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FarSky is a single player open world survival game. It was developed by Farsky Interactive and was released on April 25, 2015. It received mostly positive reviews from players.

FarSky is a single-player open world survival game with a good story and unique atmosphere. As Nathan, you must learn to survive in the depths of the Ocean after a submarine crash, building a base, crafting equipment, and managing resources to find submarine pieces and reach the surface. The game includes a sandbox mode, random map generation, and features excellent game mechanics, compelling graphics, and a fantastic soundtrack, despite some bugs.

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71%
Audience ScoreBased on 2,373 reviews
graphics136 positive mentions
replayability20 negative mentions

  • Beautiful underwater atmosphere with calming music.
  • Simple and enjoyable gameplay that is easy to pick up.
  • Offers a unique experience of underwater exploration and survival.
  • Very short gameplay, can be completed in 2-4 hours.
  • Lacks depth and variety in crafting and resources.
  • Game development has been abandoned, leading to limited content.
  • graphics
    310 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with many players appreciating the relaxing and beautiful aesthetic, despite acknowledging that they are somewhat dated and simplistic. While some find the visuals charming and fitting for the game's atmosphere, others criticize them as mediocre or reminiscent of older titles. Overall, the graphics are seen as adequate for an indie game, contributing positively to the immersive underwater experience, but they could benefit from further refinement and updates.

    • “The graphics are beautiful and unique, and the sceneries throughout the game really catch your eye.”
    • “The aesthetics are great, not too simple and blocky like Minecraft, not too polished like Subnautica, reminds me of nostalgic 90s games mixed with Receiver.”
    • “The graphics and music will captivate you as you explore the randomly generated underwater world.”
    • “The graphics are terrible; hell, even the menu system is ugly when you start up the game.”
    • “The graphics are very basic and feel stylized and makeshift.”
    • “Boring, uninspired, and bad graphics.”
  • story
    307 mentions Positive Neutral Negative

    The story in this game is generally described as very short and simplistic, revolving around a character named Nathan who must collect pieces of his broken submarine to escape the ocean. While some players appreciate the minimal narrative as a backdrop for gameplay, many criticize it for lacking depth and emotional engagement, often comparing it unfavorably to more story-rich titles like Subnautica. Overall, the consensus is that while the game offers enjoyable mechanics and exploration, the story feels underdeveloped and serves primarily as a means to facilitate the gameplay experience.

    • “The game has a very simple plot: find and fix your sub and get back to the surface to be rescued.”
    • “Farsky tells the tale of Nathan, who on a routine submarine mission is stranded in the ocean after the submarine mysteriously crashes, forcing Nathan (the player) to utilize the vast seabed’s resources with nothing more than a diving suit and a small base to survive.”
    • “The main story (campaign) is about finding your 9 pieces of submarine parts so you are able to get to the surface and be rescued, in the process you encounter numerous types of wildlife from different types of sharks, fish, and the annoying barracuda, to the depths of the ocean where jellyfish, lightning fish, and krakens inhabit.”
    • “The story mode is very short and I mean very short (easily beat in about 20 min. if you know what to do).”
    • “The story is pretty weak and straightforward, which really isn't a big deal to me, especially in a crafting game.”
    • “The presence of a story with an overarching goal that gives some background is a nice touch that is missing from far too many sandbox style games (even though the story in this game is completely contrived, you're only down maybe 300-400 feet yet they have no way to rescue you so you have to fix your sub...).”
  • gameplay
    294 mentions Positive Neutral Negative

    The gameplay of the game is generally described as simple and intuitive, offering a mix of exploration, crafting, and survival mechanics that can be enjoyable for a short duration. However, many players note that the experience becomes repetitive and lacks depth after a few hours, with limited content and mechanics that feel underdeveloped. While the visuals and atmosphere are praised, the overall consensus is that the game is best suited for casual play rather than long-term engagement, making it a decent option for those seeking a brief underwater adventure.

    • “The atmosphere is tense yet full of relaxing moments, the art style is amazing and the mechanics, while simple, are intuitive and fun.”
    • “Gameplay is solid, sometimes maybe a bit dull due to the weird behavior of some species.”
    • “The gameplay that is there is very well done and it has a very interesting and fun exploration mechanic as well as a decent crafting system.”
    • “Gameplay-wise, it's pretty simple.”
    • “There's just nothing to do after a couple of hours of gameplay, and the limited build options make investing a lot of time in base-building unrewarding.”
    • “The gameplay itself is fun but gets repetitive pretty fast, like how a lot of games go.”
  • atmosphere
    116 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its beautiful underwater environments, combining a sense of wonder with moments of tension and unease. Players appreciate the calming music and stunning visuals that enhance the immersive experience, making exploration enjoyable despite the game's simplicity and limited content. Overall, the atmosphere is considered the standout feature, providing a relaxing yet thrilling backdrop for gameplay.

