Fatal Fight
- June 10, 2016
- Fighting Games
"Fatal Fight" is an easy-to-learn, hard-to-master fighting game with lightning fast action and 1:1 response rate. It offers high-quality graphics, deep character customization, and powerful combos. The game supports gamepads, Steam achievements, and trading cards, with global leaderboards for PC and mobile players to compete. Originally from mobile, it's now a remastered premium game for PC.
Reviews
- The game features nice graphics and a colorful 2.5D style, making it visually appealing.
- It offers a good amount of customization with different characters, outfits, and skills, enhancing gameplay variety.
- The first 50 levels provide a satisfying and addictive experience, with well-structured gameplay and responsive controls.
- The game becomes excessively difficult after level 50, introducing invisible enemies and requiring significant grinding for consumables.
- Many players have encountered bugs and issues, such as the arena mode being broken and problems with timed missions.
- The sound design and music are considered underwhelming compared to its predecessor, One Finger Death Punch, detracting from the overall experience.
- gameplay20 mentions
- 15 % positive mentions
- 65 % neutral mentions
- 20 % negative mentions
The gameplay of the reviewed titles showcases a mix of classic mechanics and new additions, with one game praised for its simple two-button controls and fast-paced action, while another struggles with sluggishness despite its graphical updates. Players appreciate the introduction of new enemy types and skills, enhancing the core loop of battling increasingly challenging foes. However, some feel that the original game offers a more satisfying experience, highlighting the importance of responsive controls and design quality.
“Ofdp was a marvelous gem of a game that took a lot of people by surprise with its simple two-button gameplay, lightning speed, and uncompromisingly 70s sound design all coming together to deliver a visceral thrill.”
“The core gameplay loop in the campaign mode consists of progressing through various stages in which you dispatch increasingly faster enemies that require different combinations to defeat.”
“It brings enough glamour and unique gameplay elements to the table to distinguish itself, however marginally, from the classic game that it seeks to emulate.”
“Anyone looking for the experience should stick to the original; the facelift of snazzy graphics does not compensate for some of the poor design decisions and sluggish gameplay of Fatal Fight.”
“The fast cuts in the video and lack of continuous gameplay should have been a warning.”
“If you're familiar with Silver Dollar's beloved classic (and if you're not, I'd like to strongly advise you to go ahead and check it out on Steam), you'll know what to expect from Fatal Fight's core gameplay.”
- graphics20 mentions
- 40 % positive mentions
- 45 % neutral mentions
- 15 % negative mentions
The graphics of the game are generally praised for their improvement over previous titles, offering a visually appealing aesthetic that enhances the overall experience. However, some reviewers feel that the graphics can overshadow gameplay, with criticisms pointing to design flaws and sluggish mechanics that detract from the enjoyment. While the visuals are considered a strong point, they are seen by some as merely a facelift for a game that closely resembles its predecessor, "One Finger Death Punch."
“Graphics look better, you can select between two different fighters and the game is much more structured than 'One Finger Death Punch'.”
“Graphically better than OFDP and just as enjoyable.”
“Gore aside, the overall aesthetic of the game is very nice.”
“Anyone looking for the experience should stick to the original; the facelift of snazzy graphics does not compensate for some of the poor design decisions and sluggish gameplay of Fatal Fight.”
“Actually, Fatal Fight saw the line dividing a 'tribute to a game' and an 'exact shameless copy of a game' and fell so hard on the 'shameless copy' side that it's almost just a graphics mod for One Finger Death Punch.”
“Graphics, technically at least, get in the way here, and I prefer One Finger Death Punch's style to Fatal Fight's 2.5D look.”
- music20 mentions
- 10 % positive mentions
- 75 % neutral mentions
- 15 % negative mentions
The music in the game has received mixed reviews, with some players finding it forgettable and feeling that it lacks the impactful presence of soundtracks from other titles. However, others appreciate its thematic consistency and asiatic feel, suggesting it enhances the overall experience despite some technical issues with the options menu. Overall, while the soundtrack is seen as an improvement over previous games, it still may not leave a lasting impression.
“In the latter, the music serves as an integral part of the experience for me.”
“Aside from a minor bug which the developers have mentioned in discussions that they are going to fix regarding the options menu, I have no quarrel with this game (unlike say, Warframe). Musically, I prefer this soundtrack over OFDP (though I prefer OFDP's sound effects). In fact, this game's soundtrack would be better suited for it as it has a very Asiatic feel. It's nice to hear some thematically consistent music.”
“The soundtrack also feels like a bit of an afterthought.”
“The hits don't feel as snappy or bone-crushing, the music isn't as epic and driving, and there isn't a wizened Chinese master constantly urging me onward.”
“Forgettable soundtrack.”
- grinding10 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players report that grinding is a significant aspect of the game, particularly after level 50, where extensive farming for gold and consumables becomes necessary to progress. While the first 50 levels are considered enjoyable and affordable, the post-50 content is viewed as tedious and unworthy of investment, requiring players to defeat thousands of enemies to gather resources. The absence of microtransactions means that players must invest considerable time into grinding, which some find to be a soulless experience.
“The consumables do not cost real money, but you will have to spend a lot of time farming them in order to progress through the levels. It is a cheap game and the first 50 levels are worth 3 bucks, but the post-50 levels are awful and not worth playing at all. If you love this sort of thing and you have already crushed OFDP 1 & 2 and Fatal Fury, buy it on sale for the first 50 levels.”
“This game gets really grindy after stage 50. While a half-decent OFDP player can easily beat stages 1-40 without using boosters or farming the arena, after 40 you really have to farm the arena to get the gold needed for boosters to beat the stages. Even then, you need to kill at least 2,000 enemies for a decent amount of gold (wearing the panda helmet and backpack are best for farming the arena).”
“I can't find where to buy additional shuriken or gold, but the lack of microtransactions just leaves this soulless time-waster with even more grinding.”
- story6 mentions
- 0 % positive mentions
- 67 % neutral mentions
- 33 % negative mentions
The story aspect of the game is criticized for its linearity and repetitive missions, with players expressing frustration over having to redo tasks due to technical issues. The quests often feel mundane, such as logging in multiple times, detracting from the overall enjoyment of the narrative experience.
“It's fun, yeah, but not when you have to redo the same missions due to the game messing up.”
“There is only the one, long path from start to finish, and the quests are things like: log in seven times in seven days.”
- monetization2 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
Fatal Fight offers a solid brawler experience on Steam without any microtransactions, providing a more complete gameplay experience compared to its mobile version.
“Although shamelessly derivative, Fatal Fight delivers a solid two-button brawler on the Steam platform with an experience exceeding that of its mobile counterpart on every level, with no microtransactions in sight.”