And those characters can die, which means you invest into character development literally hours and can lose them occasionally (which you don't want, because that means more grind).”
    • “The game is similar to vampire survivors, interesting implementation of the character development system, cool graphics.”
    • “And those characters can die, which means you invest hours into character development only to lose them occasionally, which you don't want because that means more grind.”
    • “Character development feels shallow and lacks meaningful progression, making it hard to feel attached to the characters.”
    • “The potential for different builds is overshadowed by the limited character development options, leaving players wanting more depth.”
  • humor
    6 mentions Positive Neutral Negative

    The humor in the game is characterized by a playful mockery of player failures, creating a sense of amusement even in defeat. Players find the design quirks, such as the ineffective evolution of skills, to be both frustrating and comically relatable, adding to the overall comedic experience.

    • “If you die, it feels like the game is laughing at you for not being a coward, making you want to do short, boring runs over and over to grind back to where you were in the 'meta' that you lost.”
    • “Funny game.”
    • “One of the hilarious things I've always hated is that Vampire Survivor's King Bible needed a passive that gives you + duration of skills, then when you evolve it to Unholy Vespers, it just orbits around you permanently, making your + duration of skills passive worthless. This game copied that same design mistake.”
  • monetization
    4 mentions Positive Neutral Negative

    The monetization aspect of the game is generally viewed positively due to the absence of intrusive microtransactions; however, players express frustration over the frequent advertisements and promotional content that detracts from the overall experience.

    • “And besides that, all the rest of the news are advertisements: check this bundle, check that bundle, vote for us for Steam awards.”
    • “Well, at least it doesn't have stupid microtransactions; still, it's a boring game.”
  • emotional
    2 mentions Positive Neutral Negative

    Players find the emotional impact of losing a leveled-up character due to greed and overconfidence to be both heartbreaking and a valuable addition to the game, enhancing its challenge and depth as it progresses. This element adds a genuine emotional weight to the gameplay experience, making victories feel more significant and losses more poignant.

    • “It's heartbreaking losing a character you've leveled up due to greed and overconfidence, but it's a fantastic addition that puts a genuine spin on the genre as the game gets progressively tougher after each challenge.”

Buy FatalZone

15h Median play time
14h Average play time
10-20h Spent by most gamers
*Based on 16 analyzed playthroughs

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