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"Fatal Fight" is an easy-to-learn, hard-to-master fighting game with lightning fast action and 1:1 response rate. It offers high-quality graphics, deep character customization, and powerful combos. The game supports gamepads, Steam achievements, and trading cards, with global leaderboards for PC and mobile players to compete. Originally from mobile, it's now a remastered premium game for PC.

Reviews

38%
Audience ScoreBased on 23 reviews
graphics4 positive mentions
grinding5 negative mentions
  • The game features nice graphics and a colorful aesthetic, making it visually appealing.
  • It offers a good level of customization with different characters, outfits, and skills that enhance gameplay.
  • The core gameplay is addictive and fun, especially in the earlier levels, providing a satisfying combat experience.
  • The difficulty spikes significantly after level 50, with invisible enemies making progression frustrating and nearly impossible.
  • Many players have encountered bugs and issues that hinder gameplay, such as problems with timed missions and boss battles.
  • The game is often criticized for being a derivative clone of One Finger Death Punch, lacking the same charm and fluidity.
  • gameplay10 mentions

    The gameplay of the reviewed games showcases a mix of simplicity and depth, with one title praised for its engaging two-button mechanics and fast-paced action, while another is criticized for sluggishness despite new additions. Players appreciate the core loop of battling diverse enemies with unique strategies, although some feel that the modern iterations fail to capture the original's responsiveness and thrill. Overall, the gameplay experiences vary significantly, with some titles standing out as exemplary and others falling short due to design flaws.

    • “Ofdp was a marvelous gem of a game that took a lot of people by surprise with its simple two-button gameplay, lightning speed, and uncompromisingly 70s sound design all coming together to deliver a visceral thrill.”
    • “There are some new enemy types, new mechanics, new skills, and the boss rounds are a little more interesting.”
    • “The core gameplay loop in the campaign mode consists of progressing through various stages in which you dispatch increasingly faster enemies that require different combinations to defeat.”
    • “Anyone looking for the experience should stick to the original; the facelift of snazzy graphics does not compensate for some of the poor design decisions and sluggish gameplay of Fatal Fight.”
    • “The fast cuts in the video and lack of continuous gameplay should have been a warning.”
    • “If you're familiar with Silver Dollar's beloved classic (and if you're not, I'd like to strongly advise you to go ahead and check it out on Steam), you'll know what to expect from Fatal Fight's core gameplay.”
  • graphics10 mentions

    The graphics of the game are generally praised for their improvement over previous titles, offering a visually appealing aesthetic that enhances the overall experience. However, some reviewers feel that the graphics alone cannot compensate for poor design choices and sluggish gameplay, leading to comparisons with other games and accusations of being a mere graphical mod. Despite these criticisms, the improved visuals contribute positively to the game's enjoyment, even if they are overshadowed by shortcomings in sound design.

    • “Graphics look better, you can select between two different fighters and the game is much more structured than 'One Finger Death Punch'.”
    • “Graphically better than 'One Finger Death Punch' and just as enjoyable.”
    • “Gore aside, the overall aesthetic of the game is very nice.”
    • “Anyone looking for the experience should stick to the original; the facelift of snazzy graphics does not compensate for some of the poor design decisions and sluggish gameplay of Fatal Fight.”
    • “Actually, Fatal Fight saw the line dividing a 'tribute to a game' and an 'exact shameless copy of a game' and fell so hard on the 'shameless copy' side that it's almost just a graphics mod for One Finger Death Punch.”
    • “Graphics, technically at least, feel like they get in the way here, and I prefer One Finger Death Punch's style to Fatal Fight's 2.5D look.”
  • music10 mentions

    The music in the game has received mixed reviews, with some players finding it forgettable and feeling that it lacks the impactful presence of soundtracks from other titles. However, others appreciate its thematic consistency and asiatic feel, suggesting it enhances the overall experience despite some technical issues with the options menu. Overall, while the soundtrack is seen as an improvement over certain competitors, it may not leave a lasting impression for all players.

    • “In the latter, the music serves as an integral part of the experience for me.”
    • “Musically, I prefer this soundtrack over OFDP (though I prefer OFDP's sound effects). In fact, this game's soundtrack would be better suited for it as it has a very Asiatic feel. It's nice to hear some thematically consistent music.”
    • “Aside from a minor bug regarding the options menu, I have no quarrel with this game. The soundtrack is detailed and thematically consistent, enhancing the overall experience.”
    • “The soundtrack also feels like a bit of an afterthought.”
    • “The hits don't feel as snappy or bone-crushing, the music isn't as epic and driving, and there isn't a wizened Chinese master constantly urging me onward.”
    • “Forgettable soundtrack.”
  • grinding5 mentions

    Players report that the game requires significant grinding, especially after level 50, to collect gold and consumables necessary for progression. While the initial levels are enjoyable and affordable, the later stages become tedious and frustrating, demanding extensive farming to succeed. The absence of microtransactions adds to the grind, making it feel like a time-waster for many.

    • “The consumables do not cost real money, but you will have to spend a lot of time farming them in order to progress through the levels. It is a cheap game and the first 50 levels are worth 3 bucks, but the post-50 levels are awful and not worth playing at all. If you love this sort of thing and you have already crushed OFDP 1 & 2 and Fatal Fury, buy it on sale for the first 50 levels.”
    • “This game gets really grindy after stage 50. While a half-decent OFDP player can easily beat stages 1-40 without using boosters or farming the arena, after 40 you really have to farm the arena to get the gold needed for boosters to beat the stages. Even then, you need to kill at least 2,000 enemies for a decent amount of gold (wearing the panda helmet and backpack are best for farming the arena).”
    • “It needs a lot of grinding to collect the necessary amount of gold to enable the boosters for a minimum chance to beat levels higher than 50.”
  • story3 mentions

    The story aspect of the game is criticized for its linearity and repetitive missions, which can lead to frustration when technical issues require players to redo tasks. Players find the quest design lacking, with some missions feeling trivial, such as logging in multiple times.

    • “It's fun, yeah, but not when you have to redo the same missions due to the game messing up.”
    • “There is only one long path from start to finish, and the quests are things like: log in seven times in seven days.”
  • monetization1 mentions

    Fatal Fight offers a solid brawling experience on Steam without any microtransactions, distinguishing itself positively from its mobile version despite being considered derivative.

    • “Although shamelessly derivative, Fatal Fight delivers a solid two-button brawler on the Steam platform with an experience exceeding that of its mobile counterpart on every level, with no microtransactions in sight.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
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