    • “The atmosphere is tense yet full of relaxing moments; the art style is amazing, and the mechanics, while simple, are intuitive and fun.”
    • “The atmosphere of being underwater, the occasional blue whale floating over you, and the horror of hearing the loud swimming noises of predators becoming louder and faster all make for a great survival experience.”
    • “The atmosphere is fantastic; you really feel like you are exploring the unknown of the ocean and fearful of what you might encounter next, along with the pure loneliness of being at the bottom of the ocean.”
    • “The first few trips outside the base were fascinating: the atmosphere and not knowing what to expect around the next corner, combined with a certain uneasiness about being deep underwater, had my pulse rise quite a bit at times.”
    • “What it lacks in content it makes up for in atmosphere.”
    • “The atmosphere, sounds, graphics, and gameplay are all great, and I can see the dev has put a lot of effort into producing what is here; however, that unfortunately is the problem - for the price of this game, there just isn't enough content, which really is a shame considering how good this game could be with more development!”
  • music
    116 mentions Positive Neutral Negative

    The music in the game is widely praised for its calming and beautiful soundtrack, which enhances the overall atmosphere and immersion of the underwater experience. Many players appreciate the minimalist and peaceful compositions that evoke a sense of wonder, although some note that the music can become repetitive or occasionally misaligned with in-game events. Overall, the soundtrack is considered a significant strength, contributing to the game's relaxing and captivating ambiance.

    • “The music in this game is really soothing and makes the environment you are in really beautiful.”
    • “The music adds to the atmosphere by just watching a bunch of fish swimming around and you exploring the very beautiful scenery.”
    • “Admiring the beautiful fauna of the sea and listening to the relaxing music, Farsky will take you on an immersive journey like no other.”
    • “The soundtrack is pretty calming for when you're just going around looking for resources and stuff like that or just exploring, but what is a bit odd is I've had times where this calm soundtrack would play when I was getting attacked by a shark, which is a bit weird and off.”
    • “There is some relaxing music that plays at night time, but other than that, there are maybe two music tracks.”
    • “The kraken fights are usually spiced up by a boss theme, but after two fights, the song just never came back on, and I was left shooting giant squids in the silence of the ocean.”
  • replayability
    76 mentions Positive Neutral Negative

    The game's replayability is a mixed bag, with some players appreciating the procedural generation and various modes like hardcore and sandbox that offer different experiences, while others criticize its short playtime and lack of content, leading to limited replay value. Many reviews highlight that while the game can be fun and engaging initially, it often fails to provide enough depth or variety to encourage repeated playthroughs. Overall, it seems to offer adequate replayability for casual players, but those seeking extensive content may find it lacking.

    • “With procedural generation, there's value in replayability, and endless fun with a creative mind.”
    • “Every time you beat the game in normal or hard mode, you'll get a stats screen that shows how many times you died, harpoon accuracy, kills, play time, base pieces placed, etc. As a result, it gives yet another layer of replayability as you attempt to beat your previous stats.”
    • “The story mode is short (I managed to complete it in an hour and a half), but the survival mode gives the game lots of replayability.”
    • “But I won't come back to it as there's no replayability whatsoever.”
    • “Many players criticize Farsky for a lack of content, short playtimes, and limited replayability.”
    • “Great concept but utterly lacking in replayability; once you've beaten the first game mode, you've seen all this game has to offer.”
  • stability
    31 mentions Positive Neutral Negative

    The game's stability is a mixed bag, with many users reporting significant bugs and glitches that can hinder gameplay, such as freezing, graphical issues, and unresponsive controls. While some players have experienced smooth performance, particularly on low-end PCs, others find the game unfinished and frustrating due to its numerous technical problems. Overall, the consensus suggests that while the game has potential, its stability issues detract from the overall experience.

    • “It runs great on a low-end PC and is the absolute best $5 single-player survival game that I have come across... period.”
    • “A solid game, no bugs, no glitches, no negatives, but also not a lot of content.”
    • “+ it's 100% underwater fun, what can I say, no unfair bugs, no glitches, nothing standing between the fun.”
    • “Wanted to try it again, but the game is so buggy it doesn't start anymore.”
    • “Not worth even $4.99; it's buggy, and the main menu screen mouse is messed up, and the building is horrible.”
    • “Game looks cool, nice art style, but I can't play it. Whenever I move my mouse, the screen just goes crazy and glitches (flies around the place non-stop), and also if you access the settings on the main menu, you can't get off them; you have to restart the game.”
  • grinding
    29 mentions Positive Neutral Negative

    The grinding aspect of the game is a mixed bag; while resource gathering and farming can feel tedious, especially in the early stages, players find that food, particularly potatoes, becomes overly abundant, reducing the challenge. Combat can initially be difficult but becomes repetitive, and while some players appreciate the simplicity of farming and crafting, others feel it lacks depth and can lead to a sense of monotony. Overall, the game offers a casual experience that may appeal to those who enjoy farming mechanics, but it could benefit from more complexity and balance in resource management.

    • “Apart from that, it's not grinding minerals like in Subnautica. You have the drills that do that for you, and the combat is simple, but I don't know why, but I love it.”
    • “You'll need a second life for grinding.”
    • “It's repetitive and tedious.”
    • “The first moments are overwhelming; staying alive is tedious in the beginning, you are thrown in without any explanations, without any how-to or the like.”
  • humor
    14 mentions Positive Neutral Negative

    The humor in the game is described as quirky and subjective, with players finding amusement in its absurdities and unexpected moments, such as menu navigation and the behavior of underwater predators. While some jokes may not land well, the overall atmosphere and nostalgic references contribute to a lighthearted experience that many players appreciate. The game is characterized as entertaining and funny, particularly for those who enjoy unconventional humor in a sandbox setting.

    • “Funny little underwater game, I have a soft spot for these.”
    • “All predators behave exactly the same, which means they swim aimlessly about, until they suddenly decide to come charging at you at mach 4, and you get one second to either shoot them or be treated to the most hilariously bad shriek of pain I've heard in a while.”
    • “Farsky is a funny deep-sea sandbox game that is made solid and entertains for some hours, but you can finish the game performing any possible action in a maximum of two or three hours.”
  • optimization
    9 mentions Positive Neutral Negative

    Overall, the game's optimization is a mixed bag; while some players report excellent performance even on mid-range PCs and smooth gameplay at high settings, others experience significant lag and performance issues, particularly towards the endgame. The reliance on Java may necessitate lower graphics settings for optimal performance on less powerful systems.

    • “This is again, a very short game but with good optimizations and a good story; this game is quite awesome.”
    • “+ very good engine, performance is great on all maxed out even on mid-low range PCs.”
    • “I honestly went into this game with beyond low expectations, but I was pleasantly surprised with the optimization and quality of the game.”
    • “Toward the endgame (that is, a couple of hours in), it's a lagfest, showing that there's not even an attempt to do proper garbage collection or optimization.”
    • “And by the way, the game runs on Java. If you don't know what that means or have never played Minecraft, it means the game might run slowly and needs a quite good PC to run smoothly, or you may need to turn off the graphics settings for optimal performance.”
  • emotional
    6 mentions Positive Neutral Negative

    Reviews highlight a mixed emotional experience in the game. While some players felt a lack of emotional depth and meaningful storytelling, others found moments of immersion and tension, particularly during intense gameplay scenarios, which evoked feelings of vulnerability and fear. Overall, the emotional impact varies significantly among players, with some moments resonating deeply while others fall flat.

    • “At one point, my little underwater base I had constructed came under attack by a giant squid and began slowly filling with water, which was great and really made me feel like I was trapped underwater.”
    • “I was about 10 years old when my mother said to him, 'If you ever want to see your grandchildren graduate, you have to stop immediately.' Tears welled up in his eyes when he realized what exactly was at stake.”
    • “And the bone-chilling feeling of fragile safety being inside of my base, looking out the windows at the dark, scary ocean and seeing hordes of dangerous fish really made me feel immersed in the game.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization strategy of the game has been widely criticized as a cash grab, with players feeling that it lacks depth and replay value. Many believe that despite its initial appeal, the game ultimately feels incomplete and abandoned by the developers after its initial sales success.

    • “Now it's just a cash grab.”
    • “Simply amazing for a few hours, but then it will never be replayed. It had amazing potential, but it feels like a cash grab. The developers sold loads and then left it, making it feel empty and incomplete with no replay value at all.”
    • “Could be better if it were not just a cash grab.”
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4h Median play time
11h Average play time
3-8h Spent by most gamers
*Based on 46 analyzed playthroughs
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Frequently Asked Questions

FarSky is a open world survival game.

FarSky is available on PC, Mac OS, Windows and Linux.

On average players spend around 11 hours playing FarSky.

FarSky was released on April 25, 2015.

FarSky was developed by Farsky Interactive.

FarSky has received mostly positive reviews from players. Most players liked this game for its graphics but disliked it for its replayability.

FarSky is a single player game.

Similar games include Salt, Novus Inceptio, Stranded Deep, Savage Lands, Planet Explorers and others.